Högskolan i Skövde

his.sePublications
System disruptions
There are recurring service disruptions on some of the search portals due to high traffic. We are working to resolve the issue, you may temporarily encounter an error message.
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • apa-cv
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
TOWARDS GENRE TAILORED HEURISTICS FOR VISUAL NOVELS: What problems present in visual novels does existing heuristics fail to address?
University of Skövde, School of Informatics.
2023 (English)Independent thesis Advanced level (degree of Master (One Year)), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

This paper can be seen as a first step towards developing genre tailored heuristics for visual novels. The focus being visual novels come from the fact that it is a genre of games that is growing in popularity globally. Besides players and developers, it is also popular among researchers because the genre is very accessible (Camingue, Carstensdottir & Melcer 2021). But let’s say the developers and researchers want to evaluate a visual novel they are creating, what methods would be fitting. There isn’t a lot of research on this, so the method suggested in this paper is heuristic evaluation, due to it being a very accessible method (Nielsen 1994). To tailor heuristics for this genre, a compiled list of heuristics was used to evaluate a number of visual novels and the data from the evaluation was analyzed and used to identify problems that weren’t addressed by the heuristics.

Place, publisher, year, edition, pages
2023. , p. 34
Keywords [en]
Visual Novels, Heuristic Evaluation, Games User Experience, Evaluation Methods
National Category
Information Systems
Identifiers
URN: urn:nbn:se:his:diva-22738OAI: oai:DiVA.org:his-22738DiVA, id: diva2:1770289
Subject / course
Informationsteknologi
Educational program
Games user experience - magisterprogram
Supervisors
Examiners
Available from: 2023-06-19 Created: 2023-06-19 Last updated: 2025-09-29Bibliographically approved

Open Access in DiVA

fulltext(1046 kB)526 downloads
File information
File name FULLTEXT01.pdfFile size 1046 kBChecksum SHA-512
a2afafa6dbeac538bbda0bfa93d80bcfd604246a219b32117f728681bae17e7d4c4fd347e8a146b2e1a054a999eb25d92c92e62919f286c52780f24dd251d563
Type fulltextMimetype application/pdf

By organisation
School of Informatics
Information Systems

Search outside of DiVA

GoogleGoogle Scholar
Total: 528 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

urn-nbn

Altmetric score

urn-nbn
Total: 796 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • apa-cv
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf