Högskolan i Skövde

his.sePublications
Change search
Link to record
Permanent link

Direct link
Alternative names
Publications (10 of 46) Show all publications
Iriondo Pascual, A., Högberg, D., Lebram, M., Spensieri, D., Mårdberg, P., Lämkull, D. & Ekstrand, E. (2025). Assessment of Manual Forces in Assembly of Flexible Objects by the Use of a Digital Human Modelling Tool—A Use Case. In: Russell Marshall; Steve Summerskill; Gregor Harih; Sofia Scataglini (Ed.), Advances in Digital Human Modeling II: Proceedings of the 9th International Digital Human Modeling Symposium, DHM 2025, July 29-31, 2025, Loughborough, UK. Paper presented at 9th International Digital Human Modeling Symposium, DHM 2025, July 29-31, 2025, Loughborough, UK (pp. 1-10). Cham: Springer
Open this publication in new window or tab >>Assessment of Manual Forces in Assembly of Flexible Objects by the Use of a Digital Human Modelling Tool—A Use Case
Show others...
2025 (English)In: Advances in Digital Human Modeling II: Proceedings of the 9th International Digital Human Modeling Symposium, DHM 2025, July 29-31, 2025, Loughborough, UK / [ed] Russell Marshall; Steve Summerskill; Gregor Harih; Sofia Scataglini, Cham: Springer, 2025, p. 1-10Conference paper, Published paper (Refereed)
Abstract [en]

The shift towards electric vehicle production has introduced new manufacturing challenges, particularly in tasks that require operators to handle flexible components such as electrical wire harnesses and high-voltage cables. Assembly tasks such as picking, carrying, deforming, and mounting flexible components are usually performed by operators and can result in high force demands, affecting both operator well-being and production efficiency. Ensuring that these work demands do not exceed an operator’s physical capacity is essential for maintaining a sustainable work environment, improving worker well-being, and reducing risks of work-related musculoskeletal disorders. This paper addresses this challenge by simulating and evaluating a real-world use case at Volvo Cars AB, where operators manually install electrical wire harnesses in an automotive assembly station. The study integrates the Arm Force Field method within a DHM tool to compare forces demanded by the assembly task to force capacity of the operators. Additionally, RULA and REBA are used to evaluate postural risks during the assembly. The simulation estimates force demands for picking, carrying, deforming, and mounting the harness. By analysing the ratio between work demand and human capacity, this study provides insights into how DHM tools can assist engineers and ergonomists to proactively assess assembly work of flexible objects, in turn assisting workstation design and supporting sustainable manual assembly conditions.

Place, publisher, year, edition, pages
Cham: Springer, 2025
Series
Lecture Notes in Networks and Systems, ISSN 2367-3370, E-ISSN 2367-3389 ; 1577
National Category
Production Engineering, Human Work Science and Ergonomics
Research subject
User Centred Product Design; Interaction Lab (ILAB); VF-KDO
Identifiers
urn:nbn:se:his:diva-25775 (URN)10.1007/978-3-032-00839-8_1 (DOI)978-3-032-00838-1 (ISBN)978-3-032-00839-8 (ISBN)
Conference
9th International Digital Human Modeling Symposium, DHM 2025, July 29-31, 2025, Loughborough, UK
Projects
LITMUS: Leveraging Industry 4.0 Technologies for Human-Centric Sustainable ProductionEWASS - Empowering Human Workers for Assembly of Wire Harnesses
Funder
Knowledge FoundationVinnova
Note

This work has been done within the VF-KDO research profile and the LITMUS project funded by The Knowledge Foundation and the EWASS project funded by Vinnova, and by the participating organizations. Their support is gratefully acknowledged.

