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Mårtensson, S. K., Hveem, C., Lamb, M. & Knez, R. (2026). Crisis support teams’ technological openness and learning attitudes toward the AI based virtual patient system Crisis Support VR. Frontiers in Digital Health, 8, Article ID 1805454.
Open this publication in new window or tab >>Crisis support teams’ technological openness and learning attitudes toward the AI based virtual patient system Crisis Support VR
2026 (English)In: Frontiers in Digital Health, E-ISSN 2673-253X, Vol. 8, article id 1805454Article in journal (Refereed) Published
Abstract [en]

Background: Against the backdrop of escalating global humanitarian crises, innovative didactic simulations are becoming increasingly important. A promising alternative to traditional classroom-based didactics for learning psychological first aid (PFA) prior to humanitarian crises is to use generative artificial intelligence (GenAI)-based virtual patient (VP) systems. However, there is limited research on the use of GenAI-based VP systems for crisis support teams' learning. The aim of this study was to describe crisis support teams' technological openness and learning attitudes toward the GenAI-based VP system called Crisis Support Virtual Reality (VR).

Method: This study employed an action research design, originating from the collaboration with the innovation project Crisis Support VR in the Västra Götaland region of western Sweden. A total of 32 participants completed the Technological Openness and Learning Attitudes (TOLA) survey. Quantitative data were analyzed using descriptive statistics, while qualitative responses were employed as illustrative quotes.

Results: The participants felt generally positive about practicing PFA for serious events/humanitarian crises using the Crisis support VR and believe that it is a good complement to practicing PFA. Perceived learning benefits for participants through observing the avatar´s facial and body expressions in applied GenAI-based VP system received lowest score among all items.

Discussion: Crisis Support VR represents an innovative didactic simulation tool for learning PFA, serving as a valuable complement to traditional classroom-based didactics. Future research should evaluate its effects on learning outcomes and, in doing so, contribute to preparedness and response capacity during humanitarian crises.

Place, publisher, year, edition, pages
Frontiers Media S.A., 2026
Keywords
Digital learning, Humanitarian crises, Psychological first aid, Virtual Patient Simulation, virtual reality
National Category
Human Computer Interaction Health Sciences
Research subject
Family-Centred Health; Interaction Lab (ILAB)
Identifiers
urn:nbn:se:his:diva-26359 (URN)10.3389/fdgth.2026.1805454 (DOI)001799754200001 ()42343946 (PubMedID)
Note

CC BY 4.0

Correspondence: Sophie Kjerstin Mårtensson

09 June 2026

The author(s) declared that financial support was received for this work and/or its publication. Crisis Support VR was funded by the Innovation Platform in the Västra Götaland region of Sweden, with grant numbers VGRINN-1011568, VGRINN-993831, and VGRINN-1010549.

Available from: 2026-05-15 Created: 2026-05-15 Last updated: 2026-07-14Bibliographically approved
Pérez Luque, E., Lee, S., Högberg, D., Yang, J. & Lamb, M. (2026). Predicting Human Upper Extremity Reaching Motions: Comparison of Optimization-Based Method and Heuristic Method. International Journal of Human-Computer Interaction, 1-26
Open this publication in new window or tab >>Predicting Human Upper Extremity Reaching Motions: Comparison of Optimization-Based Method and Heuristic Method
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2026 (English)In: International Journal of Human-Computer Interaction, ISSN 1044-7318, E-ISSN 1532-7590, p. 1-26Article in journal (Refereed) Epub ahead of print
Abstract [en]

Predicting human upper extremity reaching motion in 3D space can support adaptive interactions with computer-controlled systems (robots and virtual avatars), and applications in ergonomics and rehabilitation. This study compares two predictive approaches: an optimization-based method (OPM) and a proposed heuristic method (SFM) that integrates steering dynamics path planning, an adaptive velocity model, and inverse kinematics. Both methods were validated against motion capture data from ten participants performing four reach tasks. Predictions and inter-subject variability were evaluated for path, velocity, and upper extremity joint configuration using root mean square error and dynamic time warping. Results show that SFM more accurately predicts spatial path and velocity, whereas OPM achieves greater precision in joint angle estimation. As input, OPM requires the initial and end posturesand the task duration, while SFM needs the initial posture, initial and target end-effector positions, and initial and estimated peak velocity. These results highlight trade-offs between accuracy and behavioral variability when selecting motion prediction methods.

