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  • 1.
    Alvarez Díaz, María Guadalupe
    et al.
    University of Skövde, School of Informatics. University of Skövde, The Informatics Research Centre.
    Toftedahl, Marcus
    University of Skövde, School of Informatics. University of Skövde, The Informatics Research Centre.
    Svensson, Torbjörn
    University of Skövde, School of Informatics. University of Skövde, The Informatics Research Centre.
    The Mystery of Elin: Incorporating a City Cultural Program on History and Heritage into a Pervasive Game2014In: IE2014 Proceedings of the 2014 Conference on Interactive Entertainment / [ed] Karen Blackmore, Keith Nesbitt, Shamus P. Smith, ACM Digital Library, 2014, p. 1-10Conference paper (Refereed)
    Abstract [en]

    This paper reports on the use of mobile terminals in historical spaces to play an adventure game, using a location-based platform to awaken the fantasy and curiosity of children about cultural heritage; the design of a mystery game as the medium to convey content along with features shared by pervasive games, such as mobile exploration, team work, and the combination of virtual and real worlds. It includes the process of adapting history to storytelling and the results of using a method to evaluate the experience.

  • 2.
    Granström, Helena
    University of Skövde, School of Humanities and Informatics.
    Elements in games for virtual heritage applications2013Independent thesis Advanced level (degree of Master (One Year)), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The methods of preserving cultural heritage are becoming increasingly digital, and with this development it is becoming all the more open to public scrutiny. The field of virtual heritage and their applications, which digitally preserve cultural heritage using virtual reality, are struggling to live up to the expectations of the public. The virtual heritage field has begun to look for solutions to their problems in other fields, such as that of video games. This thesis identifies 17 elements which are sought after for incorporation in virtual heritage applications, by conducting a literature review of recent virtual heritage research and organizing the findings into a matrix. The occurrence of the identified elements in four different modern entertainment video games is further analyzed and described. The resulted element matrix and game reviews could be used in the future development of virtual heritage applications, and of cultural heritage or historical video games.

  • 3.
    Thörnqvist, Christer
    et al.
    University of Skövde, School of Business. University of Skövde, Enterprises for the Future.
    Andersson Bäck, Monica
    Göteborgs universitet.
    Hamark, Jesper
    Göteborgs universitet.
    Suède: brève histoire du syndicalisme et défis actuels2016In: Syndicats et dialogue social: Les modèles occidentaux à l'épreuve / [ed] Dominique Andolfatto & Sylvie Contrepois, Bruxelles: Peter Lang Publishing Group, 2016, p. 263-283Chapter in book (Refereed)
  • 4.
    Thörnqvist, Christer
    et al.
    University of Skövde, School of Business. University of Skövde, Enterprises for the Future.
    Bergholm, Tapio
    Helsingin yliopisto, Finland.
    Mellberg, Margaretha
    Högskolan på Gotland.
    The May Day Tradition in Finland and Sweden2016In: The Ritual of May Day in Western Europe: Past, Present and Future / [ed] Abby Peterson and Herbert Reiter, Routledge, 2016, 1, p. 75-105Chapter in book (Refereed)
1 - 4 of 4
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