Available from: 2025-08-29 Created: 2025-08-29 Last updated: 2025-11-10Bibliographically approved
Högberg, D., Iriondo Pascual, A. & Lebram, M. (2025). Comparison of Recommended Force Limits for Female Work Population Given by the Assembly Specific Force Atlas and the Arm Force Field Method. In: Russell Marshall; Steve Summerskill; Gregor Harih; Sofia Scataglini (Ed.), Advances in Digital Human Modeling II: Proceedings of the 9th International Digital Human Modeling Symposium, DHM 2025, July 29-31, 2025, Loughborough, UK. Paper presented at 9th International Digital Human Modeling Symposium, DHM 2025, July 29-31, 2025, Loughborough, UK (pp. 225-237). Cham: Springer
Open this publication in new window or tab >>Comparison of Recommended Force Limits for Female Work Population Given by the Assembly Specific Force Atlas and the Arm Force Field Method
2025 (English)In: Advances in Digital Human Modeling II: Proceedings of the 9th International Digital Human Modeling Symposium, DHM 2025, July 29-31, 2025, Loughborough, UK / [ed] Russell Marshall; Steve Summerskill; Gregor Harih; Sofia Scataglini, Cham: Springer, 2025, p. 225-237Conference paper, Published paper (Refereed)
Abstract [en]

To ensure a sustainable work life, work demands should not exceed the capacity of members of the workforce. Digital human modelling (DHM) tools can be used to consider ergonomics issues in computer simulated settings, supporting engineers and ergonomists to proactively find design solutions that fulfil well-being related criteria. For this, DHM tools need to be able to assess risks for musculoskeletal disorders (MSDs). One key risk factor for MSDs is force exertions. This load dose on the human body is influenced by aspects such as the magnitude of the force, the direction of the force, the frequency of force exertion, the duration of the force exertion, and the posture held during force exertion. This paper compares force capacities for three different work postures and six force directions given by two methods: the Assembly Specific Force Atlas and the Arm Force Field. The study takes a DHM tool user’s point of view, envisioning the methods being used to assess a design proposal of a work scenario being simulated in a DHM tool. The results show that the two methods, for some conditions, predict quite similar force capacities, while for other conditions there are larger differences. Reasons for these findings are discussed.

Place, publisher, year, edition, pages
Cham: Springer, 2025
Series
Lecture Notes in Networks and Systems, ISSN 2367-3370, E-ISSN 2367-3389 ; 1577
National Category
Production Engineering, Human Work Science and Ergonomics
Research subject
User Centred Product Design; Interaction Lab (ILAB); VF-KDO
Identifiers
urn:nbn:se:his:diva-25779 (URN)10.1007/978-3-032-00839-8_20 (DOI)978-3-032-00838-1 (ISBN)978-3-032-00839-8 (ISBN)
Conference
9th International Digital Human Modeling Symposium, DHM 2025, July 29-31, 2025, Loughborough, UK
Projects
LITMUS: Enabling the Transition from Industry 4.0 to Industry 5.0EWASS - Empowering Human Workers for Assembly of Wire Harnesses
Funder
Vinnova
Note

This work has been done within the VF-KDO research profile and the LITMUS project funded by The Knowledge Foundation and the EWASS project funded by Vinnova, and by the participating organizations. Their support is gratefully acknowledged.

Available from: 2025-08-29 Created: 2025-08-29 Last updated: 2025-11-10Bibliographically approved
Atif, Y., Tarakanov, Y., Lebram, M., Steinhauer, H. J., Karlsson, A. & Hemeren, P. (2025). Data-Driven Prediction of Vehicle-Vulnerable Road User Collisions at Road Intersections Using Machine Learning Models. Paper presented at The 16th International Conference on Ambient Systems, Networks and Technologies, April 22-24, 2025, Patras, Greece ; The 8th International Conference on Emerging Data and Industry (EDI40), Patras, Greece April 22-24, 2025. Procedia Computer Science, 257, 777-784
Open this publication in new window or tab >>Data-Driven Prediction of Vehicle-Vulnerable Road User Collisions at Road Intersections Using Machine Learning Models
Show others...
2025 (English)In: Procedia Computer Science, E-ISSN 1877-0509, Vol. 257, p. 777-784Article in journal (Refereed) Published
Abstract [en]

This paper presents a hybrid machine learning framework to enhance traffic safety in urban road intersections. The framework employs a two-stage approach: Decision Trees predict vehicle trajectories by identifying turning behaviors, while Random Forests estimate collision probabilities involving vehicles and vulnerable road users (VRUs) such as pedestrians and cyclists. Engineered spatial, temporal, and motion-related features are derived from high-resolution trajectory data collected via connected camera systems in busy urban cores. The experimental results demonstrate high predictive accuracy, achieving an F1-Score of 0.97 for turning vehicle classification and a ROC-AUC of 0.98 for collision risk estimation. Compared to computationally intensive deep learning models, the proposed framework balances robust performance with computational efficiency, making it suitable for realtime deployment in complex urban environments. The framework integrates with in-vehicle Human-Machine Interfaces (HMIs) to enhance driver awareness and enable proactive safety interventions. This study addresses the need for interpretable and scalable road safety solutions in connected traffic systems.

