Sound, space, and storytelling: Designing a location-based audio game for engaging museum visitors and fostering historical empathy
2025 (English)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE credits
Student thesis
Abstract [en]
This study explores how location-based audio games can foster historical empathy by connecting museum narratives with real-world heritage sites. Developed in collaboration with the Västergötland Museum in Skara, the prototype guides players through the city using GPS-triggered audio, encouraging spatial imagination and emotional engagement. Adopting a mixed-methods approach, the research combines narrative co-design, iterative prototyping, and empirical testing with ten participants. Data were collected through observations, questionnaires, and semi-structured interviews informed by the VALERIE framework (Carneiro, Viana and Darin, 2021) and the Historical Empathy Measurement Tool (HEMT) (Crompton et al., 2023). Results indicate that audio-first design enables immersion without visual distraction and supports affective engagement with historical content. While most participants reached mid-level historical reflection, deeper contextual understanding was less frequent, suggesting further potential for design refinement. This study offers practical insights into the design of non-visual, site-specific games for cultural heritage, and contributes to ongoing discussions on empathy, narrative, and place-based interaction in serious game research.
Place, publisher, year, edition, pages
2025. , p. 55
Keywords [en]
Serious games, cultural heritage, location-based games, audio games, historical empathy
National Category
Information Systems, Social aspects
Identifiers
URN: urn:nbn:se:his:diva-25326OAI: oai:DiVA.org:his-25326DiVA, id: diva2:1973755
External cooperation
Västergötlands museum
Subject / course
Informationsteknologi
Educational program
Spelutveckling - masterprogram
Supervisors
Examiners
2025-06-192025-06-192025-09-29Bibliographically approved