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Examining the Impact of Camera Control on Collaborative Problem-Solving
Högskolan i Skövde, Institutionen för ingenjörsvetenskap. Högskolan i Skövde, Forskningsmiljön Virtuell produkt- och produktionsutveckling. (User Centred Product Design (UCPD))ORCID-id: 0000-0002-4273-7751
Högskolan i Skövde, Institutionen för informationsteknologi. Högskolan i Skövde, Forskningsmiljön Informationsteknologi. Högskolan i Skövde, Institutionen för ingenjörsvetenskap. Högskolan i Skövde, Forskningsmiljön Virtuell produkt- och produktionsutveckling. (Interaction Lab (iLab))ORCID-id: 0000-0003-2254-1396
2024 (engelsk)Inngår i: Proceedings of the 19th SweCog Conference / [ed] Jonas Olofsson; Teodor Jernsäther-Ohlsson; Sofia Thunberg; Linus Holm; Erik Billing, Skövde: University of Skövde , 2024, s. 87-87, artikkel-id P41Konferansepaper, Poster (with or without abstract) (Fagfellevurdert)
Abstract [en]

Remote design reviews are often carried out using video conferencing apps and are limited by the lack of immersive interaction, which is believed to be addressable by using extended reality (XR). It is argued that giving design review participants control over their viewpoint through XR might enhance the design review process. This study investigates whether enhancing camera control can improve collaborative problem-solving without XR. We propose that the ability to create one’s own cognitive map of a space through self-navigation is the basis for improvement, not XR technology specifically.

The experimental setup involves a collaborative puzzle-solving task with two distinct conditions: one with fixed camera perspectives and another allowing personal camera control. Teams of three engage in a task requiring the assembly of a 3D puzzle, where two of them have half of the solution and work to guide a third individual in a puzzle assembly task.

We aim to measure outcomes in terms of completion time, the number of errors, and user satisfaction. Preliminary results indicate a complex interaction between camera control and collaborative dynamics. I intend to discuss our methodology, share initial observations, and explore the implications of these findings.

sted, utgiver, år, opplag, sider
Skövde: University of Skövde , 2024. s. 87-87, artikkel-id P41
Serie
Skövde University Studies in Informatics: SUSI, ISSN 1653-2325 ; 2024:1
HSV kategori
Forskningsprogram
Användarcentrerad produktdesign; Interaction Lab (ILAB)
Identifikatorer
URN: urn:nbn:se:his:diva-24721ISBN: 978-91-989038-1-2 (digital)OAI: oai:DiVA.org:his-24721DiVA, id: diva2:1914712
Konferanse
Annual conference of the Swedish Cognitive Science Society (SweCog), Stockholm, October 10-11, 2024
Tilgjengelig fra: 2024-11-20 Laget: 2024-11-20 Sist oppdatert: 2025-09-29bibliografisk kontrollert

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