Place, publisher, year, edition, pages
Elsevier, 2025
Keywords
Decision Trees, Random Forests, Vehicle Trajectory Prediction, Collision Risk Estimation, Vulnerable Road Users (VRUs), Intelligent Transportation Systems, Urban Traffic Safety, Human-Machine Interfaces (HMIs), Edge Computing, Real-Time Prediction
National Category
Transport Systems and Logistics Robotics and automation
Research subject
Distributed Real-Time Systems; Interaction Lab (ILAB); Skövde Artificial Intelligence Lab (SAIL)
Identifiers
urn:nbn:se:his:diva-25155 (URN)10.1016/j.procs.2025.03.100 (DOI)2-s2.0-105005181125 (Scopus ID)
Conference
The 16th International Conference on Ambient Systems, Networks and Technologies, April 22-24, 2025, Patras, Greece ; The 8th International Conference on Emerging Data and Industry (EDI40), Patras, Greece April 22-24, 2025
Projects
I2Connect
Funder
Vinnova
Note

CC BY-NC-ND

Part of special issue The 16th International Conference on Ambient Systems, Networks and Technologies Networks (ANT)/ the 8th International Conference on Emerging Data and Industry 4.0 (EDI40) Edited by Elhadi Shakshuki, Ansar Yasar

Corresponding author: Tel.: +46-07-2256-3726. E-mail address: Yacine.Atif@his.se

This research was partially supported by Vinnova through the project I2Connect. The authors would like to thank FFI Vinnova for their funding and support, which contributed to the development and publication of this work.

Available from: 2025-05-16 Created: 2025-05-16 Last updated: 2025-09-29Bibliographically approved
Bai, H., Shakya, D., Wilhelmsson, U., Bankler, V., Zhang, R., Alklind Taylor, A.-S., . . . Lebram, M. (2025). The Influence of Visual Recognition and Preference in Serious Game Development: A Mixed-Method Study in Nepal. INTERNATIONAL JOURNAL OF SERIOUS GAMES, 12(3), 47-68
Open this publication in new window or tab >>The Influence of Visual Recognition and Preference in Serious Game Development: A Mixed-Method Study in Nepal
Show others...
2025 (English)In: INTERNATIONAL JOURNAL OF SERIOUS GAMES, E-ISSN 2384-8766, Vol. 12, no 3, p. 47-68Article in journal (Refereed) Published
Abstract [en]

Understanding players’ diverse visual recognition and visual preferences, especially in cross-cultural contexts, is critical for the creation of effective serious games. This study aimed to examine how varying levels of fidelity affect players' visual recognition, visual preference, and overall experience in serious gaming, using a mixed-method case study in the Bhaktapur district, Kathmandu, Nepal. Forty-four participants, aged 13 to 16 years, were enrolled in an A/B gameplay test. Fourteen students participated in in-depth interviews, thirty-six completed a questionnaire, and twenty-two provided valid telemetry data. We found that higher fidelity led to more positive affect, better recognition, stronger preference, higher familiarity, and positive emotional response from players. However, challenges were encountered regarding the identification of local food items. This highlights the key role of visual literacy, as adolescents are more influenced by familiar media than by real-life experiences in terms of visual recognition and preference. Effective visual communication in serious games should consider individual differences and the playing environment. This study contributes to serious game research by providing insights into an underrepresented demographic and demonstrating the importance of cultural context in visual communication. Findings offer practical guidance for game developers to design more inclusive and effective serious games.