Place, publisher, year, edition, pages
Taylor & Francis, 2026
Keywords
human motion prediction, optimization, heuristic, time series, dynamic time warping
National Category
Production Engineering, Human Work Science and Ergonomics Control Engineering Robotics and automation
Research subject
User Centred Product Design; Interaction Lab (ILAB); VF-KDO
Identifiers
urn:nbn:se:his:diva-26204 (URN)10.1080/10447318.2026.2632154 (DOI)001716378800001 ()2-s2.0-105033005748 (Scopus ID)
Projects
IGP-HENCE – Användarcentrerad virtuell produktframtagning
Funder
Knowledge Foundation, 20200184Knowledge Foundation, 20200003
Note

CC BY 4.0

CONTACT Estela Perez Luque perezluque.estela1504@gmail.com School of Engineering Science, University of Skövde, Skövde, Sweden.

Received 09 Sep 2025, Accepted 10 Feb 2026, Published online: 16 Mar 2026

Taylor & Francis by informa

This work has been made possible with support from the Swedish Knowledge Foundation through projects entitled IGP-HENCE (20200184) and ADOPTIVE (20200003). This support is gratefully acknowledged.

Available from: 2026-03-16 Created: 2026-03-16 Last updated: 2026-06-30Bibliographically approved
Lindblom, J., Rosén, J., Lamb, M. & Billing, E. (2026). “Take Nothing on Its Look”: Revealing Users’ Expectations and Experiences in Social Human–Robot Interaction. ACM Transactions on Human-Robot Interaction, 15(2), 1-47, Article ID 29.
Open this publication in new window or tab >>“Take Nothing on Its Look”: Revealing Users’ Expectations and Experiences in Social Human–Robot Interaction
2026 (English)In: ACM Transactions on Human-Robot Interaction, E-ISSN 2573-9522, Vol. 15, no 2, p. 1-47, article id 29Article in journal (Refereed) Published
Abstract [en]

The use of social robots in many sectors of society is predicted to progressively increase. Therefore, exploring how expectations play a role in and change users’ experiences when interacting with these robots over time is necessary. From an interpretative and insight-driven approach, our aim was to explore how humans experience in-person interactions with the social robot Pepper, which was equipped with the OpenAI GPT-3 language model. Qualitative data from 62 video recordings of the interactions with Pepper and post-test interviews were collected from 31 participants. An experiential reflexive thematic analysis was applied. The main findings include various levels of interaction quality, different interaction strategies, and elements influencing the users’ expectations and experiences, which were synthesized into a coherent framework. It appears that the participants adapted their interaction strategies based on their expectations and the perceived capability of the robot, which influenced their experiences. This reveals that positive user experience is not solely determined by interaction quality, showing the interplay among these aspects when interacting with a social robot. To conclude, our findings underscore the intricate nature of the role of user expectations and experiences in social human–robot interaction. The work adds complementary qualitative approaches to the Human–Robot Interaction community to provide additional insights on interacting with social robots.

Place, publisher, year, edition, pages
ACM Digital Library, 2026
Keywords
Expectations, Social Robot, Human-Robot Interaction, User Experience, Social Robot Expectation Gap, Social Robot Pepper, OpenAI GPT-3 Language Model, Qualitative Research
National Category
Human Computer Interaction
Research subject
Interaction Lab (ILAB)
Identifiers
urn:nbn:se:his:diva-26124 (URN)10.1145/3772070 (DOI)001793186900001 ()2-s2.0-105032351802 (Scopus ID)
Funder
Knowledge FoundationUppsala University
Note

CC BY-NC-ND 4.0

Authors’ Contact Information: Jessica Lindblom (corresponding author), Department of Information Technology, Uppsala University, Uppsala, Sweden; e-mail: jessica.lindblom@it.uu.se

Published: 22 December 2025. Online AM: 17 October 2025. Accepted: 24 September 2025. Revised: 12 September 2025. Received: 12 May 2024

This work was partially supported through the Knowledge Foundation, Sweden as part of the Recruitment and Strategic Knowledge Reinforcement Initiative. The publication of this article was supported by the Uppsala University Library, Sweden.

