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Coming out to play: academia’s role in game design education
Högskolan i Skövde, Institutionen för kommunikation och information. Högskolan i Skövde, Forskningscentrum för Virtuella system. (InGaMe Lab)ORCID-id: 0000-0001-5617-9984
Högskolan i Skövde, Institutionen för kommunikation och information. Högskolan i Skövde, Forskningscentrum för Informationsteknologi.
2010 (engelsk)Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

Many universities have added game design courses or even full study programs focused on game design to their catalogue. Most if not all of these courses and programs have been heavily influenced by traditional academic subjects such as computer science, psychology, art or dramaturgy. Game design can definitely benefit from inspiration from such diverse areas, but as the field matures game design must find its own academic identity.

There are many challenges that must be met as academia enters the game design field, relating to research, practice and education. In this paper we focus on education by tackling two fundamental questions that a university needs to ask as when planning and implementing a game design study program:

• How do we best teach game design?

• What should the core courses of our game design curriculum be?

We aim to share our experience with game design education and answer the questions above from University of Skövde’s perspective.

sted, utgiver, år, opplag, sider
2010.
Emneord [en]
game design, teaching, game education, game design curriculum
HSV kategori
Identifikatorer
URN: urn:nbn:se:his:diva-25754OAI: oai:DiVA.org:his-25754DiVA, id: diva2:1992477
Konferanse
Games: Design & Research Conference, Volda, Norway, June 2010
Tilgjengelig fra: 2025-08-27 Laget: 2025-08-27 Sist oppdatert: 2025-11-10bibliografisk kontrollert

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Wilhelmsson, UlfSyberfeldt, Sanny

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