Place, publisher, year, edition, pages
Genova: Serious Games Society, 2025
Keywords
Visual communication, serious games, cross-cultural, game graphic, visual literacy, health
National Category
Human Computer Interaction Public Health, Global Health and Social Medicine
Research subject
Research on Citizen Centered Health, University of Skövde (Reacch US); Interaction Lab (ILAB); GAME Research Group
Identifiers
urn:nbn:se:his:diva-25700 (URN)10.17083/229hsa32 (DOI)001542011000005 ()2-s2.0-105013126119 (Scopus ID)
Funder
Swedish Research Council, 2020-03333
Note

CC BY-NC-ND 4.0

Alternativ titel:

The Influence of Visual Recognition and Preference in Serious Games:A Pilot Study in Nepal

"We acknowledge support from the Swedish Research Council to A. Krettek (grant number 2020-03333) and Shanghai Gongqiao Technology to Hua Bai (grant number FS 2021/7)."

Available from: 2025-08-05 Created: 2025-08-05 Last updated: 2025-09-29Bibliographically approved
Hanson, L., Högberg, D., Brolin, A., Brolin, E., Lebram, M., Iriondo Pascual, A., . . . Delfs, N. (2022). Design concept evaluation in digital human modeling tools. In: Proceedings of the 7th International Digital Human Modeling Symposium (DHM 2022), August 29–30, 2022, Iowa City, Iowa, USA: . Paper presented at 7th International Digital Human Modeling Symposium (DHM 2022), August 29–30, 2022, Iowa City, Iowa, USA. The conference was followed by the Iowa Virtual Human Summit 2022. (pp. 1-9). University of Iowa Press, 7, Article ID 4.
Open this publication in new window or tab >>Design concept evaluation in digital human modeling tools
Show others...
2022 (English)In: Proceedings of the 7th International Digital Human Modeling Symposium (DHM 2022), August 29–30, 2022, Iowa City, Iowa, USA, University of Iowa Press, 2022, Vol. 7, p. 1-9, article id 4Conference paper, Published paper (Refereed)
Abstract [en]

In the design process of products and production systems, the activity to systematically evaluate initial alternative design concepts is an important step. The digital human modeling (DHM) tools include several different types of assessment methods in order to evaluate product and production systems. Despite this, and due to the fact that a DHM tool in essence is a computer-supported design and analysis tool, none of the DHM tools provide the functionality to, in a systematic way, use the results generated in the DHM tool to compare design concepts between each other. The aim of this paper is to illustrate how a systematic concept evaluation method is integrated in a DHM tool, and to exemplify how it can be used to systematically assess design alternatives. Pugh´s method was integrated into the IPS software with LUA scripting to systematically compare design concepts. Four workstation layout concepts were generated by four engineers. The four concepts were systematically evaluated with two methods focusing on human well-being and two methods focusing on system performance and cost. The result is very promising. The demonstrator illustrates that it is possible to perform a systematic concept evaluation based on human well-being, overall system performance, and other parameters, where some of the data is automatically provided by the DHM tool and other data manually. The demonstrator can also be used to evaluate only one design concept, where it provides the software user and the decision maker with an objective and visible overview of the success of the design proposal from the perspective of several evaluation methods.

Place, publisher, year, edition, pages
University of Iowa Press, 2022
Keywords
IPS IMMA, ergonomics, simulation, design, evaluation
National Category
Production Engineering, Human Work Science and Ergonomics
Research subject
User Centred Product Design; Interaction Lab (ILAB); VF-KDO
Identifiers
urn:nbn:se:his:diva-21828 (URN)10.17077/dhm.31747 (DOI)978-0-9840378-4-1 (ISBN)
Conference
7th International Digital Human Modeling Symposium (DHM 2022), August 29–30, 2022, Iowa City, Iowa, USA. The conference was followed by the Iowa Virtual Human Summit 2022.
Note

Copyright © 2022 the author(s) 

