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  • 251.
    Bengtsson, Jennifer
    et al.
    University of Skövde, School of Health and Education.
    Thorsson, Hannah
    University of Skövde, School of Health and Education.
    Kärleken som förlorade: En kvalitativ socialpsykologisk studie om avslutade kärleksrelationer2018Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Every individual have a basic proximity need that can only be fulfilled through long lasting relationships, despite this proximity need it is very common with dissolutions of relationships in today’s society. It has also been proven that cohabiting couples in Sweden separate to a large extent. Present study applies a qualitative, phenomenological approach with the purpose to create an understanding of what experiences individuals who have ended a cohabiting relationship have about how the social exchanges between the partners was expressed and affected the relationship. With social exchange theory, social resource theory and equity theory as theoretical framework, ten respondents who have separated from a cohabiting relationship were interviewed. The results show that the respondents were, in the aspects of time, perceived to be out of priority and that the time spent together was found to be without quality. In the aspects of love, the respondents felt that it was important to express love through symbolic gestures, but that it was not expressed enough in the relationship. The respondents also felt underprivileged in the aspects of time and love because of the experience of giving more in both aspects than what was given in return.

  • 252.
    Bengtsson, Jens
    University of Skövde, School of Humanities and Informatics.
    Grad: Game design document for the game Grad2007Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesis
  • 253.
    Bengtsson, Lena-Marie
    et al.
    University of Skövde, School of Technology and Society.
    Stenqvist, Helena
    University of Skövde, School of Technology and Society.
    Påverkansteknik i en livsmedelsbutik: En fallstudie av påverkansteknik på PA:s Kvantum2008Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Every day customers are exposed to a large quantity of publicity of different kinds. Big amounts are put every year in publicity and the competition among the companies to be shown on the market is getting harder and harder. It is important for companies to understand the buying behaviour of the customer and since most of the decisions are made in the store, many companies make efforts to influence the customers and their decisions in the store.

    The problem formulation in this case study is: What does a grocer store do to influence the customer’s buying behaviour?

    The purpose of this essay is to identify and deepen our understanding of what factors that influence the customer’s buying decisions and what methods a grocer’s store use. The thesis is based on a case study and interviews have been done with two persons at PA:s Kvantum in Falköping.

    The theory starts from a model of buying behaviour by Kotler (2006) that has been adapted to fit our research problem and purpose. We have focused on the part of the model that deals with marketing stimuli, and includes product, price, place and promotion. On top of this, two P:s have been added, i.e. personnel and physical evidence.

    The results from the study show that the store in our case uses all of the P:s to influence the customer’s decisions in the store. It is not possible to distinguish any P that has greater importance than another in the work with controlling the buying behaviour of the customer; they are all used parallel and consociate to achieve as big effect as possible.

    If a company successfully identifies the factors that influence a customer’s buying behaviour, the marketing measures can be optimized and adjusted to the current market; with the hope of a better result.

  • 254.
    Bengtsson, Nilla
    University of Skövde, School of Health and Education.
    Gymnasiearbetet: Handleder yrkeslärarna eleverna?2016Independent thesis Advanced level (professional degree), 10 credits / 15 HE creditsStudent thesis
  • 255.
    Bengtsson, Robin
    et al.
    University of Skövde, School of Business.
    Schelvander, Ludwig
    University of Skövde, School of Business.
    Faktorer som påverkar beslutsprocessen vid etiska/gröna värdepappersinvesteringar: En komparativ studie av privat och allmännyttigt bolag2016Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [sv]

    Bakgrund och problemformulering: Etiska värdepappersinvesteringar har vuxit fram snabbt under åren i både storlek och variation samt har beskrivits som en affärsmässig megatrend som ombildar både marknader och organisationer. Anledningen till denna tillväxt av etiska värdepappersinvesteringar går att finna på båda sidorna av en värdepappersinvestering. På ena sidan finns lagstiftande imperativ och krav samt att kapitalförvaltare identifierar nya möjligheter på marknaden för att bredda sin investeringsbas. På den andra sidan har vi den privata investeraren som är mer personligt engagerad med personliga preferenser. I en beslutsprocess finns ofta valet mellan två alternativ. Detta beror på vilken inställning och riktning organisationen vill ta. Det kan också finnas en anledning där beslutet tas med hänsyn till media eller i marknadsföringssyfte. Med hjälp av problembakgrunden och problemdiskussionen har vi kommit fram till följande problemformulering:

    Vad finns det för likheter och olikheter bland de utvalda faktorerna hos kapitalförvaltarna?  Hur och varför påverkar de deras beslutsprocess?

    Syfte: Syftet med detta arbete är att med hjälp av en komparativ studie och bestämt utsatta faktorer analysera de möjliga skillnader som kan påverka en beslutsprocess under en värdepappersinvestering för en allmännyttig - eller privat kapitalförvaltare.

    Metod: Vi har arbetat utefter en kvalitativ strategi med en komparativ design. Vi valde att använda kvalitativ strategi eftersom det vi sökte inte är direkt mätbart och har inte kunnat appliceras för en kvantitativ strategi. Det har krävts en mer djupgående analys med hjälp av intervjuer och tidigare forskning som gjorts inom området.

    Slutsats: Vi har genom den komparativa analysen kunnat påvisa att vissa skillnader finns som påverkar SEB och KPA:s beslutsprocesser. Teorierna kring privat och allmännyttigt ägda bolag stämmer när det gäller vissa faktorer men inte på andra, t.ex. om att det finns ett större behov eller vilja till att offra mer för vinst i privat mot allmännyttigt. Däremot är KPA mer kundorienterat och har större vilja att lyssna på specifika kunder, gentemot SEB, vilket egentligen icke-bekräftar teorierna.

