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A product to gamify other products: Implementing gamification in existing software
Högskolan i Skövde, Institutionen för informationsteknologi. Högskolan i Skövde, Forskningsmiljön Informationsteknologi. (Interaction lab (avdelningen för spelutveckling))ORCID-id: 0000-0003-0943-6022
2019 (engelsk)Inngår i: 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games): Proceedings Vienna, Austria 4 - 6 September 2019 / [ed] Fotis Liarokapis, IEEE, 2019, Vol. 11, s. 55-62, artikkel-id 8864535Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

Gamification is the incorporation of game elements in non-game contexts. Gamified products are created by including gamification as part of the original product design. However, how is it to implement gamification in already existing products? This paper investigates gamification designers’ and developers’ attitudes and opinions on implementing gamification for already existing software products. The data consist of interviews with a team of gamification developers and designers. This study shows that the practice of designing gamification for already existing software products differs from designing gamified software products from the beginning. This outcome indicates that there might be a need for a separation between “traditional” gamification – designing gamified software products from the beginning –- and what can be referred to as generic gamification applied in existing software products

sted, utgiver, år, opplag, sider
IEEE, 2019. Vol. 11, s. 55-62, artikkel-id 8864535
Serie
International Conference on Games and Virtual Worlds for Serious Applications, ISSN 2474-0489, E-ISSN 2474-0470
HSV kategori
Forskningsprogram
Interaction Lab (ILAB)
Identifikatorer
URN: urn:nbn:se:his:diva-18063DOI: 10.1109/VS-Games.2019.8864535ISI: 000712143600008Scopus ID: 2-s2.0-85074257199ISBN: 978-1-7281-4540-2 (digital)ISBN: 978-1-7281-4541-9 (tryckt)OAI: oai:DiVA.org:his-18063DiVA, id: diva2:1382936
Konferanse
11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), Vienna, Austria 4 - 6 September 2019
Tilgjengelig fra: 2020-01-07 Laget: 2020-01-07 Sist oppdatert: 2025-09-29bibliografisk kontrollert

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