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Crafting gun feel: Investigating how professional game developers create the feel of gunplay in shooter games
University of Skövde, School of Informatics.
2025 (English)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

The feel of gunplay in shooter games is a central aspect of the experience, but actionable information on how to approach the development of this area of a game can be difficult for developers to find. This study combines a literature review of existing academic and industry insights with 10 semi-structured interviews with developers who have experience with creating gun feel. The interview resulted in a grounded theory on gun feel, consisting of 4 categories, including Visual, Auditory & Kinetic Feedback, Animation Systems, Aesthetic Considerations and Contextual Integration. The results from the interviews were then compared to the background research which allowed for a rich yet non-exhaustive description of the area of gun feel to be established. Some limitations of the work include a relatively small sample size, no insight into the area of audio and a skew towards independent studios and tactical shooters.

Place, publisher, year, edition, pages
2025. , p. 36, [12]
Keywords [en]
Gun feel, game feel, shooters, industry, firearms, developers
National Category
Information Systems, Social aspects
Identifiers
URN: urn:nbn:se:his:diva-25236OAI: oai:DiVA.org:his-25236DiVA, id: diva2:1971715
Subject / course
Informationsteknologi
Educational program
Spelutveckling - masterprogram
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Examiners
Available from: 2025-06-17 Created: 2025-06-17 Last updated: 2025-09-29Bibliographically approved

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CiteExportLink to record
Permanent link

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Citation style
  • apa
  • apa-cv
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf