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Garcia Rivera, F., Rostami, A., Cao, H., Högberg, D. & Lamb, M. (2025). Beyond Videoconferencing: How Collaborative Tools Make Virtual Design Reviews Work. In: Jessie Y. C. Chen; Gino Fragomeni (Ed.), Virtual, Augmented and Mixed Reality: 17th International Conference, VAMR 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part III. Paper presented at 17th International Conference, VAMR 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025 (pp. 96-112). Cham: Springer
Open this publication in new window or tab >>Beyond Videoconferencing: How Collaborative Tools Make Virtual Design Reviews Work
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2025 (English)In: Virtual, Augmented and Mixed Reality: 17th International Conference, VAMR 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part III / [ed] Jessie Y. C. Chen; Gino Fragomeni, Cham: Springer, 2025, p. 96-112Conference paper, Published paper (Refereed)
Abstract [en]

This study examines how specific collaborative features for independent viewpoint control, collaborative pointing, sketching, and manikin representations support design reviews in a virtual environment. Participants conducted design reviews using the collaborative design tool Gravity Sketch while engaging with these features. Results show that friction situations were minimal, with viewpoint control eliminating the need for perspective adjustments. Collaborative pointing and sketching effectively clarified design modifications, while manikin representations aided discussions on ergonomics. The findings highlight how the evaluated features facilitate communication in remote design reviews.

Place, publisher, year, edition, pages
Cham: Springer, 2025
Series
Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 1611-3349 ; 15790
Keywords
Design Reviews, Product Development, Remote Collaboration
National Category
Production Engineering, Human Work Science and Ergonomics Industrial engineering and management
Research subject
User Centred Product Design; Interaction Lab (ILAB)
Identifiers
urn:nbn:se:his:diva-25369 (URN)10.1007/978-3-031-93715-6_7 (DOI)001544392900007 ()2-s2.0-105007970379 (Scopus ID)978-3-031-93714-9 (ISBN)978-3-031-93715-6 (ISBN)
Conference
17th International Conference, VAMR 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025
Projects
PLENary multi-User developMent arena for industrial workspaces (PLENUM)
Funder
Vinnova, 2022–01704
Note

© The Author(s), under exclusive license to Springer Nature Switzerland AG 2025

This research was funded by Swedish innovation agency Vinnova in the PLENUM project (Grant Number: 2022–01704).

Available from: 2025-06-27 Created: 2025-06-27 Last updated: 2025-09-29Bibliographically approved
Pyasik, M., Lamb, M. & Salatino, A. (2025). Editorial: Impact of virtual reality on sensory neuroscience: delving into body ownership and agency. Frontiers in Human Neuroscience, 19, Article ID 1668123.
Open this publication in new window or tab >>Editorial: Impact of virtual reality on sensory neuroscience: delving into body ownership and agency
2025 (English)In: Frontiers in Human Neuroscience, E-ISSN 1662-5161, Vol. 19, article id 1668123Article in journal, Editorial material (Refereed) Published
Place, publisher, year, edition, pages
Frontiers Media S.A., 2025
Keywords
body ownership, body representation, cognitive neuroscience, embodied cognition, virtual reality
National Category
Neurosciences Psychology (Excluding Applied Psychology)
Research subject
Interaction Lab (ILAB)
Identifiers
urn:nbn:se:his:diva-25768 (URN)10.3389/fnhum.2025.1668123 (DOI)001552542200001 ()40831460 (PubMedID)2-s2.0-105013489937 (Scopus ID)
Note

CC BY 4.0

Correspondence Address: M. Pyasik; Laboratory of Cognitive Neuroscience, Department of Languages and Literatures, Communication, Education and Society, University of Udine, Udine, Italy; email: maria.pyasik@uniud.it

The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.

Available from: 2025-08-28 Created: 2025-08-28 Last updated: 2025-09-29Bibliographically approved
MacGregor, O. & Lamb, M. (2025). Europe must grasp chance to become a scientific powerhouse. Nature, 640(8058), 318-318
Open this publication in new window or tab >>Europe must grasp chance to become a scientific powerhouse
2025 (English)In: Nature, ISSN 0028-0836, E-ISSN 1476-4687, Vol. 640, no 8058, p. 318-318Article in journal (Other (popular science, discussion, etc.)) Published
Place, publisher, year, edition, pages
Springer Nature, 2025
Keywords
Politics; Research management
National Category
Other Social Sciences not elsewhere specified
Research subject
Information Systems
Identifiers
urn:nbn:se:his:diva-25096 (URN)10.1038/d41586-025-01042-x (DOI)001465504500006 ()40200113 (PubMedID)2-s2.0-105003323304 (Scopus ID)
Note

08 April 2025

Available from: 2025-04-29 Created: 2025-04-29 Last updated: 2025-09-29Bibliographically approved
Legendi, M., Quesada Díaz, R., Grahn, G., Lamb, M. & Syberfeldt, A. (2025). Exploring Initial Perceptions of Industrial Collaborative Robots for Manual Assembly. In: Anna Syberfeldt; Amos Ng; Philippe Geril (Ed.), 23rd International Industrial Simulation Conference, ISC 2025: . Paper presented at 23rd International Industrial Simulation Conference, ISC 2025, June 3-5, 2025, University of Skövde, Sweden (pp. 94-101). EUROSIS
Open this publication in new window or tab >>Exploring Initial Perceptions of Industrial Collaborative Robots for Manual Assembly
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2025 (English)In: 23rd International Industrial Simulation Conference, ISC 2025 / [ed] Anna Syberfeldt; Amos Ng; Philippe Geril, EUROSIS , 2025, p. 94-101Conference paper, Published paper (Refereed)
Abstract [en]

Industry 5.0 advocates a human-centric approach where humans play a central role in the design and implementation of industrial technologies. Collaborative robots, with their adjustable safety functions, are key enabling technologies in this paradigm, especially for manual assembly tasks. This study investigates initial trust in collaborative robots by examining whether familiarization through virtual reality (VR) influences the applicability of various trust-related factors. Two groups of university engineering students participated: an Online group that evaluated the factors based solely on images and provided general information, and an In-Person group that engaged in a VR interaction with the robot before evaluation. Participants were asked to assess whether they found factors such as safety, usability, competence, predictability, and adaptability applicable to the robots, selecting "Yes", "No", or "I don’t know". In a follow-up question, they were then asked to rate each factor on a 5-point Likert scale. Results indicate that the In-Person group more frequently affirmed the applicability of the factors. Limitations include the use of only positively framed statements and the participants’ prior experience with industrial and collaborative robots. 

Place, publisher, year, edition, pages
EUROSIS, 2025
Keywords
Human-Robot Collaboration (HRC), Industry 5.0, Manual Assembly, Trust in robotics, Virtual Reality (VR), Assembly, Collaborative robots, Engineering education, Industrial robots, Industry 4.0, Man machine systems, Safety engineering, Design and implementations, Human-centric, Human-robot collaboration, Industrial-technology, Trust in robotic, Virtual reality
National Category
Production Engineering, Human Work Science and Ergonomics Robotics and automation
Research subject
Virtual Production Development (VPD); Interaction Lab (ILAB)
Identifiers
urn:nbn:se:his:diva-25710 (URN)2-s2.0-105011599413 (Scopus ID)978-94-92859-35-8 (ISBN)
Conference
23rd International Industrial Simulation Conference, ISC 2025, June 3-5, 2025, University of Skövde, Sweden
Note

© 2025 EUROSIS-ETI

Available from: 2025-08-11 Created: 2025-08-11 Last updated: 2025-10-07
MacGregor, O. & Lamb, M. (2025). Forskarflykt från USA unik chans för svensk grundforskning. Curie (2025-03-31)
Open this publication in new window or tab >>Forskarflykt från USA unik chans för svensk grundforskning
2025 (Swedish)In: Curie, E-ISSN 2001-3426, no 2025-03-31Article in journal (Other (popular science, discussion, etc.)) Published
Abstract [sv]

När forskare flyr Trumps USA får Europa inte missa chansen att ta emot dem. Nu finns en unik möjlighet för Sverige att bygga ut grundforskningen i en historiskt snabb expansion och rekrytera hundratals amerikanska forskare. Det skriver Oskar MacGregor och Maurice Lamb vid Högskolan i Skövde.