    Förslag till vidare forskning: Eftersom den här studien har kunnat ge belägg för vissa skillnader mellan allmännyttigt och privat bolag skulle vissa slutsatser kunna dras. Detta är något som skulle kunna utvärderas vidare i en större studie på fler bolag med liknande jämförelse. Med det skulle ett mer generellt konstaterande kunna göras.

  • 256.
    Benjaminsson, Sandra
    et al.
    University of Skövde, School of Technology and Society. Campus Varberg.
    Linderoth, Camilla
    University of Skövde, School of Technology and Society. Campus Varberg.
    Män och Köpbeteende: Exponering och utbud av herrkläder2013Independent thesis Basic level (university diploma), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The intention of this study is to investigate men's growing interest regarding shopping of clothes. In this study,it is reflected on the fact that there is a lack in valid range for men at discount stores.It was pointed out in the study that men found it difficult to find clothes without going up in price classes.The focus has been on whether there really is an increased interest from men regarding clothes and how stores respond to this. The theory we have used, have pointed out that this interest has increased and that the gender roles of men and women who have always been so obvious, is not as strong today. It also points out that retailers need to understand thei rcustomers and the fact that men and women are very different in their ways and values.We have used a qualitative and quantitative survey in the form ofa questionnaire for men aged 15 -35 as well as interviews with various stores.The essay has led us into a potential audience that stores in several cases have failed to reach at some degree.Through this we have gained more knowledge about why the selection to men is not so great and that men generally lack garments in low prices.The results we have arrived at are a confirmation o fwhat we already speculated in, that many of the respondents felt that there exist a lack of clothing in the low class of acceptable quality and design.

  • 257.
    Berg, Kenneth Arcade
    University of Skövde, School of Humanities and Informatics.
    Inger iterativ arbetsstruktur fler fördelar än nackdelar inom level design till Unreal Tournament 3?: Reflektioner kring arbetsprocessen bakom "DM-Theatre"2008Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesis
    Abstract [sv]

    Rapporten är en reflekterande text som behandlar arbetsprocessen och omkringliggande mål för ett examensarbete inom medier som bedrivits mot Högskolan Skövde. Syftet med examensarbetet har varit att analysera huruvida en iterativ arbetsform inger fler fördelar än nackdelar vid level design till Unreal Tournament 3. Rapporten tar i diskussionsform upp delar ur hela produktionen för att redovisa utmaningar, framsteg och lösningar författaren bemött. En inblick ges för hur en iterativ level design-produktion kan utföras och för- respektive nackdelar gällande olika delar av denna specifika process. Slutsatsen som dras hävdar att det för med sig många fördelar att lägga upp arbetet iterativt. Detta diskuteras med vissa restriktioner då inget annat jämförbart arbete med annan arbetsprocess bedrivits av författaren som denne kan jämföra med.

  • 258.
    Berg, Lars-Erik
    University of Skövde, School of Technology and Society.
    Aspects of Identification in Computer Gaming2008In: Human IT, ISSN 1402-1501, E-ISSN 1402-151X, Vol. 9, no 3, p. 37-61Article in journal (Other academic)
    Abstract [en]

    This article relates computer gaming to the social psychology of identity, focusing the notion that identity construction has a reflected character not only in virtual reality but also in real life. This gives a tight correspondence between the two, although the screen construction of identity goes on in greater independence of real other persons. Gaming has the trait that it contracts several events at one point in space and time. This provides for two extremes of identification: functional and existential identification, which are tightly coupled in gaming, but also for the element of meaning creation in gaming, where the step from concrete action to mental act is short, as well as for the processes of anticipatory identification that are found in it. This gives a high emotional intensity to it. The analysis is based on a theoretical sketch of stages in the act, building on the work of G. H. Mead.

  • 259.
    Berg, Lars-Erik
    University of Skövde, School of Technology and Society.
    Att inte spänna kärran framför hästen - precisering av Meads "rollövertagande"2010In: Sociologisk forskning, ISSN 0038-0342, Vol. 47, no 2, p. 5-23Article in journal (Refereed)
    Abstract [en]

    Not to put the cart before the horse; clarification of Mead's"role taking"

    George Herbert Mead's "role taking" is subject to many interpretations. Some dominant definitions restrict role taking to reflective people trying to understand each other and taking on each others' roles. Other definitions restrict role taking to the stage of a developed language. Against these two types of definitions I assert that Meads concept is explanatory, not merely descriptive, functionally as well as existentially. It has a value also on elementary levels of human development, where man is socially similar to other primates. Swedish sociologists have contributed fruitfully to straighten the debate. My intention is to clarify it further, and to explicate my own interpretation. Basic role taking is a non-reflective activity going on in any place where living entities influence each other with gestures in similar ways. In human beings it gives rise to conscious discursive reflectivity, and it coincides phylogenetically and ontogenetically with development of language, rather than being created by it. Role taking emanates from breaking automatic responsivity. It introduces distance and reflectivity and results in conscious social behavior, rather than being produced by such. In this way, role taking is a major step in the development of intelligence on earth.