Available from: 2026-01-27 Created: 2026-01-27 Last updated: 2026-06-29Bibliographically approved
Perez Luque, E., Brolin, E., Nurbo, P., Lamb, M. & Högberg, D. (2025). A case study of digital human modelling assisted occupant packaging design: comparing driving posture and position prediction methods. International Journal of Human Factors and Ergonomics, 12(5), 27-57, Article ID 150419.
Open this publication in new window or tab >>A case study of digital human modelling assisted occupant packaging design: comparing driving posture and position prediction methods
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2025 (English)In: International Journal of Human Factors and Ergonomics, ISSN 2045-7804, E-ISSN 2045-7812, Vol. 12, no 5, p. 27-57, article id 150419Article in journal (Refereed) Published
Abstract [en]

Accurately predicting driving postures and positions is crucial for occupant packaging design to accommodate diverse drivers. However, this is challenging due to individual variability and limited access to user data. Digital human modelling (DHM) tools enable posture prediction in virtual environments. This paper presents a case study comparing two driving prediction methods: a statistical prediction method (SPM) and an optimisation prediction method (OPM). Both were evaluated using data from two car models with different seat heights, involving 199 participants whose seat, eye-point, and steering wheel positions were measured. Results showed SPM was more accurate for vertical positioning, whereas OPM for fore-aft positioning. The effectiveness of each method varied by car model, with SPM aligning better in the higher-seated vehicle and OPM performing better in the lower-seated vehicle. These findings highlight the practical, context-specific performance of posture prediction methods. Methodological insights guide the improvement of DHM tool use in occupant packaging.

Place, publisher, year, edition, pages
InderScience Publishers, 2025
Keywords
occupant packaging design, digital human modelling, DHM, driving posture, seated posture prediction, driver position, statistical regression, optimisation method, ergonomic simulation, H-point prediction, eye-point prediction, steering wheel position, vehicle interior design, automotive ergonomics
National Category
Vehicle and Aerospace Engineering Production Engineering, Human Work Science and Ergonomics
Research subject
User Centred Product Design; Interaction Lab (ILAB); VF-KDO
Identifiers
urn:nbn:se:his:diva-26078 (URN)10.1504/ijhfe.2025.150419 (DOI)001638755800002 ()2-s2.0-105024871776 (Scopus ID)
Funder
Knowledge FoundationChalmers University of TechnologyUniversity of Skövde
Note

CC BY 4.0

Corresponding author: Estela Perez Luque, School of Engineering Science, University of Skövde, Skövde, Sweden. Email: estela.perez.luque@his.se, perezluque.estela1504@gmail.com

This work has been made possible with support from the Knowledge Foundation in Sweden (KKS) in the ADOPTIVE project, and SAFER – Vehicle and Traffic Safety Centre at Chalmers, Sweden, and by the participating organisations. This support is gratefully acknowledged.

Available from: 2025-12-17 Created: 2025-12-17 Last updated: 2026-06-30Bibliographically approved
Garcia Rivera, F., Rostami, A., Cao, H., Högberg, D. & Lamb, M. (2025). Beyond Videoconferencing: How Collaborative Tools Make Virtual Design Reviews Work. In: Jessie Y. C. Chen; Gino Fragomeni (Ed.), Virtual, Augmented and Mixed Reality: 17th International Conference, VAMR 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part III. Paper presented at 17th International Conference, VAMR 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025 (pp. 96-112). Cham: Springer
Open this publication in new window or tab >>Beyond Videoconferencing: How Collaborative Tools Make Virtual Design Reviews Work
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2025 (English)In: Virtual, Augmented and Mixed Reality: 17th International Conference, VAMR 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part III / [ed] Jessie Y. C. Chen; Gino Fragomeni, Cham: Springer, 2025, p. 96-112Conference paper, Published paper (Refereed)
Abstract [en]

This study examines how specific collaborative features for independent viewpoint control, collaborative pointing, sketching, and manikin representations support design reviews in a virtual environment. Participants conducted design reviews using the collaborative design tool Gravity Sketch while engaging with these features. Results show that friction situations were minimal, with viewpoint control eliminating the need for perspective adjustments. Collaborative pointing and sketching effectively clarified design modifications, while manikin representations aided discussions on ergonomics. The findings highlight how the evaluated features facilitate communication in remote design reviews.