Available from: 2022-09-20 Created: 2022-09-20 Last updated: 2025-09-29Bibliographically approved
Hanson, L., Högberg, D., Iriondo Pascual, A., Brolin, A., Brolin, E. & Lebram, M. (2022). Integrating Physical Load Exposure Calculations and Recommendations in Digitalized Ergonomics Assessment Processes. In: Amos H. C. Ng; Anna Syberfeldt; Dan Högberg; Magnus Holm (Ed.), SPS2022: Proceedings of the 10th Swedish Production Symposium. Paper presented at 10th Swedish Production Symposium (SPS2022), Skövde, April 26–29 2022 (pp. 233-239). Amsterdam; Berlin; Washington, DC: IOS Press
Open this publication in new window or tab >>Integrating Physical Load Exposure Calculations and Recommendations in Digitalized Ergonomics Assessment Processes
Show others...
2022 (English)In: SPS2022: Proceedings of the 10th Swedish Production Symposium / [ed] Amos H. C. Ng; Anna Syberfeldt; Dan Högberg; Magnus Holm, Amsterdam; Berlin; Washington, DC: IOS Press, 2022, p. 233-239Conference paper, Published paper (Refereed)
Abstract [en]

The type of ergonomics assessment methods typically used in digital human modelling (DHM) tools and automated assessment processes were rather developed to be used by ergonomists to assess ergonomics by observing the characteristics of the work. Direct measurement methods complement observation methods. Direct measurement methods have a design that suits being implemented into DHM tools. A drawback of direct measurement methods is that they traditionally do not include action levels. However, action levels in direct measurement methods have recently been suggested. The aim of this paper is to illustrate how these recent physical load exposure calculations and recommendations can be integrated in a DHM tool and in an automated assessment process. A demonstrator solution was developed that inputs exposure data from simulations in the DHM tool IPS IMMA as well as exposure data that originate from tracking real workers’ motions, using the motion capture system Xsens MVN. The demonstrator was applied in two use cases: one based on predicted human motions and one based on captured human motions. In the demonstrator, head posture, upper left and right arm posture and velocity, as well as left and right wrist velocity were calculated. Exposure data were compared with action levels, and extreme action levels were indicated by colouring the information. The results are promising, and the demonstrator illustrates that it is possible to follow the trends in Industry 4.0 and Industry 5.0 to automate and digitalize ergonomics assessment processes in industry.

Place, publisher, year, edition, pages
Amsterdam; Berlin; Washington, DC: IOS Press, 2022
Series
Advances in Transdisciplinary Engineering, ISSN 2352-751X, E-ISSN 2352-7528 ; 21
Keywords
Action levels, digital human modelling, motion capture, ergonomics assessments
National Category
Production Engineering, Human Work Science and Ergonomics
Research subject
User Centred Product Design; Interaction Lab (ILAB); VF-KDO
Identifiers
urn:nbn:se:his:diva-21095 (URN)10.3233/ATDE220142 (DOI)001191233200020 ()2-s2.0-85132799923 (Scopus ID)978-1-64368-268-6 (ISBN)978-1-64368-269-3 (ISBN)
Conference
10th Swedish Production Symposium (SPS2022), Skövde, April 26–29 2022
Funder
Knowledge FoundationVinnova
Note

CC BY-NC 4.0

lars.hanson@scania.com

This research was carried out within the VF-KDO profile (Virtual Factories with Knowledge-Driven Optimization) and the Synergy project Virtual Ergonomics, both funded by the Knowledge Foundation, as well as the VINNOVA-funded project VIVA – Virtual Vehicle Assembler. 

Available from: 2022-04-29 Created: 2022-04-29 Last updated: 2025-09-29Bibliographically approved
Iriondo Pascual, A., Mora, E., Högberg, D., Hanson, L., Lebram, M. & Lämkull, D. (2022). Using time-based musculoskeletal risk assessment methods to assess worker well-being in optimizations in a welding station design. In: Proceedings of the 7th International Digital Human Modeling Symposium (DHM 2022), August 29–30, 2022, Iowa City, Iowa, USA: . Paper presented at 7th International Digital Human Modeling Symposium (DHM 2022), August 29–30, 2022, Iowa City, Iowa, USA. The conference was followed by the Iowa Virtual Human Summit 2022. (pp. 1-13). University of Iowa Press, 7, Article ID 3.
Open this publication in new window or tab >>Using time-based musculoskeletal risk assessment methods to assess worker well-being in optimizations in a welding station design
Show others...
2022 (English)In: Proceedings of the 7th International Digital Human Modeling Symposium (DHM 2022), August 29–30, 2022, Iowa City, Iowa, USA, University of Iowa Press, 2022, Vol. 7, p. 1-13, article id 3Conference paper, Published paper (Refereed)
Abstract [en]

Simulation using virtual models is used widely in industries because it enables efficient creation, testing, and optimization of the design of products and production systems in virtual worlds. Simulation is also used in the design of workstations to assess worker well-being by using digital human modeling (DHM) tools. DHM tools typically include musculoskeletal risk assessment methods, such as RULA, REBA, OWAS, and NIOSH Lifting Equation, that can be used to study, analyze, and evaluate the risk of work-related musculoskeletal disorders of different design solutions in a proactive manner. However, most musculoskeletal risk assessment methods implemented in DHM tools are in essence made to assess static instances only. Also, the methods are typically made to support manual observations of the work rather than by algorithms in a software. This means that, when simulating full work sequences to evaluate manikins’ well-being, using these methods become problematic in terms of the legitimacy of the evaluation results. In addition to that, to consider objectives in optimizations, they should be measurable with real numbers, which most of musculoskeletal risk assessment methods cannot provide when simulating full work sequences.

In this study, we implemented the musculoskeletal risk assessment method OWAS in a digital tool connected to the DHM tool IPS IMMA. We applied the Lundqvist index on top of the OWAS whole body risk category score. This gave us an integer of the time-based ergonomic load for a specific simulation sequence, enabling us to qualitatively compare different design solutions. Using this approach, we performed an optimization in a welding gun workstation to improve the design of the workstation. The results show that using time-based musculoskeletal risk assessment methods as objective functions in optimizations in DHM tools can provide valuable decision support in finding solutions for workstation designs that consider worker well-being.

Place, publisher, year, edition, pages
University of Iowa Press, 2022
Keywords
ergonomics, digital human modeling, productivity, simulation, optimization
National Category
Production Engineering, Human Work Science and Ergonomics
Research subject
User Centred Product Design; Interaction Lab (ILAB); VF-KDO
Identifiers
urn:nbn:se:his:diva-21827 (URN)10.17077/dhm.31746 (DOI)978-0-9840378-4-1 (ISBN)
Conference
7th International Digital Human Modeling Symposium (DHM 2022), August 29–30, 2022, Iowa City, Iowa, USA. The conference was followed by the Iowa Virtual Human Summit 2022.
Note

Copyright © 2022 the author(s) 

Available from: 2022-09-20 Created: 2022-09-20 Last updated: 2025-09-29Bibliographically approved
Hemeren, P., Johannesson, M., Lebram, M. & Eriksson, F. (2021). Biological Motion Indicators for the Detection of Cyclists at Night. In: Erik Billing; Andreas Kalckert (Ed.), Proceedings of the 16th SweCog Conference: . Paper presented at SweCog 2021, the 16th SweCog conference, virtual from Skövde, Sweden, November 10-12, 2021 (pp. 29-31). Skövde: University of Skövde
Open this publication in new window or tab >>Biological Motion Indicators for the Detection of Cyclists at Night
2021 (English)In: Proceedings of the 16th SweCog Conference / [ed] Erik Billing; Andreas Kalckert, Skövde: University of Skövde , 2021, p. 29-31Conference paper, Published paper (Refereed)
Place, publisher, year, edition, pages
Skövde: University of Skövde, 2021
Series
Skövde University Studies in Informatics: SUSI, ISSN 1653-2325 ; 2021:2
Keywords
drivers, cyclists, reflectors, detection, biological motion, eye movements
National Category
Other Engineering and Technologies Psychology (excluding Applied Psychology)
Research subject
Interaction Lab (ILAB); Media, Technology and Culture (MTEC)
Identifiers
urn:nbn:se:his:diva-20938 (URN)978-91-983667-8-5 (ISBN)
Conference
SweCog 2021, the 16th SweCog conference, virtual from Skövde, Sweden, November 10-12, 2021
Note

paul.hemeren@his.se

Available from: 2022-02-24 Created: 2022-02-24 Last updated: 2025-09-29Bibliographically approved
Torstensson, N., Susi, T., Wilhelmsson, U. & Lebram, M. (2020). Wizard of Oz and the design of a multi-player mixed reality game. In: Xiaowen Fang (Ed.), HCI in Games: Second International Conference, HCI-Games 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings. Paper presented at Second International Conference, HCI-Games 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020 (pp. 218-232). Cham: Springer
Open this publication in new window or tab >>Wizard of Oz and the design of a multi-player mixed reality game
2020 (English)In: HCI in Games: Second International Conference, HCI-Games 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / [ed] Xiaowen Fang, Cham: Springer, 2020, p. 218-232Conference paper, Published paper (Refereed)
Abstract [en]