  • 260.
    Berg, Lars-Erik
    University of Skövde, School of Technology and Society.
    Identitetskonstruktion bland datorspelare: Vardagsidentitet och skärmidentitet2006In: Tvärsnitt, ISSN 0348-7997, no 3, p. 32-35Article in journal (Other academic)
  • 261.
    Berg, Lars-Erik
    University of Skövde, School of Technology and Society.
    Johan Asplund2013In: Relationell socialpsykologi: klassiska och samtida teorier / [ed] Henrik Stenberg & Bo Isenberg, Stockholm: Liber, 2013, 1, p. 217-244Chapter in book (Other academic)
  • 262.
    Berg, Lars-Erik
    University of Skövde, School of Technology and Society.
    Jonas Stier (2012) (Van)modernitet och modernitet. Lund: Studentlitteratur.2012In: Sociologisk forskning, ISSN 0038-0342, Vol. 49, no 4, p. 354-356Article, book review (Other academic)
  • 263.
    Berg, Lars-Erik
    University of Skövde, School of Technology and Society.
    Leken som meningsskapare2009In: Välbefinnande i arbetslivet: socialpsykologiska perspektiv / [ed] Kazemi, Ali, Lund: Studentlitteratur, 2009, 1, p. 157-193Chapter in book (Other academic)
  • 264.
    Berg, Lars-Erik
    University of Skövde, School of Technology and Society.
    Lekens kontrapunktstämmor: mening och lust, likhet och variation2009In: Leka för att lära: Utveckling, kognition och kultur / [ed] Mikael Jensen, Åsa Harvard, Lund: Studentlitteratur, 2009, 1, p. 55-74Chapter in book (Other academic)
  • 265.
    Berg, Lars-Erik
    University of Skövde, School of Technology and Society.
    “Lunch dance” as interactive medium: studying effects of spontaneous social/emotional interaction during working day2012Conference paper (Refereed)
  • 266.
    Berg, Lars-Erik
    University of Skövde, School of Health and Education. University of Skövde, Health and Education.
    Neurovetenskaplig psykiatri2018In: Psykoterapi, ISSN 2001-5836, no 2, p. 47-49Article, book review (Other academic)
  • 267.
    Berg, Lars-Erik
    University of Skövde, School of Health and Education.
    Personlighetens socialitet: En berättelse om Jaget, Duet och Miget2015 (ed. 1)Book (Other academic)
  • 268.
    Berg, Lars-Erik
    University of Skövde, School of Technology and Society.
    Photones of the human psyche: the fiction of personal identity2012Conference paper (Refereed)
  • 269.
    Berg, Lars-Erik
    University of Skövde, School of Health and Education. University of Skövde, Health and Education.
    Photons of the human mind: the fiction of personal identity2015In: True lies worldwide: fictionality in global contexts, Walter de Gruyter, 2015, p. 95-108Chapter in book (Other academic)
  • 270.
    Berg, Lars-Erik
    University of Skövde, School of Health and Education. University of Skövde, Health and Education.
    Socialisationsteorins neurologiska återkomst2017In: Modern Psykologi, ISSN 2000-4087Article in journal (Other (popular science, discussion, etc.))
    Abstract [sv]

    Dagens hjärnforskning har öppnat dörren på vid gavel för att kunna intensivstudera hur miljön påverkar och bygger om hjärnan.

    Socialpsykologen Lars-Erik Berg vill damma av socialisationsbegreppet.

  • 271.
    Berg, Lars-Erik
    University of Skövde, School of Health and Education. University of Skövde, Health and Education.
    Socialitetens psykologi: språket som människans livsform2018 (ed. 1)Book (Other academic)
  • 272.
    Berg, Lars-Erik
    University of Skövde, School of Health and Education.
    The social responsiveness of lunch beat2015In: Contributions from European Symbolic Interactionists: Conflict and Cooperation / [ed] Thaddeus Müller, Emerald Group Publishing Limited, 2015, p. 137-157Chapter in book (Other academic)
  • 273.
    Berg, Lars-Erik
    University of Skövde, School of Technology and Society.
    Ängen vid stranden2012In: Pedagogiska Magasinet, ISSN 1401-3320, no 1, p. 52-57Article in journal (Other (popular science, discussion, etc.))
    Abstract [sv]

    om leken i det potentiella området hos Winnicot

  • 274.
    Berg Marklund, Björn
    University of Skövde, School of Humanities and Informatics. University of Skövde, The Informatics Research Centre.
    Game Development, Education & Incubation: A brief overview of Scandinavian game development, markets, education, and support structures2012Report (Other (popular science, discussion, etc.))
    Abstract [en]

    This brief inventory and analysis of the state of Swedish, Danish and Norwegian game development aim to highlight past and current trends within the regions’ industries and supporting structures. In a short period of time, the situation for game developers has been severely altered as a result of the closure of big players and the rapid evolution of the marketplace. The industry in each country has been able to adapt to these changes well, and we’ve seen a dramatic industry expansion in the past couple of years as the main turbulence has subsided and new companies are given space and opportunity to establish themselves.

  • 275.
    Berg Marklund, Björn
    University of Skövde, The Informatics Research Centre. University of Skövde, School of Humanities and Informatics.
    Games in Formal Educational Settings: Obstacles for the development and use of learning games2013Licentiate thesis, monograph (Other academic)
    Abstract [en]

    From the perspective of educators, games are viewed as a medium in which the younger generation both thrive and excel. Students navigate game environments with ease and regularly solve problems, engage in advanced collaborative efforts, and communicate complex concepts and strategies to one another during their private gaming sessions at home. Games invite the player to form an understanding of intricate systems and mechanics based on participation and experimentation rather than mere observation, and on these merits games are often prophesized as a medium that will significantly change the face of education as we know it. However, while teacher interest in using games is increasing, wide-spread and successful examples of games being implemented in formal educational contexts (e.g. schools and university courses) remain rare.

    This thesis aims to examine why this is the case and identifies some of the more prevalent obstacles educators and developers both face when embarking on learning game projects as users and creators. In order to examine the situation from both of these perspectives, the research takes a mixed-method approach that entails extensive literature studies coupled with several studies with both educators and developers. Interviews were conducted in order to investigate attitudes and experiences, and more direct researcher participation and case studies were used to examine the processes of implementing and developing learning games as they were carried out. The studied cases and literature have revealed obstacles that indicate that “traditional” entertainment game development is incommensurable with learning game development, and that the use of games in formal educational settings introduces heavy demands on the recipient organization’s infrastructure, culture, and working processes.