Place, publisher, year, edition, pages
Vetenskapsrådet, 2025
National Category
Other Social Sciences not elsewhere specified
Research subject
Information Systems; Interaction Lab (ILAB)
Identifiers
urn:nbn:se:his:diva-25099 (URN)
Available from: 2025-04-29 Created: 2025-04-29 Last updated: 2025-09-29Bibliographically approved
Garcia Rivera, F., Lamb, M., Högberg, D. & Alenljung, B. (2025). Friction situations in real-world remote design reviews when using CAD and videoconferencing tools. Empathic Computing, 1(1), Article ID 128.
Open this publication in new window or tab >>Friction situations in real-world remote design reviews when using CAD and videoconferencing tools
2025 (English)In: Empathic Computing, Vol. 1, no 1, article id 128Article in journal (Refereed) Published
Abstract [en]

Aims: Recent world events have resulted in companies using remote meeting tools more often in design processes. The shift to remote meeting tools has had a notable impact on collaborative design activities, such as design reviews (DRs). When DRs depend on computer-aided design (CAD) software, the lack of direct support for CAD functionalities in videoconferencing applications introduces novel communication challenges, i.e. friction. This study investigates friction encountered in real world remote DRs when using a combination of standard CAD and videoconferencing applications. The objective was to understand the main sources of friction when carrying out DRs using a combination of CAD and videoconferencing applications.

Methods: At a single Swedish automobile manufacturer, 15 DRs of a fixture component were passively observed. These observations were subjected to a qualitative thematic analysis to identify categories and sources of friction during these DRs. The DRs were carried out using a combination of CATIA CAD software and Microsoft Teams for videoconferencing.

Results: The analysis of the 15 remote DRs identified four recurring friction categories: requesting specific viewpoints, indicating specific elements, expressing design change ideas, and evaluating ergonomics. Each category highlights specific challenges that were observed during the DRs and emerged due to constraints imposed by existing methods and technologies for remote meetings.

Conclusion: This study provides a framework for understanding the current sources of friction in remote DRs using videoconferencing tools. These insights can support the future development of DR software tools, guiding the integration of features that address these friction points. Additionally, the results serve as a guideline for organizations to implement methods that reduce friction in remote DRs and improve DR quality and efficacy.

Place, publisher, year, edition, pages
Science Exploration Press, 2025
Keywords
Design review, product development, remote collaboration
National Category
Production Engineering, Human Work Science and Ergonomics
Research subject
User Centred Product Design; Interaction Lab (ILAB)
Identifiers
urn:nbn:se:his:diva-24840 (URN)10.70401/ec.2025.0001 (DOI)
Projects
PLENUM
Funder
Vinnova, 2022-01704
Note

CC BY 4.0

Correspondence to: Francisco Garcia Rivera, School of Engineering Science, University of Skövde, Högskolevägen, 54128 Skövde, Sweden. E-mail: francisco.garcia.rivera@his.se

This project was funded by Swedish innovation agency Vinnova in the PLENUM project (Grant Number: 2022-01704).

Available from: 2025-01-15 Created: 2025-01-15 Last updated: 2025-09-29Bibliographically approved
Baus, J., Perez Luque, E., Lamb, M. & Yang, J. (2025). Minimum Clearance Distance Prediction in Manual Collision Avoidance Reaching Tasks: Perceived-Risk-Based Motion Versus Steering Dynamics Model. In: Russell Marshall; Steve Summerskill; Gregor Harih; Sofia Scataglini (Ed.), Advances in Digital Human Modeling II: Proceedings of the 9th International Digital Human Modeling Symposium, DHM 2025, July 29-31, 2025, Loughborough, UK. Paper presented at 9th International Digital Human Modeling Symposium, DHM 2025, July 29-31, 2025, Loughborough, UK (pp. 65-76). Cham: Springer
Open this publication in new window or tab >>Minimum Clearance Distance Prediction in Manual Collision Avoidance Reaching Tasks: Perceived-Risk-Based Motion Versus Steering Dynamics Model
2025 (English)In: Advances in Digital Human Modeling II: Proceedings of the 9th International Digital Human Modeling Symposium, DHM 2025, July 29-31, 2025, Loughborough, UK / [ed] Russell Marshall; Steve Summerskill; Gregor Harih; Sofia Scataglini, Cham: Springer, 2025, p. 65-76Conference paper, Published paper (Refereed)
Abstract [en]

