Game design as an educational method
2026 (English)In: DRS2026: Research papers, Design Research Society, 2026Conference paper, Published paper (Refereed)
Abstract [en]
Design is playing an increasingly important role in the liberal arts and in general education at various grade levels. Integrating design into a curriculum can take many forms, from teaching general design literacy to specific disciplinary practices and using design methods to support topical learning. Over decades of teaching game design in various contexts, we have observed how students gain a deep and systemic understanding of topics when designing games on them. Synthesizing our experiences from higher education, we expand on Hanghøj’s model for game-based teaching to include teaching through game design as a pedagogical method. We argue that to leverage the potential of game design in educational settings and further develop this approach, educators and designers must improve their gaming literacy and call for collaboration across disciplines.
Place, publisher, year, edition, pages
Design Research Society, 2026.
Series
DRS Conference Proceedings, ISSN 2398-3132, E-ISSN 2398-3132
Keywords [en]
design education, game design, gaming literacy, playful learning, systems literacy
National Category
Pedagogy Design Human Computer Interaction
Research subject
GAME Research Group
Identifiers
URN: urn:nbn:se:his:diva-26683DOI: 10.21606/drs.2026.1871Scopus ID: 2-s2.0-105042063539OAI: oai:DiVA.org:his-26683DiVA, id: diva2:2079231
Conference
DRS2026, 8–12 June, Edinburgh, United Kingdom
Note
CC BY 4.0
© 2026, Design Research Society. All rights reserved
Correspondence Address: A. Hvidsten; Kristiania University of Applied Sciences, Oslo, Norway; email: adeline.hvidsten@kristiania.no
2026-06-252026-06-252026-07-14Bibliographically approved