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Effekter av serious games på lärande och motivation hos barn med inlärningssvårigheter: En utvidgad strukturerad litteraturstudie
University of Skövde, School of Health Sciences.
University of Skövde, School of Health Sciences.
2023 (Swedish)Independent thesis Advanced level (degree of Master (One Year)), 10 credits / 15 HE creditsStudent thesisAlternative title
Effects of serious games on learning and motivation in children with learning disabilities : An extended structured review of the literature (English)
Abstract [sv]

Introduktion: Utbildningsnivå är en bestämningsfaktor för hälsa, och det finns starka kopplingar mellan en individs utbildningsnivå och hälsa. Inlärningssvårigheter som dyslexi och dyskalkyli kan bidra till svårigheter i skolan samt fysisk och mental ohälsa. Serious games kan användas för att uppmuntra till lärande och öka motivationen. Under de senaste åren har serious games i utbildningssyfte ökat och forskning visar på positiva effekter. 

Syfte: Syftet med examensarbetet var att undersöka effekten av serious games på motivation och lärande hos elever med inlärningssvårigheter.

Metod: En strukturerad litteraturstudie genomfördes. Sökningar gjordes i relevanta databaser, och datainsamlingen resulterade i 21 inkluderade artiklar som analyserades med tematisk analys. Samtliga artiklar innefattade en digital spelintervention på deltagare mellan 5 och 13 år och med risk för, eller uttalade, inlärningssvårigheter.

Resultat: Majoriteten av studierna fann överlag positiva effekter med serious games, men det fanns även studier som visade svaga eller inga positiva effekter överhuvudtaget. De flesta studierna upptäckte också att serious games ökade motivationen hos deltagarna, även om vissa studier fann att deltagarnas motivation minskade med tiden. Spelelement som användes för att öka motivationen var bland annat poängsystem, belöningar och visuell feedback.

Slutsats: Serious games kan ha positiva effekter på barns lärande och motivation. Denna slutsats bör dock betraktas med försiktighet då ytterligare forskning av hög kvalitet är nödvändig för att identifiera de positiva aspekter samt eventuella risker som finns.

Abstract [en]

Introduction: Level of education is a determinant of health, and there are strong links between an individual's level of education and health. Learning difficulties such as dyslexia and dyscalculia can contribute to difficulties in school as well as physical and mental illness. Serious games can be used to encourage learning and increase motivation. In recent years, serious games for educational purposes have increased and research shows positive effects. 

Purpose: The purpose of this study was to investigate the effect of serious games on motivation and learning in students with learning difficulties.

Method: A structured literature study was carried out. Searches were made in relevant databases, and the data collection resulted in 21 included articles that were analyzed using thematic analysis. All articles included a digital game intervention on participants between 5 and 13 years of age and at risk of, or pronounced, learning difficulties.

Results: The majority of studies found overall positive effects with serious games, but there were also studies that showed weak or no positive effects at all. Most studies also found that serious games increased participants' motivation, although some studies found that participants' motivation decreased over time. Game elements used to increase motivation included scoring systems, rewards and visual feedback.

Conclusion: Serious games can have positive effects on children's learning and motivation. However, this conclusion should be viewed with caution as further high-quality research is necessary to identify the positive aspects as well as any risks.

Place, publisher, year, edition, pages
2023. , p. 37
Keywords [en]
learning, learning disabilities, motivation, public health, serious games
Keywords [sv]
folkhälsa, inlärningssvårigheter, lärande, motivation, serious games
National Category
Public Health, Global Health and Social Medicine
Identifiers
URN: urn:nbn:se:his:diva-22691OAI: oai:DiVA.org:his-22691DiVA, id: diva2:1767341
Subject / course
Public Health Science
Educational program
Folkhälsovetenskap: Digital hälsa och kommunikation
Supervisors
Examiners
Available from: 2023-06-14 Created: 2023-06-14 Last updated: 2025-09-29Bibliographically approved

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