Human motion prediction for tasks involving obstacle avoidance is critical for digital human modeling, robotics, and ergonomics. This study compares two approaches for predicting minimum clearance distance during upper extremity reaching tasks: an expanded 3D space version of the Steering Dynamics Model (SDM) and a perceived risk-based optimization motion prediction. The optimization-based method integrates biomechanical constraints and Bayesian Decision Theory to model perceived risk, while the SDM predicts emergent paths based on attractor-repeller dynamics. Both methods were tested using experimental data from fifteen participants, who performed reaching tasks around a 3D obstacle recorded with an IMU-based motion capture system. Results show that both methods improve minimum clearance distance predictions compared to a purely artificial sphere obstacle avoidance constraints approach. The SDM provides a computationally efficient alternative to the optimization-based approach while maintaining accuracy. However, the optimization-based method with perceived risk more closely aligns with experimental data, demonstrating the importance of cognitive modeling. The point cloud obstacle representation proved effective in both approaches. Future work should explore parameter tuning, subject-specific adaptations, and additional cognitive modeling techniques to enhance accuracy. These findings improve digital human simulations and real-time human-robot interaction models by integrating biomechanical and cognitive factors in motion prediction.

Place, publisher, year, edition, pages
Cham: Springer, 2025
Series
Lecture Notes in Networks and Systems, ISSN 2367-3370, E-ISSN 2367-3389 ; 1577
National Category
Robotics and automation Applied Mechanics
Research subject
User Centred Product Design; Interaction Lab (ILAB)
Identifiers
urn:nbn:se:his:diva-25777 (URN)10.1007/978-3-032-00839-8_7 (DOI)978-3-032-00838-1 (ISBN)978-3-032-00839-8 (ISBN)
Conference
9th International Digital Human Modeling Symposium, DHM 2025, July 29-31, 2025, Loughborough, UK
Available from: 2025-08-29 Created: 2025-08-29 Last updated: 2025-11-10Bibliographically approved
Perez Luque, E., Iriondo Pascual, A., Högberg, D., Lamb, M. & Brolin, E. (2025). Simulation-based multi-objective optimization combined with a DHM tool for occupant packaging design. International Journal of Industrial Ergonomics, 105, Article ID 103690.
Open this publication in new window or tab >>Simulation-based multi-objective optimization combined with a DHM tool for occupant packaging design
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2025 (English)In: International Journal of Industrial Ergonomics, ISSN 0169-8141, E-ISSN 1872-8219, Vol. 105, article id 103690Article in journal (Refereed) Published
Abstract [en]

Occupant packaging design is usually done using computer-aided design (CAD) and digital human modelling (DHM) tools. These tools help engineers and designers explore and identify vehicle cabin configurations that meet accommodation targets. However, studies indicate that current working methods are complicated and iterative, leading to time-consuming design procedures and reduced investigations of the solution space, in turn meaning that successful design solutions may not be discovered. This paper investigates potential advantages and challenges in using an automated simulation-based multi-objective optimization (SBMOO) method combined with a DHM tool to improve the occupant packaging design process. Specifically, the paper studies how SBMOO using a genetic algorithm can address challenges introduced by human anthropometric and postural variability in occupant packaging design. The investigation focuses on a fabricated design scenario involving the spatial location of the seat and steering wheel, as well as seat angle, taking into account ergonomics objectives and constraints for various end-users. The study indicates that the SBMOO-based method can improve effectiveness and aid designers in considering human variability in the occupant packaging design process.

Place, publisher, year, edition, pages
Elsevier, 2025
National Category
Production Engineering, Human Work Science and Ergonomics
Research subject
User Centred Product Design; Interaction Lab (ILAB); VF-KDO
Identifiers
urn:nbn:se:his:diva-24834 (URN)10.1016/j.ergon.2024.103690 (DOI)001414380600001 ()2-s2.0-85214303567 (Scopus ID)
Funder
Knowledge Foundation
Note

CC BY 4.0

Corresponding author: E-mail address: estela.perez.luque@his.se (E. Perez Luque).

This work has been made possible with support from the Knowledge Foundation in Sweden in the ADOPTIVE project, VF-KDO project, and by the participating organisations. This support is gratefully acknowledged.