Place, publisher, year, edition, pages
Cham: Springer, 2025
Series
Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 1611-3349 ; 15790
Keywords
Design Reviews, Product Development, Remote Collaboration
National Category
Production Engineering, Human Work Science and Ergonomics Industrial engineering and management
Research subject
User Centred Product Design; Interaction Lab (ILAB); VF-KDO
Identifiers
urn:nbn:se:his:diva-25369 (URN)10.1007/978-3-031-93715-6_7 (DOI)001544392900007 ()2-s2.0-105007970379 (Scopus ID)978-3-031-93714-9 (ISBN)978-3-031-93715-6 (ISBN)
Conference
17th International Conference, VAMR 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025
Projects
PLENary multi-User developMent arena for industrial workspaces (PLENUM)
Funder
Vinnova, 2022–01704
Note

© The Author(s), under exclusive license to Springer Nature Switzerland AG 2025

This research was funded by Swedish innovation agency Vinnova in the PLENUM project (Grant Number: 2022–01704).

Available from: 2025-06-27 Created: 2025-06-27 Last updated: 2026-07-01Bibliographically approved
Pyasik, M., Lamb, M. & Salatino, A. (2025). Editorial: Impact of virtual reality on sensory neuroscience: delving into body ownership and agency. Frontiers in Human Neuroscience, 19, Article ID 1668123.
Open this publication in new window or tab >>Editorial: Impact of virtual reality on sensory neuroscience: delving into body ownership and agency
2025 (English)In: Frontiers in Human Neuroscience, E-ISSN 1662-5161, Vol. 19, article id 1668123Article in journal, Editorial material (Refereed) Published
Place, publisher, year, edition, pages
Frontiers Media S.A., 2025
Keywords
body ownership, body representation, cognitive neuroscience, embodied cognition, virtual reality
National Category
Neurosciences Psychology (Excluding Applied Psychology)
Research subject
Interaction Lab (ILAB)
Identifiers
urn:nbn:se:his:diva-25768 (URN)10.3389/fnhum.2025.1668123 (DOI)001552542200001 ()40831460 (PubMedID)2-s2.0-105013489937 (Scopus ID)
Note

CC BY 4.0

Correspondence Address: M. Pyasik; Laboratory of Cognitive Neuroscience, Department of Languages and Literatures, Communication, Education and Society, University of Udine, Udine, Italy; email: maria.pyasik@uniud.it

The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.

Available from: 2025-08-28 Created: 2025-08-28 Last updated: 2026-05-21Bibliographically approved
MacGregor, O. & Lamb, M. (2025). Europe must grasp chance to become a scientific powerhouse. Nature, 640(8058), 318-318
Open this publication in new window or tab >>Europe must grasp chance to become a scientific powerhouse
2025 (English)In: Nature, ISSN 0028-0836, E-ISSN 1476-4687, Vol. 640, no 8058, p. 318-318Article in journal (Other (popular science, discussion, etc.)) Published
Place, publisher, year, edition, pages
Springer Nature, 2025
Keywords
Politics; Research management
National Category
Other Social Sciences not elsewhere specified
Research subject
Information Systems
Identifiers
urn:nbn:se:his:diva-25096 (URN)10.1038/d41586-025-01042-x (DOI)001465504500006 ()40200113 (PubMedID)2-s2.0-105003323304 (Scopus ID)
Note

08 April 2025

Available from: 2025-04-29 Created: 2025-04-29 Last updated: 2025-09-29Bibliographically approved
Legendi, M., Quesada Díaz, R., Grahn, G., Lamb, M. & Syberfeldt, A. (2025). Exploring Initial Perceptions of Industrial Collaborative Robots for Manual Assembly. In: Anna Syberfeldt; Amos Ng; Philippe Geril (Ed.), 23rd International Industrial Simulation Conference, ISC 2025: . Paper presented at 23rd International Industrial Simulation Conference, ISC 2025, June 3-5, 2025, University of Skövde, Sweden (pp. 94-101). EUROSIS
Open this publication in new window or tab >>Exploring Initial Perceptions of Industrial Collaborative Robots for Manual Assembly
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2025 (English)In: 23rd International Industrial Simulation Conference, ISC 2025 / [ed] Anna Syberfeldt; Amos Ng; Philippe Geril, EUROSIS , 2025, p. 94-101Conference paper, Published paper (Refereed)
Abstract [en]

Industry 5.0 advocates a human-centric approach where humans play a central role in the design and implementation of industrial technologies. Collaborative robots, with their adjustable safety functions, are key enabling technologies in this paradigm, especially for manual assembly tasks. This study investigates initial trust in collaborative robots by examining whether familiarization through virtual reality (VR) influences the applicability of various trust-related factors. Two groups of university engineering students participated: an Online group that evaluated the factors based solely on images and provided general information, and an In-Person group that engaged in a VR interaction with the robot before evaluation. Participants were asked to assess whether they found factors such as safety, usability, competence, predictability, and adaptability applicable to the robots, selecting "Yes", "No", or "I don’t know". In a follow-up question, they were then asked to rate each factor on a 5-point Likert scale. Results indicate that the In-Person group more frequently affirmed the applicability of the factors. Limitations include the use of only positively framed statements and the participants’ prior experience with industrial and collaborative robots. 

