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Intricate collaboration and technical integration
University of Skövde, School of Informatics. University of Skövde, Informatics Research Environment. (Interaction Lab (Division of Game Development))ORCID iD: 0000-0001-8061-7286
2021 (English)In: 15th International Conference on Interfaces and Human Computer Interaction, IHCI 2021 and 14th International Conference on Game and Entertainment Technologies, GET 2021 - Held at the 15th Multi-Conference on Computer Science and Information Systems, MCCSIS 2021 / [ed] Katherine Blashki, IADIS Press, 2021, p. 164-171Conference paper, Published paper (Refereed)
Abstract [en]

This article presents a literature review of game research that focuses on the interdisciplinary, collaborative, practical and social aspects of game development. It investigates recurring research questions, topics and suggested purpose of current research in order to generate a coherent summary of the state of research and future possibilities. Due to the interdisciplinary, technical and creative nature of game development, it constitutes a broad and complex research field. However, as researchers often approach game development from a specific research field, the interdisciplinary aspects and complexities are set aside. This has created a substantial gap between academia and the game industry. Thus, it has been suggested that an overarching understanding of each element of game development, as well as their interconnectivity is essential to reduce the gap between academia and game industry, and generate research that is beneficial to both sides. The presented literature review focus on research that applies a more overarching approach, in an effort to explore and distinguish key factors and propose future research areas. Based on the gathered data, it is clear that the investigated field is still in an exploratory stage. However, comparison of recurring topics generated indications towards research areas that could potentially be of importance to both industry and academia. 

Place, publisher, year, edition, pages
IADIS Press, 2021. p. 164-171
Keywords [en]
Game Development, Game Industry, Game Production, Interdisciplinary, Software design, Game research, Literature reviews, Research areas, Research fields, Research questions, Technical integration, Social aspects
National Category
Software Engineering Computer Sciences
Research subject
Interaction Lab (ILAB)
Identifiers
URN: urn:nbn:se:his:diva-20677Scopus ID: 2-s2.0-85117514320ISBN: 978-989-8704-31-3 (print)OAI: oai:DiVA.org:his-20677DiVA, id: diva2:1606933
Conference
15th International Conference on Interfaces and Human Computer Interaction, IHCI 2021 and 14th International Conference on Game and Entertainment Technologies, GET 2021 - Held at the 15th Multi-Conference on Computer Science and Information Systems, MCCSIS 2021, Virtual, Online 20 July 2021 through 23 July 2021 Code 172213
Note

 © MCCSIS 2021. All right reserved.

Available from: 2021-10-29 Created: 2021-10-29 Last updated: 2025-09-29Bibliographically approved

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Other links

Scopushttp://www.iadisportal.org/ihci-get-2021-proceedingshttps://www.ihci-conf.org/https://ihci-conf.org/pdfs/Resumo_IHCI_2021.pdf

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Karlsson, Tobias

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Total: 537 hits
CiteExportLink to record
Permanent link

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Cite
Citation style
  • apa
  • apa-cv
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf