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Beyond Videoconferencing: How Collaborative Tools Make Virtual Design Reviews Work
University of Skövde, School of Engineering Science. University of Skövde, Virtual Engineering Research Environment. (User Centred Product Design (UCPD))ORCID iD: 0000-0002-4273-7751
RISE Research Institutes of Sweden, Gothenburg, Sweden ; Stockholm University, Sweden.ORCID iD: 0000-0003-0594-3027
Chalmers University of Technology, Gothenburg, Sweden.ORCID iD: 0009-0005-3522-7971
University of Skövde, School of Engineering Science. University of Skövde, Virtual Engineering Research Environment. (User Centred Product Design (UCPD))ORCID iD: 0000-0003-4596-3815
Show others and affiliations
2025 (English)In: Virtual, Augmented and Mixed Reality: 17th International Conference, VAMR 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part III / [ed] Jessie Y. C. Chen; Gino Fragomeni, Cham: Springer, 2025, p. 96-112Conference paper, Published paper (Refereed)
Abstract [en]

This study examines how specific collaborative features for independent viewpoint control, collaborative pointing, sketching, and manikin representations support design reviews in a virtual environment. Participants conducted design reviews using the collaborative design tool Gravity Sketch while engaging with these features. Results show that friction situations were minimal, with viewpoint control eliminating the need for perspective adjustments. Collaborative pointing and sketching effectively clarified design modifications, while manikin representations aided discussions on ergonomics. The findings highlight how the evaluated features facilitate communication in remote design reviews.

Place, publisher, year, edition, pages
Cham: Springer, 2025. p. 96-112
Series
Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 1611-3349 ; 15790
Keywords [en]
Design Reviews, Product Development, Remote Collaboration
National Category
Production Engineering, Human Work Science and Ergonomics Industrial engineering and management
Research subject
User Centred Product Design; Interaction Lab (ILAB); VF-KDO
Identifiers
URN: urn:nbn:se:his:diva-25369DOI: 10.1007/978-3-031-93715-6_7ISI: 001544392900007Scopus ID: 2-s2.0-105007970379ISBN: 978-3-031-93714-9 (print)ISBN: 978-3-031-93715-6 (electronic)OAI: oai:DiVA.org:his-25369DiVA, id: diva2:1978260
Conference
17th International Conference, VAMR 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025
Projects
PLENary multi-User developMent arena for industrial workspaces (PLENUM)
Part of project
Virtual factories with knowledge-driven optimization (VF-KDO), Knowledge Foundation
Funder
Vinnova, 2022–01704
Note

© The Author(s), under exclusive license to Springer Nature Switzerland AG 2025

This research was funded by Swedish innovation agency Vinnova in the PLENUM project (Grant Number: 2022–01704).

Available from: 2025-06-27 Created: 2025-06-27 Last updated: 2026-07-01Bibliographically approved
In thesis
1. Collaborative Technologies in Engineering Design Reviews
Open this publication in new window or tab >>Collaborative Technologies in Engineering Design Reviews
2026 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

Design reviews are central activities in product development, bringing together cross-functional teams to evaluate design proposals, identify issues, and decide on the progression of work. As product development becomes increasingly digital and distributed, these reviews are mediated by tools such as CAD software, videoconferencing platforms, and, more recently, extended reality (XR) systems. These technologies fundamentally shape how reviewers access shared product models, coordinate attention, and form a shared understanding. However, current industrial practice relies heavily on one person’s screen sharing with the rest of the group, which limits direct interaction with product design representations and creates friction in communication and coordination.

This thesis examines how collaborative technologies can better support interaction and coordination in design reviews and develops practical guidance for their deployment in industrial settings. The research adopts a design-oriented mixed-method approach, combining field studies, experiments, and participatory workshops. Field observations of distributed design reviews identified four recurring friction situations: requesting specific viewpoints, indicating specific elements, expressing design change ideas, and evaluating ergonomics. Subsequent laboratory experiments and qualitative observations in shared 3D environments isolated how specific technological configurations, such as independent navigation and shared spatial scenes, influence how teams distribute attention and maintain common ground.

