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Shift from game-as-a-product to game-as-a-service research trends
University of Skövde, School of Informatics. University of Skövde, Informatics Research Environment. (GAME Research Group)ORCID iD: 0000-0001-5617-9984
University of Skövde, School of Engineering Science. University of Skövde, Virtual Engineering Research Environment. (Produktion och automatiseringsteknik (PAT), Production and Automation Engineering)ORCID iD: 0000-0003-1781-2753
University of Skövde, School of Informatics. University of Skövde, Informatics Research Environment. (GAME Research Group)ORCID iD: 0000-0003-0612-7101
University of Skövde, School of Informatics. University of Skövde, Informatics Research Environment. (GAME Research Group)ORCID iD: 0000-0002-8291-1793
2022 (English)In: Service Oriented Computing and Applications, ISSN 1863-2386, E-ISSN 1863-2394, Vol. 16, no 2, p. 79-81Article in journal, Editorial material (Other academic) Published
Place, publisher, year, edition, pages
Springer Nature Switzerland AG , 2022. Vol. 16, no 2, p. 79-81
National Category
Computer and Information Sciences Electrical Engineering, Electronic Engineering, Information Engineering
Research subject
GAME Research Group; Production and Automation Engineering
Identifiers
URN: urn:nbn:se:his:diva-21234DOI: 10.1007/s11761-022-00335-7ISI: 000811413100001Scopus ID: 2-s2.0-85132124155OAI: oai:DiVA.org:his-21234DiVA, id: diva2:1670503
Note

© The Author(s), under exclusive licence to Springer-Verlag London Ltd., part of Springer Nature 2022

© 2022 Springer Nature Switzerland AG. Part of Springer Nature.

Published online: 15 june 2022

Available from: 2022-06-16 Created: 2022-06-16 Last updated: 2025-09-29Bibliographically approved

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Wilhelmsson, UlfWang, WeiZhang, RanToftedahl, Marcus

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