    The conclusion of this research is that learning games embody a unique mixture of utility and game experience, and the formal context which they are to be used in significantly influence the process of developing and using them. Learning games can’t be understood if they’re solely seen as a teaching utility or solely as a game experience and to make them viable both educators and developers need to change their internal processes, their own perceptions of games and teaching, as well as the way they collaborate and communicate with each other. There are also several obstacles that are outside individual institutions and developers’ control, for example the practicalities of the economic constraints that both developers and educators work under that put the sustainability of pursuing learning games for formal education as a business into question. However, the continuous incremental improvements on the infrastructure of educational institutions (e.g. availability of technology and teachers’ familiarity with technology) can likely alleviate many of the obstacles currently inhibiting the impact learning games can potentially have in formal education.

  • 276.
    Berg Marklund, Björn
    University of Skövde, School of Informatics. University of Skövde, The Informatics Research Centre.
    Novices Vs. Experts: Game-Based Learning and the Heterogeneous Classroom Audience2015In: Proceedings of the 9th European Conference on Games Based Learning: Nord-Trondelag University College Steinkjer Norway / [ed] Robin Munkvold and Line Kolås, Reading, UK: Academic Conferences and Publishing International Limited , 2015, p. 664-671Conference paper (Refereed)
    Abstract [en]

    This paper examines how the heterogeneity of K-12 students, as game audiences, affect the way games can beused as educational tools in formal education. When discussing the application of games in educational contexts, the realitiesof the formal educational environment are seldom brought to the fore. There has been a lot of discourse and studiessurrounding the theoretical viability of games as engaging educational tools and their properties as learning environments,but the practicalities of inserting games into classroom environments are comparatively rarely the subject of game-basedlearning research. This paper presents two five month long studies using participatory observation that details the processof putting a commercial of-the-shelf game to use in two different types of formal educational K-12 environments: a computerlab and a classroom. More specifically, this paper focuses on examining how students receive and work with a well-knowncommercial off-the-shelf game when it is introduced as a tool in their ordinary curriculum work. The study revealed severalchallenges that put many of the axiomatic assumptions practitioners and scholars frequently make regarding games’ virtuesas educational tools into question. The challenges relate to students’ perceptions of games and gaming, variations instudents’ efficacy while playing, and of exclusionary behaviour during collaborations. Commercial of-the-shelf games, whilethey might be more equipped than educational titles when it comes to living up to player expectations as far as productionvalues are concerned, can instil a certain set of faulty expectations of how the game will actually be used. If the used gameis widely recognisable by the classroom audience, the important distinction between gameplay intended for active directedlearning rather than unguided leisure activity can be difficult to establish, which can make it difficult for teachers to keepstudents in a reflexive and analytic mode of play. The classroom as a game audience also puts the educator in a tricky positiondue to the wide variation of preferences and gaming literacy among students, and creating engaging play-sessions that areinclusive to everyone in classroom environments can be an immense undertaking for teachers. While the study revealsseveral issues produced by the tension between games and the heterogeneous nature of the classroom as an audience, italso highlights the importance of managing students’ expectations, framing the play activity correctly, and fosteringcollaborative work where subject matter knowledge and gaming literacy are intertwined.

  • 277.
    Berg Marklund, Björn
    University of Skövde, The Informatics Research Centre. University of Skövde, School of Informatics.
    Swedish Game Education: 2001-2016: An overview of the past and present of Swedish, academic, game-related educations2016Report (Other (popular science, discussion, etc.))
    Abstract [en]

    This report is written as a part of the EU Interreg Öresund-Kattegat-Skagerrak funded project GameHub Scandinavia. The aim of the project is to provide resources and services to developers, educators, researchers, and supporting actors that are involved in the Scandinavian game industry. The report is intended to be a continuation of a series of reports written at the University of Skövde regarding the state of Swedish game educations. The inaugural report, Spelutbildarindex 2011, provided the first inventory of Swedish game educations on the tertiary level, and intended to discuss their rapid rate of expansion and the ways in which universities and vocational schools accommodated for changing demands in the industry. A second report, Game Development, Education & Incubation, delved deeper into incubation and industry, and provided a larger, but rather brief, overview of game educations in Denmark and Norway as a supplement to the Swedish statistics.

    This report will essentially describe Swedish game education as a tale of two different eras; the pre-2013 proliferation era, and the post-2013 plateau era. Previously produced reports on the topics were written during a period where game educations were rapidly proliferating, and when the games industry was in a more volatile state than it is currently. The state of both academia and industry differs immensely between this millennium’s two inaugural decades. Throughout the ‘00s, game educations grew at a rate that seemed to favour accommodation for student interests rather than processes of quality assurance, deliberation, and programme improvement. In the ‘10s, the amount of programmes have stopped increasing, and most of the statistics regarding student numbers have plateaued, and are in some cases even decreasing.

  • 278.
    Berg Marklund, Björn
    et al.
    University of Skövde, The Informatics Research Centre. University of Skövde, School of Informatics.
    Alklind Taylor, Anna-Sofia
    University of Skövde, The Informatics Research Centre. University of Skövde, School of Informatics.
    Educational Games in Practice: The Challenges Involved in Conducting a Game-Based Curriculum2016In: Electronic Journal of e-Learning, ISSN 1479-4403, E-ISSN 1479-4403, Vol. 14, no 2, p. 122-135Article in journal (Refereed)
    Abstract [en]

    The task of integrating games into an educational setting is a demanding one, and integrating games as a harmonious part of a bigger ecosystem of learning requires teachers to orchestrate a myriad of complex organizational resources. Historically, research on digital game‑based learning has focused heavily on the coupling between game designs, previously established learning principles, student engagement, and learning outcomes much to the expense of understanding how games function in their int ended educational contexts and how they impact the working processes of teachers. Given the significant investments of time and resources teachers need to make in order to conduct game‑based learning activities, the foci of past research is problematic as it obfuscates some of the pressing realities that highly affect games viability as tools for teaching and learning. This paper aims to highlight the demands that the implementation and use of an educational game in formal educational settings puts on te achers working processes and skillsets. The paper is based on two case studies in which a researcher collaborated with K‑12 teachers to use MinecraftEdu (TeacherGaming LLC, 2012) as a classroom activity over a five‑month long period. By documenting bot h the working processes involved in implementing the game into the classroom environment, as well as the execution of the actual game‑based classroom activities, the studies identified a wide variety roles that a teacher needs to take on if they are to ma ke games a central part of a school curriculum. Ultimately, the paper highlights the importance of understanding the constraints under which teachers work, and argues that a better understanding of the contexts in which games are to be used, and the roles teachers play during game‑based learning scenarios, is a necessary foundation for improving games viability as educational tools. 