Available from: 2025-01-13 Created: 2025-01-13 Last updated: 2025-09-29Bibliographically approved
Garcia Rivera, F. & Lamb, M. (2024). Examining the Impact of Camera Control on Collaborative Problem-Solving. In: Jonas Olofsson; Teodor Jernsäther-Ohlsson; Sofia Thunberg; Linus Holm; Erik Billing (Ed.), Proceedings of the 19th SweCog Conference: . Paper presented at Annual conference of the Swedish Cognitive Science Society (SweCog), Stockholm, October 10-11, 2024 (pp. 87-87). Skövde: University of Skövde, Article ID P41.
Open this publication in new window or tab >>Examining the Impact of Camera Control on Collaborative Problem-Solving
2024 (English)In: Proceedings of the 19th SweCog Conference / [ed] Jonas Olofsson; Teodor Jernsäther-Ohlsson; Sofia Thunberg; Linus Holm; Erik Billing, Skövde: University of Skövde , 2024, p. 87-87, article id P41Conference paper, Poster (with or without abstract) (Refereed)
Abstract [en]

Remote design reviews are often carried out using video conferencing apps and are limited by the lack of immersive interaction, which is believed to be addressable by using extended reality (XR). It is argued that giving design review participants control over their viewpoint through XR might enhance the design review process. This study investigates whether enhancing camera control can improve collaborative problem-solving without XR. We propose that the ability to create one’s own cognitive map of a space through self-navigation is the basis for improvement, not XR technology specifically.

The experimental setup involves a collaborative puzzle-solving task with two distinct conditions: one with fixed camera perspectives and another allowing personal camera control. Teams of three engage in a task requiring the assembly of a 3D puzzle, where two of them have half of the solution and work to guide a third individual in a puzzle assembly task.

We aim to measure outcomes in terms of completion time, the number of errors, and user satisfaction. Preliminary results indicate a complex interaction between camera control and collaborative dynamics. I intend to discuss our methodology, share initial observations, and explore the implications of these findings.

Place, publisher, year, edition, pages
Skövde: University of Skövde, 2024
Series
Skövde University Studies in Informatics: SUSI, ISSN 1653-2325 ; 2024:1
National Category
Other Engineering and Technologies
Research subject
User Centred Product Design; Interaction Lab (ILAB)
Identifiers
urn:nbn:se:his:diva-24721 (URN)978-91-989038-1-2 (ISBN)
Conference
Annual conference of the Swedish Cognitive Science Society (SweCog), Stockholm, October 10-11, 2024
Available from: 2024-11-20 Created: 2024-11-20 Last updated: 2025-09-29Bibliographically approved
Lamb, M. & Perez Luque, E. (2024). Infinity Problems: Considering the Implications of a Lightweight Inverse Kinematic for Understanding Human Motion Planning. In: Jonas Olofsson; Teodor Jernsäther-Ohlsson; Sofia Thunberg; Linus Holm; Erik Billing (Ed.), Proceedings of the 19th SweCog Conference: . Paper presented at Annual conference of the Swedish Cognitive Science Society (SweCog), Stockholm, October 10-11, 2024 (pp. 86-86). Skövde: University of Skövde, Article ID P40.
Open this publication in new window or tab >>Infinity Problems: Considering the Implications of a Lightweight Inverse Kinematic for Understanding Human Motion Planning
2024 (English)In: Proceedings of the 19th SweCog Conference / [ed] Jonas Olofsson; Teodor Jernsäther-Ohlsson; Sofia Thunberg; Linus Holm; Erik Billing, Skövde: University of Skövde , 2024, p. 86-86, article id P40Conference paper, Poster (with or without abstract) (Refereed)
Abstract [en]

The human musculoskeletal system’s inherent redundancies allow for infinite potential configurations for any given task. While sometimes seen as a problem for cognitive control systems, motor redundancy also fosters adaptability, learning, and resilience, making it essential for effective motor functioning (Latash, 2012). While many features of human motion and pose production have been identified, it remains unclear how cognitive systems quickly identify and enact motions given the scale of challenges introduced by motor redundancy. This study introduces an inverse kinematics solver, the Forward and Backward Reaching Inverse Kinematics solver (FABRIK) (Aristidou et al., 2016; Lamb et al., 2022). FABRIK uses a novel and lightweight approach to overcoming degree of freedom redundancy in multi-joint systems and may provide insights into human motor control. Initial validations of FABRIK for predicting human motion and pose data, demonstrate strong alignment with recorded data and are comparable to more computationally intensive state-of-the-art methods. We consider the implications of this relatively simple inverse kinematics solver for understanding how cognitive systems might deal with the challenges of motion planning in real time.

