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Alexandersson, SandraORCID iD iconorcid.org/0009-0001-6733-8538
Publications (2 of 2) Show all publications
Alexandersson, S. (2022). A Taxonomy of Queer Game Design Experiences in MMOGames (1ed.). In: Rebecca Rouse; Björn Berg Marklund; Anna-Sofia Alklind Taylor (Ed.), What Happens When We Play: A Critical Approach to Games User Experience Design & Education (pp. 287-317). Pittsburgh, PA: ETC Press
Open this publication in new window or tab >>A Taxonomy of Queer Game Design Experiences in MMOGames
2022 (English)In: What Happens When We Play: A Critical Approach to Games User Experience Design & Education / [ed] Rebecca Rouse; Björn Berg Marklund; Anna-Sofia Alklind Taylor, Pittsburgh, PA: ETC Press, 2022, 1, p. 287-317Chapter in book (Refereed)
Abstract [en]

Many studies have been conducted on the experience of play in MMOgames to determine what makes them attractive to players. To deepenthis understanding and to suggest a potential longitudinal study, literaturehas been reviewed to determine key factors of what makesMMOs attractive to queer players. Social play, character creation,gameplay, jobs/classes, tasks, gestures, queer representation and thepossibilities of queer play as well aesthetic appearance was revealedto be important for queer players. These key factors were then appliedto Final Fantasy XIV to determine if it differs from or adheres to thestandard of MMO design.

Place, publisher, year, edition, pages
Pittsburgh, PA: ETC Press, 2022 Edition: 1
Keywords
LGBTQ, queer communities, Final Fantasy XIV, MMO, online communities
National Category
Gender Studies Computer and Information Sciences
Research subject
GAME Research Group
Identifiers
urn:nbn:se:his:diva-22432 (URN)978-1-387-44165-5 (ISBN)978-1-387-43483-1 (ISBN)
Note

CC BY-NC-ND

All images appearing in this work are property of the respective copyright owners, and are not released into the Creative Commons. The respective owners reserve all rights.

Carnegie Mellon ETC Press

Available from: 2023-04-20 Created: 2023-04-20 Last updated: 2025-09-29Bibliographically approved
Alexandersson, S. (2022). Same-Sex Romances in Games (1ed.). In: Rebecca Rouse; Björn Berg Marklund; Anna-Sofia Alklind Taylor (Ed.), What Happens When We Play: A Critical Approach to Games User Experience Design & Education (pp. 411-427). Pittsburgh, PA: ETC Press
Open this publication in new window or tab >>Same-Sex Romances in Games
2022 (English)In: What Happens When We Play: A Critical Approach to Games User Experience Design & Education / [ed] Rebecca Rouse; Björn Berg Marklund; Anna-Sofia Alklind Taylor, Pittsburgh, PA: ETC Press, 2022, 1, p. 411-427Chapter in book (Refereed)
Abstract [en]

In this paper, the author uses her personal experience of encounteringand engaging with same-sex romances in games as a way to discuss the positives and negatives of same-sex romances in games. Like all people, LGBTQ players look to role models in media for guidance and solidarity, and romantic relationships in video games can create particularly strong attachments for players to characters. Yet LGBTQ representations in games are rife with negative stereotypes or worse: complete exclusion. The paper argues for the potential power of games tohelp minorities explore their identities.

Place, publisher, year, edition, pages
Pittsburgh, PA: ETC Press, 2022 Edition: 1
Keywords
LGBTQ, queer gaming, romance in video games, dragon age, mass effect, LGBTQ representation
National Category
Gender Studies Computer and Information Sciences
Research subject
GAME Research Group
Identifiers
urn:nbn:se:his:diva-22433 (URN)978-1-387-44165-5 (ISBN)978-1-387-43483-1 (ISBN)
Note

CC BY-NC-ND

All images appearing in this work are property of the respective copyright owners, and are not released into the Creative Commons. The respective owners reserve all rights.

Carnegie Mellon ETC Press

Available from: 2023-04-20 Created: 2023-04-20 Last updated: 2025-09-29Bibliographically approved
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Identifiers
ORCID iD: ORCID iD iconorcid.org/0009-0001-6733-8538

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