Synthesizing the results, the thesis identifies a set of core affordances that collaboration systems for design reviews need to support: shared spatial presence around the product model, in-scene deictic indication (pointing), and independent navigation with mechanisms for following a presenter. These affordances are translated into a framework and a set of practical guidelines that connect interaction capabilities with the preparation, conduct, and documentation of design reviews. These guidelines were developed and validated through workshops with two automotive companies, confirming the guidelines’ clarity and applicability in real-world practice. Collectively, the thesis contributes to a deeper understanding of technology-mediated collaboration and provides actionable methods for integrating advanced digital tools into engineering workflows.

Abstract [sv]

Konstruktionsgenomgångar (design reviews) är centrala aktiviteter inom produktutveckling, där tvärfunktionella team samlas för att utvärdera konstruktionsförslag, identifiera problem och besluta om hur arbetet ska fortskrida. I takt med att produktutvecklingen blir alltmer digital och distribuerad medieras konstruktionsgenomgångar via verktyg såsom CAD-programvara, videokonferensplattformar och, på senare tid, XR-system (extended reality). Dessa tekniker påverkar i grunden deltagarnas tillgång till produktmodellerna, hur uppmärksamhet samordnas och hur deltagarna bildar en gemensam förståelse. Nuvarande industriell praxis är dock starkt beroende av presentatörscentrerad skärmdelning vilket begränsar deltagarnas interaktion med konstruktionsförslag och skapar friktion i kommunikation och samordning.

Denna avhandling undersöker hur samarbetsteknologier bättre kan stödja interaktion och samordning vid konstruktionsgenomgångar och utvecklar praktiska riktlinjer för deras användning i industriella sammanhang. Forskningen använder en designorienterad mixed-method-ansats, som kombinerar fältstudier, experiment och deltagande workshops. Fältobservationer av distribuerade konstruktionsgenomgångar identifierade fyra återkommande friktionssituationer: begäran om specifika betraktningspunkter, indikering av specifika produktdetaljer, uttryckande av idéer om designförändringar, och utvärdering av ergonomi. Efterföljande laboratorieexperiment och kvalitativa observationer i delade 3D-miljöer isolerade hur specifika tekniska konfigurationer, såsom oberoende navigering och delade rumsliga scener, påverkar hur team fördelar sin uppmärksamhet och upprätthåller gemensam grund.

Resultaten sammanfattas i en uppsättning centrala funktioner som samarbetssystem för konstruktionsgenomgångar behöver stödja: delad rumslig närvaro kring produktmodellen, deiktisk indikation (pekning) i scenen, och oberoende navigering med mekanismer för att följa en presentatör. Dessa funktioner översätts till ett ramverk och en uppsättning praktiska riktlinjer som kopplar samman interaktionsmöjligheter med förberedelse, genomförande och dokumentation av konstruktionsgenomgångar. Dessa riktlinjer har utvecklats och validerats genom workshops med två fordonsföretag, vilket bekräftar riktlinjernas tydlighet och användbarhet i industriell verksamhet. Sammantaget bidrar avhandlingen till en djupare förståelse av teknikmedierad samverkan och ger praktiska metoder för att integrera avancerade digitala verktyg i ingenjörsmässiga arbetsflöden.

Place, publisher, year, edition, pages
Skövde: University of Skövde, 2026. p. [xvi], 105
Series
Dissertation Series ; 69
National Category
Design Human Computer Interaction Production Engineering, Human Work Science and Ergonomics
Research subject
User Centred Product Design
Identifiers
urn:nbn:se:his:diva-26312 (URN)978-91-989081-1-4 (ISBN)978-91-989081-2-1 (ISBN)
Public defence
2026-05-28, ASSAR Industrial Innovation Arena, Kavelbrovägen 2B, 541 36, Skövde, 13:15 (English)
Opponent
Supervisors
Note

Två av sex delarbeten (övriga se rubriken Delarbeten/List of papers):

IV. Rivera, F.G., Högberg, D., Dozio, N., Ferrise, F. and Lamb, M. (2026). Shared versus individual viewpoint control in remote design review meetings. Theoretical Issues in Ergonomics Science (under review).

VI. Rivera, F.G., Rostami, A., Högberg, D., Brolin, A. and Lamb, M. (2026). Guidelines development for design reviews with advanced collaboration tools. Research in Engineering Design (submitted).

Available from: 2026-05-05 Created: 2026-04-29 Last updated: 2026-09-02Bibliographically approved

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Garcia Rivera, FranciscoHögberg, DanLamb, Maurice

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