This paper describes the use of the WOz method in the development of a prototype for a multi-player mixed reality game for children. It is an adventure game with hidden treasures, clues to hiding places, and information that should not be revealed. The game design, however, includes deceptive elements aimed at luring players to give up information. The game’s underlying intent is to raise children’s online risk awareness. The WOz was used in the early developmental stage to evaluate and explore the game concept, and to find a way to synchronise and integrate different in-game processes. We describe four central game mechanics for which the wizarding proved to be highly useful. We also discuss some ethical aspects related to the method a such as well as to the game design. In sum, we found the WOz method as such to be very useful for game design and development.

Place, publisher, year, edition, pages
Cham: Springer, 2020
Series
Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 1611-3349 ; 12211
Keywords
Game development, Mixed reality game, Wizard of Oz method, Caves, Human computer interaction, Mixed reality, Professional aspects, Risk perception, Adventure games, Developmental stage, Game concept, Game design, Risk awareness, Wizard of Oz, Computer games
National Category
Computer Sciences Human Computer Interaction
Research subject
Interaction Lab (ILAB); Media, Technology and Culture (MTEC)
Identifiers
urn:nbn:se:his:diva-18891 (URN)10.1007/978-3-030-50164-8_15 (DOI)2-s2.0-85088745358 (Scopus ID)978-3-030-50163-1 (ISBN)978-3-030-50164-8 (ISBN)
Conference
Second International Conference, HCI-Games 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020
Available from: 2020-08-11 Created: 2020-08-11 Last updated: 2025-09-29Bibliographically approved
Backlund, P., Maurin Söderholm, H., Engström, H., Andersson Hagiwara, M. & Lebram, M. (2018). Breaking Out of the Bubble Putting Simulation Into Context to Increase Immersion and Performance. Journal Simulation & Gaming, 49(6), 642-660
Open this publication in new window or tab >>Breaking Out of the Bubble Putting Simulation Into Context to Increase Immersion and Performance
Show others...
2018 (English)In: Journal Simulation & Gaming, ISSN 1046-8781, E-ISSN 1552-826X, Vol. 49, no 6, p. 642-660Article in journal (Refereed) Published
Abstract [en]

Objective. Simulation based training with full-size mannequins is a prominent means of training within the healthcare sector. Prehospital missions include all parts of the healthcare process which take place before a patient is handed over to the receiving hospital. This implies that the context for prehospital care is varied and potentially challenging or dangerous in several ways. In this article we present a study which explores immersion and performance by emergency medical services (EMS) professionals in in a training situation which takes the specifics of prehospital interventions into account.

Methods. The study was carried out as a field experiment at an ambulance unit. The experiment was designed to compare the differences between two types of medical scenarios: basic and contextualized. We analyzed the levels of immersion throughout the scenarios and then team performance was evaluated by independent experts. Both analyses were made by observing video recordings from multiple camera angles with a custom made analysis tool.

Results. Our results show that the contextualization of a medical scenario increases both immersion as measured by the Immersion Score Rating Instrument (ISRI) and team performance as measured by the Global Rating Scale (GRS). The overall ISRI score was higher in the contextualized condition as compared to the basic condition, with an average team wise difference of 2.94 (sd = 1.45). This difference is significant using a paired, two-tailed t-test (p<.001). The GRS score was higher for overall clinical performance in the contextualized scenario with an average team wise difference of 0.83 (sd = 0.83, p=.005).

Conclusions. Full-size mannequin simulation based training for EMS professionals may be enhanced by contextualizing the medical scenarios. The main benefits are that the contextualized scenarios better take prehospital medical challenges into account and allow participants to perform better.

