Högskolan i Skövde

his.sePublications
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • apa-cv
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Examining the Impact of Camera Control on Collaborative Problem-Solving
University of Skövde, School of Engineering Science. University of Skövde, Virtual Engineering Research Environment. (User Centred Product Design (UCPD))ORCID iD: 0000-0002-4273-7751
University of Skövde, School of Informatics. University of Skövde, Informatics Research Environment. University of Skövde, School of Engineering Science. University of Skövde, Virtual Engineering Research Environment. (Interaction Lab (iLab))ORCID iD: 0000-0003-2254-1396
2024 (English)In: Proceedings of the 19th SweCog Conference / [ed] Jonas Olofsson; Teodor Jernsäther-Ohlsson; Sofia Thunberg; Linus Holm; Erik Billing, Skövde: University of Skövde , 2024, p. 87-87, article id P41Conference paper, Poster (with or without abstract) (Refereed)
Abstract [en]

Remote design reviews are often carried out using video conferencing apps and are limited by the lack of immersive interaction, which is believed to be addressable by using extended reality (XR). It is argued that giving design review participants control over their viewpoint through XR might enhance the design review process. This study investigates whether enhancing camera control can improve collaborative problem-solving without XR. We propose that the ability to create one’s own cognitive map of a space through self-navigation is the basis for improvement, not XR technology specifically.

The experimental setup involves a collaborative puzzle-solving task with two distinct conditions: one with fixed camera perspectives and another allowing personal camera control. Teams of three engage in a task requiring the assembly of a 3D puzzle, where two of them have half of the solution and work to guide a third individual in a puzzle assembly task.

We aim to measure outcomes in terms of completion time, the number of errors, and user satisfaction. Preliminary results indicate a complex interaction between camera control and collaborative dynamics. I intend to discuss our methodology, share initial observations, and explore the implications of these findings.

Place, publisher, year, edition, pages
Skövde: University of Skövde , 2024. p. 87-87, article id P41
Series
Skövde University Studies in Informatics: SUSI, ISSN 1653-2325 ; 2024:1
National Category
Other Engineering and Technologies
Research subject
User Centred Product Design; Interaction Lab (ILAB)
Identifiers
URN: urn:nbn:se:his:diva-24721ISBN: 978-91-989038-1-2 (electronic)OAI: oai:DiVA.org:his-24721DiVA, id: diva2:1914712
Conference
Annual conference of the Swedish Cognitive Science Society (SweCog), Stockholm, October 10-11, 2024
Available from: 2024-11-20 Created: 2024-11-20 Last updated: 2025-09-29Bibliographically approved

Open Access in DiVA

No full text in DiVA

Other links

Fulltext (proceedings)

Authority records

Garcia Rivera, FranciscoLamb, Maurice

Search in DiVA

By author/editor
Garcia Rivera, FranciscoLamb, Maurice
By organisation
School of Engineering ScienceVirtual Engineering Research EnvironmentSchool of InformaticsInformatics Research Environment
Other Engineering and Technologies

Search outside of DiVA

GoogleGoogle Scholar

isbn
urn-nbn

Altmetric score

isbn
urn-nbn
Total: 311 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • apa-cv
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf