Coaching by Gaming: An Instructor Perspective of Game-based Vocational Training
2011 (English)Licentiate thesis, comprehensive summary (Other academic)
Abstract [en]
Military organisations have a long history of using games for training. Over the years, they have developed training practices involving role-play, simulations, puckstering and gaming. Most researchers in serious games, i.e. games used for non-entertainment purposes, focus their studies on the learners. This licentiate thesis, instead, takes a closer look on the roles of instructors in game-based training situations, specifically at the Swedish Land Warfare Centre. Through a mix of theoretical and empirical studies, training practices were scrutinised, resulting in a framework for game-based vocational training. A key element of this framework is the coaching by gaming perspective in which instructors give un-intrusive, formative feedback through role-play and gameplay. Another important aspect of the framework involves dynamic debriefing. These insights points to specific needs for system support for instructors involved in game-based training. They also emphasise the fact that serious gaming is a highly contextualised activity made up of more than the game and the players.
Place, publisher, year, edition, pages
Örebo: Örebro University , 2011. , p. 64
Series
Studies from the School of Science and Technology at Örebro University ; 20
Keywords [en]
Coaching cycle, debriefing, game-based training, instructor roles, player roles, puckstering, serious games, serious gaming, system support
Research subject
Technology
Identifiers
URN: urn:nbn:se:his:diva-5608OAI: oai:DiVA.org:his-5608DiVA, id: diva2:509198
Note
Anna-Sofia Alklind Taylor is also affiliated to Örebro University, Sweden
2012-03-272012-03-122025-09-29Bibliographically approved