Place, publisher, year, edition, pages
EUROSIS, 2025
Keywords
Human-Robot Collaboration (HRC), Industry 5.0, Manual Assembly, Trust in robotics, Virtual Reality (VR), Assembly, Collaborative robots, Engineering education, Industrial robots, Industry 4.0, Man machine systems, Safety engineering, Design and implementations, Human-centric, Human-robot collaboration, Industrial-technology, Trust in robotic, Virtual reality
National Category
Production Engineering, Human Work Science and Ergonomics Robotics and automation
Research subject
Virtual Production Development (VPD); Interaction Lab (ILAB)
Identifiers
urn:nbn:se:his:diva-25710 (URN)2-s2.0-105011599413 (Scopus ID)978-94-92859-35-8 (ISBN)
Conference
23rd International Industrial Simulation Conference, ISC 2025, June 3-5, 2025, University of Skövde, Sweden
Note

© 2025 EUROSIS-ETI

Available from: 2025-08-11 Created: 2025-08-11 Last updated: 2026-07-07Bibliographically approved
MacGregor, O. & Lamb, M. (2025). Forskarflykt från USA unik chans för svensk grundforskning. Curie (2025-03-31)
Open this publication in new window or tab >>Forskarflykt från USA unik chans för svensk grundforskning
2025 (Swedish)In: Curie, E-ISSN 2001-3426, no 2025-03-31Article in journal (Other (popular science, discussion, etc.)) Published
Abstract [sv]

När forskare flyr Trumps USA får Europa inte missa chansen att ta emot dem. Nu finns en unik möjlighet för Sverige att bygga ut grundforskningen i en historiskt snabb expansion och rekrytera hundratals amerikanska forskare. Det skriver Oskar MacGregor och Maurice Lamb vid Högskolan i Skövde.

Place, publisher, year, edition, pages
Vetenskapsrådet, 2025
National Category
Other Social Sciences not elsewhere specified
Research subject
Information Systems; Interaction Lab (ILAB)
Identifiers
urn:nbn:se:his:diva-25099 (URN)
Available from: 2025-04-29 Created: 2025-04-29 Last updated: 2025-09-29Bibliographically approved
Garcia Rivera, F., Lamb, M., Högberg, D. & Alenljung, B. (2025). Friction situations in real-world remote design reviews when using CAD and videoconferencing tools. Empathic Computing, 1(1), Article ID 128.
Open this publication in new window or tab >>Friction situations in real-world remote design reviews when using CAD and videoconferencing tools
2025 (English)In: Empathic Computing, Vol. 1, no 1, article id 128Article in journal (Refereed) Published
Abstract [en]

Aims: Recent world events have resulted in companies using remote meeting tools more often in design processes. The shift to remote meeting tools has had a notable impact on collaborative design activities, such as design reviews (DRs). When DRs depend on computer-aided design (CAD) software, the lack of direct support for CAD functionalities in videoconferencing applications introduces novel communication challenges, i.e. friction. This study investigates friction encountered in real world remote DRs when using a combination of standard CAD and videoconferencing applications. The objective was to understand the main sources of friction when carrying out DRs using a combination of CAD and videoconferencing applications.

Methods: At a single Swedish automobile manufacturer, 15 DRs of a fixture component were passively observed. These observations were subjected to a qualitative thematic analysis to identify categories and sources of friction during these DRs. The DRs were carried out using a combination of CATIA CAD software and Microsoft Teams for videoconferencing.

Results: The analysis of the 15 remote DRs identified four recurring friction categories: requesting specific viewpoints, indicating specific elements, expressing design change ideas, and evaluating ergonomics. Each category highlights specific challenges that were observed during the DRs and emerged due to constraints imposed by existing methods and technologies for remote meetings.

Conclusion: This study provides a framework for understanding the current sources of friction in remote DRs using videoconferencing tools. These insights can support the future development of DR software tools, guiding the integration of features that address these friction points. Additionally, the results serve as a guideline for organizations to implement methods that reduce friction in remote DRs and improve DR quality and efficacy.