  • 279.
    Berg Marklund, Björn
    et al.
    University of Skövde, School of Informatics. University of Skövde, The Informatics Research Centre.
    Alklind Taylor, Anna-Sofia
    University of Skövde, School of Informatics. University of Skövde, The Informatics Research Centre.
    Teachers’ Many Roles in Game-Based Learning Projects2015In: Proceedings of the 9th European Conference on Games Based Learning / [ed] Robin Munkvold and Line Kolås, Reading, UK: Academic Conferences and Publishing International Limited , 2015, p. 359-367Conference paper (Refereed)
    Abstract [en]

    This paper examines what roles teachers need to take on when attempting to integrate and use computer games in their educational environments. The task of integrating games into an educational setting is a demanding one, and integrating games as a harmonious part of a bigger ecosystem of learning requires teachers to orchestrate a myriad of complex organizational resources. Historically, the field of digital game-based learning research has had a tendency to focus heavily on the coupling between game designs, previously established learning principles, student engagement, and learning outcomes much to the expense of understanding how games impact the working processes of teachers. Given the significant investments of time and resources teachers need to make in order to conduct game-based learning activities, this research gap is problematic. Teachers needs to have a certain amount of gaming literacy in order to actively supervise, support, and guide their students before, during, and after the play sessions. The teacher also needs to be proficient in setting up play sessions in a limited amount of preparation time and tackle eventual technical difficulties. Beyond these demands, teachers also need to serve as a conduit between the learning context and the play context, and need to know how to continuously contextualize game activities and the content that students experience in the subject matter being taught.

    This paper describes the outcomes of two five month long studies where Swedish K-12 teachers were introduced to using MinecraftEdu as a classroom activity. The study identifies the different roles that a teacher takes on throughout game-based learning processes, such as technical administrator, game administrator, game tutor, subject matter expert, lecturer, debriefer, and classroom supervisor. Ultimately, the paper highlights the importance of understanding the constraints under which teachers work, and argues that a better understanding of the contexts in which games are to be used, and the roles teachers play during game-based learning scenarios, is a necessary foundation for improving games’ viability as educational tools.

  • 280.
    Berg, Sofia
    et al.
    University of Skövde, School of Technology and Society.
    Granath, Frida
    University of Skövde, School of Technology and Society.
    Härnqvist, Christine
    University of Skövde, School of Technology and Society.
    Att vara ung och utan arbete: Arbetslösa unga vuxnas subjektiva upplevelser2009Independent thesis Basic level (degree of Bachelor), 15 credits / 22,5 HE creditsStudent thesis
    Abstract [sv]

    Syftet med denna studie var att beskriva och ge djupare förståelse för hur unga vuxna arbetslösa i Västra Götalands län upplever sitt identitetsskapande och sin levnadssituation. I denna studie utfördes tio kvalitativa semistrukturerade intervjuer med respondenter i åldrarna 18-29 år. Då vi anser att identiteten är social valde vi i vår studie att utgå från Symbolisk interaktionism, med underliggande teorier som definitionen av situationen (Charon, 2004; Svensson, 1992), den generaliserade andre (Mead, 1976), spegeljaget (Mortensen, 2003) och stämplingsteorin (Goffman, 1972; Becker, 1963). Att vara arbetslös påverkar många olika delar av livet och är av allra högsta grad avgörande för hur individen upplever sin levnadssituation och sitt identitetsskapande. Det som framkommit pekar främst på vikten av de sociala interaktionerna gällande arbetslöshet samt dess betydelse för individen. Slutsatsen är att vi inte kan förstå en individs upplevelser av sin levnadssituation och identitetsskapande utan att se till helheten. Vi har funnit att upplevelsen av sig själv och identitetsskapandet har förändrats i en situation av arbetslöshet.

  • 281.
    Bergdahl, Philip
    et al.
    University of Skövde, School of Business.
    Bodell, William
    University of Skövde, School of Business.
    Behålla personal genom utveckling2017Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    BackgroundIn the last couple of years there has been an ongoing change in the Swedish labor marketwhere the view and the occurrence of long term employment is not as common as it oncewas. The most common way of career development is through change of employer. The costof employee turnover can be avoided or reduced by keeping current employees and anindividually shaped development for the employee may result in the employee staying loyalto the company.

    PurposeThe purpose of this study is to investigate how attractive employers, based on Randstad andUniversum, within a knowledge based environment in the area of Gothenburg providescompetence development, professional development and career opportunities in order toretain their employees.

    Method The study applies a qualitative research approach since the purpose of the study is to gain understanding in how companies provide development and not to compare different companies’ results to one another. The study is based on six semi-structured interviews held at each of the six companies. The selection of companies is based on the lists “Randstad Award 2016” and “Sveriges bästa arbetsgivare 2016” by Universum which are summaries of Sweden’s most attractive employers of the year 2016.

    Conclusion The study shows that all of the companies have an individually shaped development plan for the employee. This is managed through adjustment of duties, competence development through courses, seminars and workshops which are based on internal knowledge within the company. Last but not least development is supplied through the use of mentoring and networking, both internal and external.

