Game Jams and 'Heavy' Topics: Navigating anxiety through game creationShow others and affiliations
2024 (English)In: Conference Proceedings of DiGRA 2024 Conference: Playgrounds, Digital Games Research Association (DiGRA) , 2024Conference paper, Published paper (Refereed)
Abstract [en]
This study investigates the prospect of integrating sustainability issues into game development education by reporting experiences from two Nordic Alliance for Sustainability in Gaming (NASG) events. The paper highlights the importance of offering a social, creative environment in which the process of jamming is emphasized over results. We unpack the potential of game jams to be used for teaching subjects other than game development itself, particularly in relation to complex, anxiety provoking topics such as sustainability. Based on data consisting of participant reflections on their own moods and gained insights throughout the course of the jam, the research reveals a clear change in attitudes among the participants as they move on in their creative process. The study concludes that game jams, as activities defined by high levels of creativity and social engagement, is a powerful educational tool for approaching heavy topics while still letting participants cope with, and even empower them to address such complex issues.
Place, publisher, year, edition, pages
Digital Games Research Association (DiGRA) , 2024.
Series
Digital Games Research Association (DiGRA), E-ISSN 2342-9666
Keywords [en]
game jams, games education, pedagogy, sustainability, game design, game development, serious games
National Category
Educational Sciences Information Systems, Social aspects Other Engineering and Technologies Information Systems
Research subject
GAME Research Group
Identifiers
URN: urn:nbn:se:his:diva-24595OAI: oai:DiVA.org:his-24595DiVA, id: diva2:1903776
Conference
DiGRA Conference 2024: Playgrounds, July 1-5th, Guadalajara, Jalisco, México
2024-10-072024-10-072025-09-29Bibliographically approved