Place, publisher, year, edition, pages
Skövde: University of Skövde, 2024
Series
Skövde University Studies in Informatics: SUSI, ISSN 1653-2325 ; 2024:1
National Category
Production Engineering, Human Work Science and Ergonomics
Research subject
Interaction Lab (ILAB); User Centred Product Design
Identifiers
urn:nbn:se:his:diva-24719 (URN)978-91-989038-1-2 (ISBN)
Conference
Annual conference of the Swedish Cognitive Science Society (SweCog), Stockholm, October 10-11, 2024
Available from: 2024-11-20 Created: 2024-11-20 Last updated: 2025-09-29Bibliographically approved
Projects
Synergy Virtual Ergonomics (SVE) [20180167]; University of Skövde; Publications
Brolin, E., Pérez Luque, E. & Iriondo Pascual, A. (2025). Statistical 3D Body Shape Predictions for Standardisation of Digital Human Modelling Tools. In: Vincent G. Duffy (Ed.), Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management: 16th International Conference, DHM 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part I. Paper presented at 16th International Conference, DHM 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025 (pp. 121-131). Cham: SpringerHanson, L., Ljung, O., Högberg, D., Vollebregt, J., Sánchez, J. L. & Johansson, P. (2024). Enabling Manual Workplace Optimization Based on Cycle Time and Musculoskeletal Risk Parameters. Processes, 12(12), Article ID 2871. Iriondo Pascual, A. (2023). Simulation-based multi-objective optimization of productivity and worker well-being. (Doctoral dissertation). Skövde: University of SkövdeHanson, L., Högberg, D., Brolin, E., Billing, E., Iriondo Pascual, A. & Lamb, M. (2022). Current Trends in Research and Application of Digital Human Modeling. In: Nancy L. Black; W. Patrick Neumann; Ian Noy (Ed.), Proceedings of the 21st Congress of the International Ergonomics Association (IEA 2021): Volume V: Methods & Approaches. Paper presented at 21st Congress of the International Ergonomics Association (IEA 2021), 13-18 June (pp. 358-366). Cham: SpringerGarcia Rivera, F., Högberg, D., Lamb, M. & Perez Luque, E. (2022). DHM supported assessment of the effects of using an exoskeleton during work. International Journal of Human Factors Modelling and Simulation, 7(3/4), 231-246Marshall, R., Brolin, E., Summerskill, S. & Högberg, D. (2022). Digital Human Modelling: Inclusive Design and the Ageing Population (1ed.). In: Sofia Scataglini; Silvia Imbesi; Gonçalo Marques (Ed.), Internet of Things for Human-Centered Design: Application to Elderly Healthcare (pp. 73-96). Singapore: Springer NatureIriondo Pascual, A., Lind, A., Högberg, D., Syberfeldt, A. & Hanson, L. (2022). Enabling Concurrent Multi-Objective Optimization of Worker Well-Being and Productivity in DHM Tools. In: Amos H. C. Ng; Anna Syberfeldt; Dan Högberg; Magnus Holm (Ed.), SPS2022: Proceedings of the 10th Swedish Production Symposium. Paper presented at 10th Swedish Production Symposium (SPS2022), Skövde, April 26–29 2022 (pp. 404-414). Amsterdam; Berlin; Washington, DC: IOS PressIriondo Pascual, A., Smedberg, H., Högberg, D., Syberfeldt, A. & Lämkull, D. (2022). Enabling Knowledge Discovery in Multi-Objective Optimizations of Worker Well-Being and Productivity. Sustainability, 14(9), Article ID 4894. Lamb, M., Brundin, M., Perez Luque, E. & Billing, E. (2022). Eye-Tracking Beyond Peripersonal Space in Virtual Reality: Validation and Best Practices. Frontiers in Virtual Reality, 3, Article ID 864653. Hanson, L., Högberg, D., Iriondo Pascual, A., Brolin, A., Brolin, E. & Lebram, M. (2022). Integrating Physical Load Exposure Calculations and Recommendations in Digitalized Ergonomics Assessment Processes. In: Amos H. C. Ng; Anna Syberfeldt; Dan Högberg; Magnus Holm (Ed.), SPS2022: Proceedings of the 10th Swedish Production Symposium. Paper presented at 10th Swedish Production Symposium (SPS2022), Skövde, April 26–29 2022 (pp. 233-239). Amsterdam; Berlin; Washington, DC: IOS Press
