JUICE VALIDATION: The Player Experience
2025 (English)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE credits
Student thesis
Abstract [en]
Juiciness does not have a widespread understanding in both the games industry and academia. By using several sources from the industry and formal research on game feel, juiciness, and cognitive theory, the function of juiciness was found to be a multimodal learning tool which focuses on feedback, clarity and coherency within a game. The design of juiciness involves the tasks of Game Characteristics Alignment, Game State Integration, and Direct Feedback Design. By using several sources as a foundation, a definition was created that can be better used in a broad development context which aims to reduce confusion on what juiciness is so it can be better communicated between disciplines. In order to validate that juiciness is serving its function, the player experience and presence was measured via a mix of standardized questions from known questionnaires together with specific questions for the juiciness and game. The impact of the juiciness on the experience was clear and problematic areas was identified. This results in an iterative process which becomes part of the game development process.
Place, publisher, year, edition, pages
2025. , p. 35
Keywords [en]
Games, Juice, Juiciness, User Experience (UX), Cognitive Theory, Quality Assurance (QA), Polish, Questionnaire, Playtest, In-The-Wild
National Category
Computer and Information Sciences
Identifiers
URN: urn:nbn:se:his:diva-26001OAI: oai:DiVA.org:his-26001DiVA, id: diva2:2013832
External cooperation
Northrak
Subject / course
Informationsteknologi
Educational program
Spelutveckling - masterprogram
Supervisors
Examiners
2025-11-142025-11-142025-11-14Bibliographically approved