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Customisable Skill Selection and Player Flow in MOBA Games: A Case Study of Imagindar
University of Skövde, School of Informatics.
2024 (English)Independent thesis Advanced level (degree of Master (One Year)), 15 credits / 22,5 HE creditsStudent thesis
Abstract [en]

One of the key challenges in modern game design is ensuring that players experience an optimal engagement of flow, especially when the game mechanics such as skill customization introduce complexity. This thesis project is about looking into the relationship of how customizable skill selection affects the player flow in hybrid Multiplayer Online Battle Arena (MOBA) games. This study describes a qualitative case study using surveys and player feedback from a video game called Imagindar, which offers fully customizable skill selection game mechanics. By investigating these aspects, the project aims to contribute valuable insights for the future game design of customizable skills systems and to an overall experience of flow, a psychological state characterized by deep focus and enjoyment in gameplay.

Place, publisher, year, edition, pages
2024. , p. 22
Keywords [en]
Customisable skill selection, player flow, experience design, game design, MOBA
National Category
Information Systems Computer and Information Sciences
Identifiers
URN: urn:nbn:se:his:diva-24769OAI: oai:DiVA.org:his-24769DiVA, id: diva2:1918990
Subject / course
Informationsteknologi
Educational program
Games user experience - magisterprogram
Supervisors
Examiners
Note

Det finns övrigt digitalt material (t.ex. film-, bild- eller ljudfiler) eller modeller/artefakter tillhörande examensarbetet som ska skickas till arkivet.

There are other digital material (eg film, image or audio files) or models/artifacts that belongs to the thesis and need to be archived.

Available from: 2024-12-06 Created: 2024-12-06 Last updated: 2025-09-29Bibliographically approved

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CiteExportLink to record
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Citation style
  • apa
  • apa-cv
  • ieee
  • modern-language-association-8th-edition
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  • Other locale
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