ADOPTIVE – Automated Design & Optimisation of Vehicle Ergonomics [20200003]; University of Skövde; Publications
Perez Luque, E., Iriondo Pascual, A., Högberg, D., Lamb, M. & Brolin, E. (2025). Simulation-based multi-objective optimization combined with a DHM tool for occupant packaging design. International Journal of Industrial Ergonomics, 105, Article ID 103690. Brolin, E., Pérez Luque, E. & Iriondo Pascual, A. (2025). Statistical 3D Body Shape Predictions for Standardisation of Digital Human Modelling Tools. In: Vincent G. Duffy (Ed.), Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management: 16th International Conference, DHM 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part I. Paper presented at 16th International Conference, DHM 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025 (pp. 121-131). Cham: SpringerPerez Luque, E., Brolin, E., Högberg, D. & Lamb, M. (2022). Challenges for the Consideration of Ergonomics in Product Development in the Swedish Automotive Industry – An Interview Study. In: DESIGN2022: . Paper presented at DESIGN2022, 17th International Design Conference, May, 23-26, 2022, Croatia (pp. 2165-2174). Cambridge University Press, 2Hanson, L., Högberg, D., Brolin, E., Billing, E., Iriondo Pascual, A. & Lamb, M. (2022). Current Trends in Research and Application of Digital Human Modeling. In: Nancy L. Black; W. Patrick Neumann; Ian Noy (Ed.), Proceedings of the 21st Congress of the International Ergonomics Association (IEA 2021): Volume V: Methods & Approaches. Paper presented at 21st Congress of the International Ergonomics Association (IEA 2021), 13-18 June (pp. 358-366). Cham: SpringerMarshall, R., Brolin, E., Summerskill, S. & Högberg, D. (2022). Digital Human Modelling: Inclusive Design and the Ageing Population (1ed.). In: Sofia Scataglini; Silvia Imbesi; Gonçalo Marques (Ed.), Internet of Things for Human-Centered Design: Application to Elderly Healthcare (pp. 73-96). Singapore: Springer NatureKolbeinsson, A., Brolin, E. & Lindblom, J. (2021). Data-Driven Personas: Expanding DHM for a Holistic Approach. In: Julia L. Wright; Daniel Barber; Sofia Scataglini; Sudhakar L. Rajulu (Ed.), Advances in Simulation and Digital Human Modeling: Proceedings of the AHFE 2021 Virtual Conferences on Human Factors and Simulation, and Digital Human Modeling and Applied Optimization, July 25-29, 2021, USA. Paper presented at International Conference on Applied Human Factors and Ergonomics (AHFE 2021), USA, July 25-29, 2021. (pp. 296-303). Springer, 264Brolin, E., Högberg, D. & Hanson, L. (2020). Skewed Boundary Confidence Ellipses for Anthropometric Data. In: Lars Hanson, Dan Högberg, Erik Brolin (Ed.), DHM2020: Proceedings of the 6th International Digital Human Modeling Symposium, August 31 – September 2, 2020. Paper presented at 6th International Digital Human Modeling Symposium, August 31 – September 2, 2020, Skövde, Sweden (pp. 18-27). Amsterdam: IOS PressBrolin, E., Högberg, D. & Nurbo, P. (2020). Statistical Posture Prediction of Vehicle Occupants in Digital Human Modelling Tools. In: Vincent G. Duffy (Ed.), Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Posture, Motion and Health: 11th International Conference, DHM 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part I. Paper presented at 11th International Conference, DHM 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020 (pp. 3-17). Cham: Springer
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