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Games on prescription!: Evaluation of the Elinor console for home-based stroke rehabilitation
Högskolan i Skövde, Institutionen för kommunikation och information. Högskolan i Skövde, Forskningscentrum för Informationsteknologi.ORCID-id: 0000-0001-9287-9507
Högskolan i Skövde, Institutionen för kommunikation och information. Högskolan i Skövde, Forskningscentrum för Informationsteknologi.ORCID-id: 0000-0002-9578-7410
Högskolan i Skövde, Institutionen för kommunikation och information. Högskolan i Skövde, Forskningscentrum för Informationsteknologi.ORCID-id: 0000-0002-9972-4716
Högskolan i Skövde, Institutionen för kommunikation och information. Högskolan i Skövde, Forskningscentrum för Informationsteknologi.ORCID-id: 0009-0006-9966-5521
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2013 (engelsk)Inngår i: Transactions on Edutainment IX / [ed] Zhigeng Pan; Adrian David Cheok; Wolfgang Müller; Fotis Liarokapis, Springer Berlin/Heidelberg, 2013, s. 49-64Kapittel i bok, del av antologi (Fagfellevurdert)
Abstract [en]

This paper reports the feasibility of Elinor, a game-based system for stroke rehabilitation in the home. The Elinor prototype has been positively evaluated with respect to its usability, user acceptance and motivational factors as well as its rehabilitation effect. This paper reports the findings from the whole project. To summarize the results, we find that game factors can be used to enhance motivation for rehabilitation. We had positive results with respect to many of the rehabilitation measurements employed. For example, the assessment of motor and process skills was positive as were also the self-reported improvements in daily activities. Furthermore, it seems that an increased self-efficacy with respect to the belief that the treatment can have an effect is positive and expected to increase motivation to undergo necessary rehabilitation. The usability and perceived usefulness of the system were also positively evaluated and the subjects expressed a positive attitude towards the system as well as a belief in its usefulness. © 2013 Springer-Verlag Berlin Heidelberg.

sted, utgiver, år, opplag, sider
Springer Berlin/Heidelberg, 2013. s. 49-64
Serie
Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 1611-3349 ; 7544
Emneord [en]
games for health, home-based rehabilitation, serious games, Stroke rehabilitation, Daily activity, Home-based, Perceived usefulness, Positive attitude, Rehabilitation effects, User acceptance, Motivation, Neuromuscular rehabilitation
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URN: urn:nbn:se:his:diva-8361DOI: 10.1007/978-3-642-37042-7_3Scopus ID: 2-s2.0-84875955268ISBN: 978-3-642-37041-0 (tryckt)ISBN: 978-3-642-37042-7 (digital)OAI: oai:DiVA.org:his-8361DiVA, id: diva2:639333
Merknad

[revised paper from:] VS-Games 2011 conference. "Journal subline" LNCS Transactions on Edutainment ISSN: 1867-7207

Tilgjengelig fra: 2013-08-07 Laget: 2013-08-07 Sist oppdatert: 2025-09-29bibliografisk kontrollert

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Backlund, PerAlklind Taylor, Anna-SofiaEngström, HenrikJohannesson, MikaelLebram, Mikael

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