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Improving the efficiency of virtual-reality-based ergonomics assessments with digital human models in multi-agent collaborative virtual environments
Högskolan i Skövde, Institutionen för ingenjörsvetenskap. Högskolan i Skövde, Forskningsmiljön Virtuell produkt- och produktionsutveckling. (User Centred Product Design)ORCID-id: 0000-0002-4273-7751
Högskolan i Skövde, Institutionen för informationsteknologi. Högskolan i Skövde, Forskningsmiljön Informationsteknologi. Högskolan i Skövde, Institutionen för ingenjörsvetenskap. Högskolan i Skövde, Forskningsmiljön Virtuell produkt- och produktionsutveckling. (Interaction Lab)ORCID-id: 0000-0003-2254-1396
Högskolan i Skövde, Institutionen för ingenjörsvetenskap.
2022 (engelsk)Inngår i: Proceedings of the 7th International Digital Human Modeling Symposium (DHM 2022), August 29–30, 2022, Iowa City, Iowa, USA, University of Iowa Press, 2022, Vol. 7, s. 1-11, artikkel-id 39Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

Often new digital tools are introduced alongside existing tools and workflows to augment and fill gaps in current processes. Virtual and augmented reality (XR) tools are currently being deployed in this way within design processes, allowing for interactive visualization in virtual environments including the use of DHM tools. Currently, the focus is on how to implement XR as a stand-alone tool for single-user scenarios. However, in collaborative design contexts, screen-based and XR tools can be used together to leverage the benefits of each technology maximizing the potential of multi-user design processes. XR allows for an immersive exploration of designed objects in 3D space, while screen-based tools allow for easier notetaking and integration of additional non-3D software and meeting tools. Ensuring that these technologies are integrated in a mutually beneficial manner requires a framework for determining the best combination of technologies and interfaces for diverse design teams. This paper presents a framework for performing collaborative design reviews in a digital environment that can be accessed using both XR and 2D screen devices simultaneously. It enables asymmetric collaboration to provide each design team member with the technology that best fits their workflow and requirements.

sted, utgiver, år, opplag, sider
University of Iowa Press, 2022. Vol. 7, s. 1-11, artikkel-id 39
Emneord [en]
Collaborative design, Asymmetric collaboration, Extended Reality
HSV kategori
Forskningsprogram
Användarcentrerad produktdesign; Interaction Lab (ILAB)
Identifikatorer
URN: urn:nbn:se:his:diva-21832DOI: 10.17077/dhm.31781ISBN: 978-0-9840378-4-1 (tryckt)OAI: oai:DiVA.org:his-21832DiVA, id: diva2:1697457
Konferanse
7th International Digital Human Modeling Symposium (DHM 2022), August 29–30, 2022, Iowa City, Iowa, USA. The conference was followed by the Iowa Virtual Human Summit 2022.
Merknad

Copyright © 2022 the author(s) 

Tilgjengelig fra: 2022-09-20 Laget: 2022-09-20 Sist oppdatert: 2025-09-29bibliografisk kontrollert

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