Place, publisher, year, edition, pages
Sage Publications, 2018
Keywords
immersion, prehospital medicine, simulation-based training
National Category
Other Engineering and Technologies
Research subject
Interaction Lab (ILAB)
Identifiers
urn:nbn:se:his:diva-15165 (URN)10.1177/1046878118772612 (DOI)000453535000004 ()2-s2.0-85047428895 (Scopus ID)
Note

© The Author(s) 2018

Available from: 2018-05-24 Created: 2018-05-24 Last updated: 2025-09-29Bibliographically approved
Projects
Synergy Virtual Ergonomics (SVE) [20180167]; University of Skövde; Publications
Brolin, E., Pérez Luque, E. & Iriondo Pascual, A. (2025). Statistical 3D Body Shape Predictions for Standardisation of Digital Human Modelling Tools. In: Vincent G. Duffy (Ed.), Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management: 16th International Conference, DHM 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part I. Paper presented at 16th International Conference, DHM 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025 (pp. 121-131). Cham: SpringerHanson, L., Ljung, O., Högberg, D., Vollebregt, J., Sánchez, J. L. & Johansson, P. (2024). Enabling Manual Workplace Optimization Based on Cycle Time and Musculoskeletal Risk Parameters. Processes, 12(12), Article ID 2871. Iriondo Pascual, A. (2023). Simulation-based multi-objective optimization of productivity and worker well-being. (Doctoral dissertation). Skövde: University of SkövdeHanson, L., Högberg, D., Brolin, E., Billing, E., Iriondo Pascual, A. & Lamb, M. (2022). Current Trends in Research and Application of Digital Human Modeling. In: Nancy L. Black; W. Patrick Neumann; Ian Noy (Ed.), Proceedings of the 21st Congress of the International Ergonomics Association (IEA 2021): Volume V: Methods & Approaches. Paper presented at 21st Congress of the International Ergonomics Association (IEA 2021), 13-18 June (pp. 358-366). Cham: SpringerGarcia Rivera, F., Högberg, D., Lamb, M. & Perez Luque, E. (2022). DHM supported assessment of the effects of using an exoskeleton during work. International Journal of Human Factors Modelling and Simulation, 7(3/4), 231-246Marshall, R., Brolin, E., Summerskill, S. & Högberg, D. (2022). Digital Human Modelling: Inclusive Design and the Ageing Population (1ed.). In: Sofia Scataglini; Silvia Imbesi; Gonçalo Marques (Ed.), Internet of Things for Human-Centered Design: Application to Elderly Healthcare (pp. 73-96). Singapore: Springer NatureIriondo Pascual, A., Lind, A., Högberg, D., Syberfeldt, A. & Hanson, L. (2022). Enabling Concurrent Multi-Objective Optimization of Worker Well-Being and Productivity in DHM Tools. In: Amos H. C. Ng; Anna Syberfeldt; Dan Högberg; Magnus Holm (Ed.), SPS2022: Proceedings of the 10th Swedish Production Symposium. Paper presented at 10th Swedish Production Symposium (SPS2022), Skövde, April 26–29 2022 (pp. 404-414). Amsterdam; Berlin; Washington, DC: IOS PressIriondo Pascual, A., Smedberg, H., Högberg, D., Syberfeldt, A. & Lämkull, D. (2022). Enabling Knowledge Discovery in Multi-Objective Optimizations of Worker Well-Being and Productivity. Sustainability, 14(9), Article ID 4894. Lamb, M., Brundin, M., Perez Luque, E. & Billing, E. (2022). Eye-Tracking Beyond Peripersonal Space in Virtual Reality: Validation and Best Practices. Frontiers in Virtual Reality, 3, Article ID 864653. Hanson, L., Högberg, D., Iriondo Pascual, A., Brolin, A., Brolin, E. & Lebram, M. (2022). Integrating Physical Load Exposure Calculations and Recommendations in Digitalized Ergonomics Assessment Processes. In: Amos H. C. Ng; Anna Syberfeldt; Dan Högberg; Magnus Holm (Ed.), SPS2022: Proceedings of the 10th Swedish Production Symposium. Paper presented at 10th Swedish Production Symposium (SPS2022), Skövde, April 26–29 2022 (pp. 233-239). Amsterdam; Berlin; Washington, DC: IOS Press
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0001-6310-346X

Search in DiVA

Show all publications