Place, publisher, year, edition, pages
Science Exploration Press, 2025
Keywords
Design review, product development, remote collaboration
National Category
Production Engineering, Human Work Science and Ergonomics
Research subject
User Centred Product Design; Interaction Lab (ILAB); VF-KDO
Identifiers
urn:nbn:se:his:diva-24840 (URN)10.70401/ec.2025.0001 (DOI)
Projects
PLENUM
Funder
Vinnova, 2022-01704
Note

CC BY 4.0

Correspondence to: Francisco Garcia Rivera, School of Engineering Science, University of Skövde, Högskolevägen, 54128 Skövde, Sweden. E-mail: francisco.garcia.rivera@his.se

This project was funded by Swedish innovation agency Vinnova in the PLENUM project (Grant Number: 2022-01704).

Available from: 2025-01-15 Created: 2025-01-15 Last updated: 2026-06-30Bibliographically approved
Projects
Synergy Virtual Ergonomics (SVE) [20180167]; University of Skövde; Publications
Brolin, E., Pérez Luque, E. & Iriondo Pascual, A. (2025). Statistical 3D Body Shape Predictions for Standardisation of Digital Human Modelling Tools. In: Vincent G. Duffy (Ed.), Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management: 16th International Conference, DHM 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part I. Paper presented at 16th International Conference, DHM 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025 (pp. 121-131). Cham: SpringerHanson, L., Ljung, O., Högberg, D., Vollebregt, J., Sánchez, J. L. & Johansson, P. (2024). Enabling Manual Workplace Optimization Based on Cycle Time and Musculoskeletal Risk Parameters. Processes, 12(12), Article ID 2871. Iriondo Pascual, A. (2023). Simulation-based multi-objective optimization of productivity and worker well-being. (Doctoral dissertation). Skövde: University of SkövdeHanson, L., Högberg, D., Brolin, E., Billing, E., Iriondo Pascual, A. & Lamb, M. (2022). Current Trends in Research and Application of Digital Human Modeling. In: Nancy L. Black; W. Patrick Neumann; Ian Noy (Ed.), Proceedings of the 21st Congress of the International Ergonomics Association (IEA 2021): Volume V: Methods & Approaches. Paper presented at 21st Congress of the International Ergonomics Association (IEA 2021), 13-18 June (pp. 358-366). Cham: SpringerGarcia Rivera, F., Högberg, D., Lamb, M. & Perez Luque, E. (2022). DHM supported assessment of the effects of using an exoskeleton during work. International Journal of Human Factors Modelling and Simulation, 7(3/4), 231-246Marshall, R., Brolin, E., Summerskill, S. & Högberg, D. (2022). Digital Human Modelling: Inclusive Design and the Ageing Population (1ed.). In: Sofia Scataglini; Silvia Imbesi; Gonçalo Marques (Ed.), Internet of Things for Human-Centered Design: Application to Elderly Healthcare (pp. 73-96). Singapore: Springer NatureIriondo Pascual, A., Lind, A., Högberg, D., Syberfeldt, A. & Hanson, L. (2022). Enabling Concurrent Multi-Objective Optimization of Worker Well-Being and Productivity in DHM Tools. In: Amos H. C. Ng; Anna Syberfeldt; Dan Högberg; Magnus Holm (Ed.), SPS2022: Proceedings of the 10th Swedish Production Symposium. Paper presented at 10th Swedish Production Symposium (SPS2022), Skövde, April 26–29 2022 (pp. 404-414). Amsterdam; Berlin; Washington, DC: IOS PressIriondo Pascual, A., Smedberg, H., Högberg, D., Syberfeldt, A. & Lämkull, D. (2022). Enabling Knowledge Discovery in Multi-Objective Optimizations of Worker Well-Being and Productivity. Sustainability, 14(9), Article ID 4894. Lamb, M., Brundin, M., Perez Luque, E. & Billing, E. (2022). Eye-Tracking Beyond Peripersonal Space in Virtual Reality: Validation and Best Practices. Frontiers in Virtual Reality, 3, Article ID 864653. Hanson, L., Högberg, D., Iriondo Pascual, A., Brolin, A., Brolin, E. & Lebram, M. (2022). Integrating Physical Load Exposure Calculations and Recommendations in Digitalized Ergonomics Assessment Processes. In: Amos H. C. Ng; Anna Syberfeldt; Dan Högberg; Magnus Holm (Ed.), SPS2022: Proceedings of the 10th Swedish Production Symposium. Paper presented at 10th Swedish Production Symposium (SPS2022), Skövde, April 26–29 2022 (pp. 233-239). Amsterdam; Berlin; Washington, DC: IOS Press
