Garantisystem, prissättning och köptryck i Genshin Impact och Wuthering Waves
2026 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE credits
Student thesisAlternative title
Pity, pricing and purchase pressure in Genshin Impact and Wuthering Waves (English)
Abstract [en]
This study examines how Genshin Impact and Wuthering Waves communicate guarantee systems and real-money cost structures in their player-facing monetisation design. The study focuses on three areas: guarantee communication, price transparency and currency conversion, and urgency-based or purchase-pressure cues. A comparative case study design was used, and official in-game monetisation materials were analysed through qualitative content analysis.
The results show that the two games share important structural similarities, since both rely on banner systems, premium currencies, guarantee mechanics and limited-time promotional design. At the same time, the comparison reveals meaningful differences in how clearly these systems are communicated in practice. Genshin Impact appears to communicate guarantee systems and real-money costs more explicitly, while Wuthering Waves places greater responsibility on the player to interpret the practical meaning of the monetisation system. In contrast, the games are more similar in their use of urgency-based and purchase-pressure cues.
Place, publisher, year, edition, pages
2026. , p. 20, 3
Keywords [en]
Gacha games, monetisation, transparency, pity system, premium currency, dark patterns
National Category
Information Systems, Social aspects
Identifiers
URN: urn:nbn:se:his:diva-26324OAI: oai:DiVA.org:his-26324DiVA, id: diva2:2057361
Subject / course
Media, Aesthetics and Narration
Educational program
Computer Game Development - Game Writing
Supervisors
Examiners
2026-05-042026-05-042026-05-04Bibliographically approved