  • 282.
    Bergenholtz, Sanna
    et al.
    University of Skövde, School of Humanities and Informatics.
    Wall, Fanny
    University of Skövde, School of Humanities and Informatics.
    Utomhuspedagogikens påverkan på barn med koncentrationssvårigheter: En intervjustudie ur förskollärarperspektiv2009Independent thesis Advanced level (professional degree), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Children with concentration difficulties are to a great extent a problem in schools and therefore it becomes interesting to see how possibilities around these children can appear in pre-school. From a pre-school teacher’s perspective, the study aims to provide a deeper understanding of how outdoor education can influence children with concentration difficulties. The method of the study is a qualitative research run-up with interviews that intends to describe pre-school teachers’ views. What we applied for requires experience-based answers, and therefore, pre-school teachers with at least a couple of years experience of daily pre-school activity were selected. The result shows, among other things, how outdoor education is an important part of daily activities. Specific for children with concentration difficulties, outdoor education gives increased  possibilities for movement, fresh air and recovery. The concept of concentration difficulties is not used in pre-school in order to describe these children. In connection with outdoor education there should be rich variations of outdoor environment. In conclusion reflected outdoor environment that provides both free play and planned activities gives children with concentration difficulties possibilities to increase their power of concentration.

  • 283.
    Berger, Jesper B.
    et al.
    University of Siegen, Siegen, Germany.
    Rose, Jeremy
    University of Skövde, School of Informatics. University of Skövde, The Informatics Research Centre. Aalborg University, Aalborg, Denmark / Judge Business School, University of Cambridge, Cambridge, UK.
    Nine Challenges for e-Government Action Researchers2015In: International Journal of Electronic Government Research, ISSN 1548-3886, E-ISSN 1548-3894, Vol. 11, no 3, p. 57-75Article in journal (Refereed)
    Abstract [en]

    Action research is widespread in many of the background disciplines that underpin the e-Government field andis beginning to take root as a legitimate e-Government research method. Canonical Action Research (CAR)is the most widely used form of action research; however it relies on premises that can be problematic in thee-Government context. This article details some of those underlying assumptions, and shows the difficulties that result when applied to a relatively typical e-Government case study: the implementation of an advanced email system in Danish public administration. The empirical experience calls many of the standard premises into question, and these are categorised. The authors summarize the resulting experience as nine challenges for action researchers working in the e-Government field, and investigate some possible responses.

  • 284.
    Bergfeldt, Ellinor
    University of Skövde, School of Informatics. ellinor.bergfeldt@gmail.com.
    Bikinirustning för män?: En studie av normöverskridande klädsel för manliga och kvinnliga spelkaraktärer2018Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesis
    Abstract [sv]

    Detta arbete fokuserar på de normer som förekommer gällande mäns och kvinnors klädsel i spel. Hur upplevs normöverskridande klädsel, och hur styr normer upplevelsen av klädseln baserad på karaktärens könstillhörighet? Resultaten av undersökningen visade att könsöverskridande klädsel upplevdes olika beroende på om den bars av en manlig eller kvinnlig karaktär. När den kvinnliga karaktären bar könsöverskridande klädsel identifierade de allra flesta att den var just könsöverskridande. Trots detta var det ingen som upplevde att klädslarna inte passade på kvinnan. När det däremot gällde de könsöverskridande klädslarna för den manliga karaktären var det få som ansåg att klädseln passade på mannen, den kunde även ses som humoristisk.

  • 285.
    Berggren, Christoffer
    et al.
    University of Skövde, School of Technology and Society.
    Larsson, Staffan
    University of Skövde, School of Technology and Society.
    Kan man skapa en världsportfölj baserad på inhemska aktier2007Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [sv]

    Vi har undersökt hur globaliseringen påverkar aktiemarknaden. Ett sätt att ta reda globaliseringens effekter kan vara att jämföra avkastning och risk för olika marknader. För att kunna göra en jämförelse har vi skapat aktieportföljer baserade på olika marknader och jämfört dessa med ett index som motsvarar världen.

    Genom några enkla urvalskriterier har vi skapat fyra portföljer med börsnoterade aktier från Norden, Europa, Japan och USA.

    Portföljerna har vi jämfört med ett världsindex för att se vilka samband som finns och hur de utvecklar sig över tiden. Sambanden vi fann var att korrelationen mellan några av portföljerna och världsindexet är relativt starka samt ökar med tiden. Att korrelationen ökar kan tyda på att företagen blir mer internationellt verksamma med tiden. Det verkar som ländernas ekonomier knyts samman och att deras konjunkturer blir mer och mer lika.

    Ur ett nordiskt perspektiv kan en investerare få en bra riskspridning internationellt genom att bara vända sig mot den nordiska marknaden. De företag som vi har använt i den nordiska portföljen är multinationella storföretag som har verksamhet i flera länder utanför Norden. Investerare i Europa och USA får också bra riskspridning internationellt, och även här ökar sambandet med tiden.

    Av de undersökta marknaderna är Japan den enda marknaden som avviker. I ett japanskt perspektiv har det varit fördelaktigt att investera internationellt under den undersökta perioden.

  • 286.
    Berggren, Hanna
    et al.
    University of Skövde, School of Business.
    Eskilsson, Emeli
    University of Skövde, School of Business.
    Anställdas upplevelser av psykosocial arbetsmiljö med inriktning stress: En undersökning av undersköterskor inom sektor vård och omsorg i en mellanstor kommun i Västra Götaland2017Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The background to this study is the increasing sick leave in Sweden due to mental illness. The problem derives from issues related to work environment and the fact that work-related stress causes more than 50 per cent of all sick leave in the European Union. Stress is not only an individual health problem but also an economic burden to society. Increased workload and stress haves been observed to be main reasons behind sick leave in the health- and social sector.

    This study examines nurses’ experiences in old age care. The focus is on demand, control and support in relation to psychosocial work environment and stress. The analysis draws on the model made by Karasek and Theorell (1990). The examination was performed on a municipality in Västra Götaland. A quantitative method based on questionnaires has been used to collect data.

    The empirical result shows that nurses experience high demands, low control and high social support. The nurses experience high strain which is mentally exhausting for the individual who cannot encounter the high demands because of the low acting space.

    The finding of high social support however separates from several previous studies and has led to the conclusion that social support cannot be analyzed detached from the other factors if the aim is to understand the full context of a work situation. Previous research has proved that social support works as an insurance against work-related stress; this study presents that work-related stress can arise regardless of nurses’ experience of high social support. Therefore the study demonstrates that a combination of demand, control and support is essential to the understanding of an organization’s psychosocial work environment.

  • 287.
    Berggren, Josefin
    et al.
    University of Skövde, School of Technology and Society.
    Fröberg, Malin
    University of Skövde, School of Technology and Society.
    Butiksatmosfären och kundens uppfattning2008Independent thesis Basic level (university diploma), 10 credits / 15 HE creditsStudent thesis
    Abstract [sv]

    Konkurrensen om kunderna blir allt hårdare och numera konsumerar vi inte bara det som är nödvändigt utan även ur ett nöjesperspektiv, shopping har blivit en fritidsysselsättning och ett sätt att umgås för många. När det gäller nöjesshopping så blir själva upplevelsen och intrycken i butiken en avgörande faktor för om kunden väljer att handla i butiken, butikskommunikationen är där med ett viktigt konkurrensmedel vid kampen om kunderna.

    Uppsatsens undersökning grundar sig på att vi har besökt fyra stycken butiker som ingår i en specifik franchisekedja inom heminredningsbranschen. Vi ville med detta granska hur kedjan jobbar med att ge samma intryck till kunderna oavsett läge och placering samt hur kunderna uppfattar butiksatmosfären och därifrån komma fram till vad som kan förbättras. Vi intervjuade ett antal besökande kunder från vardera butik för att få fram hur de uppfattade butiksmiljön. Vi har även intervjuat butikernas respektive butikschefer samt kedjans butikskommunikations ansvarige, detta för att få fram hur de tänker och arbetar kring ämnet butikskommunikation.

    Vår uppsats bygger både på kvalitativ samt kvantitativ undersökningsmetod, detta anser vi har varit en fördel eftersom detta säkrade upp att vi fick med alla delar. De centrala slutsatser vi har dragit efter vår undersökning är att alla delar i butikens atmosfär är viktiga element att arbeta med. Kunderna påverkas av de intryck den får i butiken och svarar upp emot dem på ett eller annat sätt. Som butik är det viktigt att man förstår vilken betydelse dessa delar har. Vi kunde av vår undersökning se att de butikerna som upplevdes som störst var de som fick bäst genomsnittsvärden på många frågor som vi ställde till kunderna. De största skillnaderna kunde vi se när det gällde hur bekväma kunderna kände sig i butikerna samt hur inspirerande de ansåg att butikerna var. Av detta kunde vi dra slutsatserna att de butiker som hade störst butiksyta också hade mer rum att arbeta med utställningsmiljöer, specialexponeringar och andra inspirerande åtgärder som hjälper till att skapa den ultimata butiksatmosfären. De butikerna som kunderna upplevde som varmast och mest välkomnande var de butikerna som hade centrumläge med gamla gedigna butikslokaler. Något som stämmer väl in på det koncept som kedjan vill sända ut till kunden.

  • 288.
    Berggren, Karin
    University of Skövde, School of Humanities and Informatics.
    IT i skolan - på vilket sätt och varför i matematik och NO-ämnen: - Några lärares reflektioner -2009Independent thesis Advanced level (professional degree), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The purpose of this study was to investigate how some teachers in Mathematics and Science subjects use IT in their lessons for grades 7-9, their motives for using IT as a teaching tool, and if there was anything that they feel restricted or otherwise affected their use of IT.

    Interviews were conducted with four teachers from two different schools. How often the teachers used IT in their teaching varied depending on the subject. IT was most commonly used in the science subjects to introduce a new area of study, searching for information on the Internet, to illustrate something with the help of a film or filming their own sequence of events. The IT-information was also discussed and examined with the pupils, and a memorandum of the lesson could also be created. The reasons the teachers' used IT was to facilitate the pupils' learning as a way to diversify their teaching methods, to aid pupils with reading difficulties and to save the notes from the lesson for later use. Other reasons were to provide information through their homepage, to show other possibilities and pedagogical ways of using a computer and to teach the pupils to become critical of Internet sources. The greatest influences on the teachers' use of IT were, according to them, how much time they had and whether the IT equipment was in working order. The teachers also indicated that their own ability in IT, and how intrigued the students became in IT, played a role.

  • 289.
    Berggren, Peter
    et al.
    Linköping University.
    van Laere, Joeri
    University of Skövde, School of Informatics. University of Skövde, The Informatics Research Centre.
    Johansson, Björn J. E.
    Linköping University.
    Using a mixed-methods assessment approach in a gaming-simulation environment to increase resilience2018In: Proceedings of the 36th European Conference on Cognitive Ergonomics (ECCE 2018), ACM Digital Library, 2018, p. 1-4, article id 20Conference paper (Refereed)
    Abstract [en]

    Critical infrastructures for fuel, food, transport and the payment system become inceasingly entangled. Disruptions in the payment system can quickly lead to cascading effects and even the responses of actors in the various sectors are interrelated, which can cause escalation if the collaborative responses are not well-aligned. Our contribution to the track of Human Factors and simulation discusses how gaming-simulation can be used as a training environment where groups of practitioners can learn to develop in-depth understanding of system behaviour (i.e. cascading effects of disruptions) and learn how to develop collaborative resilience across many different critical infrastructures. More specifically, our paper focuses on the development and application of a mixed-methods assessment approach in the simulation-game. The assessment method captures qualitative as well as quantitative aspects of resilience and team-work. It can be used to assess the value of our simulation-game and to increase insight in what collective resilience actually implies.

