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2025 (English)In: Digital Health, E-ISSN 2055-2076, Vol. 11, p. 1-14, article id 20552076251321068Article in journal (Refereed) Published
Abstract [en]
BACKGROUND: Cardiovascular disease (CVD) is the leading cause of death in Nepal. As CVD risks can develop early in life, a life course approach for non-communicable disease (NCD) prevention is needed. Due to its potentially acceptable delivery mode, digital health education could be a promising way forward to increase adolescents' CVD knowledge.
PURPOSE: The purpose of this study was to explore adolescents' CVD perceptions and their perceptions and preparedness for digital cardiovascular health education through mobile games.
METHODS: Twelve focus group discussions were conducted with adolescents, Grades 8-10, from two public and four private Nepalese schools. A qualitative study with a deductive thematic analysis was performed, guided by the health belief model (HBM) and the technology acceptance model (TAM).
RESULTS: The analysis resulted in 6 themes and 13 sub-themes concerning perceptions of CVD and 5 themes and 10 sub-themes on perceptions and preparedness for digital cardiovascular health education through mobile games. The adolescents viewed CVD as a serious disease with consequences. A healthy diet and physical activity were important for prevention. Benefits were the positive impacts of a heart-healthy lifestyle. Barriers were the temptation of consuming unhealthy food, lack of healthy food environments, time and motivation. The adolescents also stressed their own ability to prevent CVD. Digital cardiovascular health education through mobile games was desirable. Constraints were accessibility and technical issues, parental allowance, available time and whether the game was engrossing enough.
CONCLUSION: The adolescents perceived CVD as serious, with benefits and barriers connected to its prevention. Digital cardiovascular health education through mobile games was viewed positively but not without constraints for successful implementation.
Place, publisher, year, edition, pages
Sage Publications, 2025
Keywords
Digital health education, LMIC, adolescents, cardiovascular disease, mobile games, qualitative
National Category
Public Health, Global Health and Social Medicine
Research subject
Research on Citizen Centered Health, University of Skövde (Reacch US); Wellbeing in long-term health problems (WeLHP)
Identifiers
urn:nbn:se:his:diva-24930 (URN)001425360900001 ()39974762 (PubMedID)2-s2.0-105000305601 (Scopus ID)
Funder
Swedish Research Council, 2020–03333
Note
CC BY 4.0
DOI: 10.1177/20552076251321068
Karin Flodin, Department of Internal Medicine and Clinical Nutrition, Institute of Medicine, Sahlgrenska Academy, University of Gothenburg, Gothenburg, Sweden.
E-mail: karin.flodin@gu.se
The authors disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: This research was supported by the Swedish Research Council (grant 2020–03333).
2025-02-282025-02-282025-09-29Bibliographically approved