ADOPTIVE – Automated Design & Optimisation of Vehicle Ergonomics [20200003]; University of Skövde; Publications
Pérez Luque, E., Lee, S., Högberg, D., Yang, J. & Lamb, M. (2026). Predicting Human Upper Extremity Reaching Motions: Comparison of Optimization-Based Method and Heuristic Method. International Journal of Human-Computer Interaction, 1-26Perez Luque, E., Brolin, E., Nurbo, P., Lamb, M. & Högberg, D. (2025). A case study of digital human modelling assisted occupant packaging design: comparing driving posture and position prediction methods. International Journal of Human Factors and Ergonomics, 12(5), 27-57, Article ID 150419. Perez Luque, E., Iriondo Pascual, A., Högberg, D., Lamb, M. & Brolin, E. (2025). Simulation-based multi-objective optimization combined with a DHM tool for occupant packaging design. International Journal of Industrial Ergonomics, 105, Article ID 103690. Brolin, E., Pérez Luque, E. & Iriondo Pascual, A. (2025). Statistical 3D Body Shape Predictions for Standardisation of Digital Human Modelling Tools. In: Vincent G. Duffy (Ed.), Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management: 16th International Conference, DHM 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part I. Paper presented at 16th International Conference, DHM 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025 (pp. 121-131). Cham: SpringerPerez Luque, E., Brolin, E., Högberg, D. & Lamb, M. (2022). Challenges for the Consideration of Ergonomics in Product Development in the Swedish Automotive Industry – An Interview Study. In: DESIGN2022: . Paper presented at DESIGN2022, 17th International Design Conference, May, 23-26, 2022, Croatia (pp. 2165-2174). Cambridge University Press, 2Hanson, L., Högberg, D., Brolin, E., Billing, E., Iriondo Pascual, A. & Lamb, M. (2022). Current Trends in Research and Application of Digital Human Modeling. In: Nancy L. Black; W. Patrick Neumann; Ian Noy (Ed.), Proceedings of the 21st Congress of the International Ergonomics Association (IEA 2021): Volume V: Methods & Approaches. Paper presented at 21st Congress of the International Ergonomics Association (IEA 2021), 13-18 June (pp. 358-366). Cham: SpringerMarshall, R., Brolin, E., Summerskill, S. & Högberg, D. (2022). Digital Human Modelling: Inclusive Design and the Ageing Population (1ed.). In: Sofia Scataglini; Silvia Imbesi; Gonçalo Marques (Ed.), Internet of Things for Human-Centered Design: Application to Elderly Healthcare (pp. 73-96). Singapore: Springer NatureKolbeinsson, A., Brolin, E. & Lindblom, J. (2021). Data-Driven Personas: Expanding DHM for a Holistic Approach. In: Julia L. Wright; Daniel Barber; Sofia Scataglini; Sudhakar L. Rajulu (Ed.), Advances in Simulation and Digital Human Modeling: Proceedings of the AHFE 2021 Virtual Conferences on Human Factors and Simulation, and Digital Human Modeling and Applied Optimization, July 25-29, 2021, USA. Paper presented at International Conference on Applied Human Factors and Ergonomics (AHFE 2021), USA, July 25-29, 2021. (pp. 296-303). Springer, 264Brolin, E., Högberg, D. & Hanson, L. (2020). Skewed Boundary Confidence Ellipses for Anthropometric Data. In: Lars Hanson, Dan Högberg, Erik Brolin (Ed.), DHM2020: Proceedings of the 6th International Digital Human Modeling Symposium, August 31 – September 2, 2020. Paper presented at 6th International Digital Human Modeling Symposium, August 31 – September 2, 2020, Skövde, Sweden (pp. 18-27). Amsterdam: IOS PressBrolin, E., Högberg, D. & Nurbo, P. (2020). Statistical Posture Prediction of Vehicle Occupants in Digital Human Modelling Tools. In: Vincent G. Duffy (Ed.), Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Posture, Motion and Health: 11th International Conference, DHM 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part I. Paper presented at 11th International Conference, DHM 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020 (pp. 3-17). Cham: Springer
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