Background
Nursing students are important future health care providers to the growing number of older persons in society (World Health Organization [WHO], 2015). However, two barriers are their common ageist attitudes and lack of interest in geriatrics (Kalogirou et al.,2021; Koskinen et al., 2022) which make this an important issue in nursing education. Students may respond more positively towards caring for older persons if the education in gerontology and geriatrics is well structured, innovative, stimulating and interesting (Burbank et al., 2006; Garbrah et al., 2020) and combining theory and experiential learning has been effective in combating ageist attitudes (Gallo, 2019). By contrast, focusing on pathology and basic skills training made students feel that they were not prepared for the complexity of care of older persons (Burbank et al., 2006; Garbrah et al., 2020). Nursing faculty must engage students in student-centred activities, such as simulations (Dahlke et al., 2020) and age suit simulations have been reported to increase empathy and reduce negative attitudes towards older persons (Bearman et al., 2015; Sari et al., 2020). There is however scarce contemporary research on age suit simulations over different cycles in nursing programmes (Coelho etal., 2017).
Participants
Students in the nursing programme at Skövde University during their second year.
Method
Data is collected over three years at different points in the programme however the education intervention takes place during their second year. During the intervention, data were collected using a questionnaire in a quasi-experimental pretest posttest design with a control group, as well as group interviews and video recordings.
The GERonTologic simulator (GERT) age suit
The GERT suit is designed to simulate the sensation of an older person by restricting and impairing psychical and cognitive functions. The suit is composed of various parts such as special shoes, straps, gloves, headphones, eye glasses and weights. These parts can be assembled to simulate specific consequences of aging (age-simulation-suit.com). For example, stiff and aching joints, impaired vision, reduced range of motion, tremor, reduced breathing capacity (lung disease) reduced hearing as well as tinnitus.
Simulations at Skaraborg Health Technology Center (SHC) University of Skövde
Age suit simulation provides the opportunity to equip young persons with age related health problems and are typically used to increase the understanding of living with acertain health problem (Timm et al., 2020). The simulations are carried out in the collaboration arena, knowledge center and testbed of Skaraborg Health Technology Center (SHC). The arena provides a unique opportunity to simulate age related health problems in a highly accessible home context and carry out daily chores in an arena equipped with welfare technologies and other aids in the both digital and manual.
Pedagogical framework
The framework used is experiential learning theory. Kolb (1984) defines experiential learning as the process whereby knowledge is created through the transformation of experience and learning is a continuous process. Kolb and Kolb (2018) describe that the brain is adapted to learn by experience and the process is illustrated as a cycle of; experiencing, reflecting, thinking and acting. Students learn differently, meaning they have different learning styles and by consequence students take different ways in the learning cycle. The age suit simulations in the controlled environment give the nursings tudents a chance to reflect upon needs, possibilities and hindrances in relation to welfare technology and other aids as they experience specific and common health problems from the patient's point of view. The activities in SHC can be related to the learning cycle described by Kolb, resulting in knowledge becomes ingrained in the body of the learner.
Results
The statistical analysis showed that the intervention group responded more positively to caring for older persons as a career choice than the control group. That is, the participants in the intervention group had more positive scores for caring for older persons after the intervention than before the intervention. The scores for the items that described frustration with caring for older persons were higher in the intervention group post-intervention and when compared to the control group. There was no statistically significant difference between the male and female students. More years in the work force was associated with more positive attitudes to caring for older persons, but the students with less experience were more positively influenced by the intervention. In the preliminary results of the qualitative analysis students reported a deeper understanding for older persons and the challenges of living with health problems. The knowledge from partaking in the simulations experience was described as something other than that of theoretical knowledge. The simulations affected them physically but also mentally. This was referred to as a feeling of walking in a bubble, being disconnected from others. Interestingly, impaired vision and hearing was described as worse than physical pain. There were multiple aspects of frustration for example adapting to a heavy body and trying to complete ordinary tasks with limited vision, which became very time consuming. In addition, they saw a need to implement this new knowledge in their clinical practise. They spoke of being patient, to give enough time, provide safe care and focus on what is important. Another aspect was awareness of the barriers and facilitators of providing care in a home environment. They saw opportunities as well as ethical dilemmas and pragmatic issues of interacting with health and welfare technologies. They also become increasingly aware of ethical aspects of health care provision and the vulnerability that older persons can experience. The students also reflected on their own aging process and what they could do to promote healthy ageing in themselves.
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