  • 290.
    Berggren Quintana, Clara
    et al.
    University of Skövde, School of Business.
    Consoli, Isabella
    University of Skövde, School of Business.
    Ledarskapets betydelse för medarbetarnas sjukfrånvaro: En komparativ fallstudie2017Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Background: Sickness absence have long been a central and political societal problem in Sweden. One factor that has caused employee’s ill health is job strain and psychic stress which may be influenced by leadership. There are different leadership styles that managers can apply which have different effects on employee health. These are transformative and transactional leadership styles as well as democratic or relationship-oriented leadership styles and authoritarian or task-oriented leadership styles. Advantageously for employee health is leaders who apply Kaizen as a working method. Kaizen can be described as continuous improvements. Thus, leadership is significant for employees' psychosocial health in the workplace.

    Purpose: The purpose of this study is to describe and analyze the difference between managers' leadership in departments with high and low sick leave. To answer the purpose, the study is based on theories of leadership styles and the Kaizen method.

    Method: To answer the purpose of this study, both managers and employees have given their perspective to the problem. They have participated in the survey through a qualitative and quantitative study with an iterative interaction between deductive and inductive approach. The study has been carried out using a comparative method by studying two comparable departments with reported high or low sickness absence.  

    Conclusion: The result of this study is that the leadership differs according to the leadership styles applied and to what extent managers work according to Kaizen. Managers with different leadership also have employees with different sickness absence. Thus, manager’s leadership can be important for employees' sickness absence.

  • 291.
    Berg, Lars-Erik
    University of Skövde, School of Health and Education. University of Skövde, Health and Education.
    Minnesord: Vad vi bör minnas och förvalta efter Johan Asplund2018In: Sociologisk forskning, ISSN 0038-0342, Vol. 55, no 4, p. 509-511Article in journal (Other academic)
  • 292.
    Berglund, Emmie
    et al.
    University of Skövde, School of Business.
    Bergquist, Linnéa
    University of Skövde, School of Business.
    ATT MOTIVERA GENERATION Y: En fallstudie baserad på hur chefer inom friskvårdsbranschen kan behålla sina unga medarbetare2018Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    A workplace that is not considered sufficiently motivating for an individual can lead to an employee voluntary choosing to leave a company, resulting in high unpredictable employee turnover costs and inconvenience for the operation. Therefore, Employee retention is considered to be of great importance. Motivation in work may also be associated with the experience of satisfaction that creates positive working attitudes, this term can be seen to be integrated with the work of retaining employees. However, in order to maintain motivation in work, it is important that managers understands how generation differences can affect the needs of individuals in the workplace. Because young employees, so-called generation Y, are individuals who are more likely to leave a company than previous generations this study has a specific focus on the healthcare industry, which has shown a high number of young employees. The aim of this study was to create an understanding of how managers can work to motivate their employees, belonging to generation Y, in order to keep them in a company within the healthcare industry.

    The study takes a starting point in the generation theory of Mannheim (1927) and motivational theories of Maslow (1943) and Vroom (1964), which have worked out as a scientific support in the search for the answer to the study’s problem formulation and questionnaire. In order to find the answer of the founded question a qualitative researching method has been used, with a complementary descriptive element in form of a ranking method. The collection of the empirical data was conducted using a case study against two different healthcare companies and a triangulation method. In total, 13 qualitative interviews were conducted with managers and employees, as well as a qualitative text analysis based on the case materials and policy documents, which together formed a triangulation method.

    The result of this study present a difference between what managers believe motivates generation Y and what they are actually motivated by in practice. The motivational factors that was shown distinctive and important for employees belonging to generation Y to stay within the healthcare industry were Personal development, Cohesion and community and Safe employment conditions. However, it should be noted that this result was a generalization of the collected empirical data and does not constitute a presentation of what these employees individually are motivated by. Therefore, it is also considered essential that managers are working to identify the individual’s need of motivation at the workplace.

  • 293.
    Berglund, Eric
    et al.
    University of Skövde, School of Business.
    Källström, Richard
    University of Skövde, School of Business.
    Hur rättfärdigar multinationella oljeföretag sin oljeutvinning?: En studie om multinationella oljeföretags hållbarhetsrapportering i Afrika2016Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The oil industry is one of the most controversial industries because it is destroying both immediate environments and large ecosystems. At the same time it is also one of the key industries for the world economy. The companies use sustainability reports to show stakeholders what they are doing to help the environment and society. The African continent is very rich in the natural resource of oil. Many of the oil-exporting countries have been affected by the “resource curse” which means that the countries have not managed to use this resource to develop communities and a better standard of living. For a long time multinational oil companies have made great gains in Africa. Companies must compensate the population for the extraction and the damage done to the environment and communities.

    The purpose of this paper is to see what differences and similarities there are in the multinational oil companies’ sustainability reporting in Africa. In order to answer this purpose, the following research questions were asked: what questions do multinational oil companies in Africa focus on? What differences can we identify? And what similarities can we identify?

    Using qualitative data analysis we have been able to answer the purpose. This approach has helped us to see what the multinational oil companies focus on in its sustainability reporting. This gives us an understanding of what is important for stakeholders on the continent. In the theoretical framework have theories about CSR been used. Stakeholder Theory has been lifted in to see the interaction between companies and their stakeholders. Legitimacy theory is used to show which indicators companies focus on to create legitimacy.

    In the empirical part the study's results are presented by using charts to make it easier to see the differences and similarities that exist among the nine companies that were included in the study. The results were then analysed in order to reach a conclusion. In our study, we concluded that the companies where much involved in local communities. Similarities were seen in investment in infrastructure and jobs to the local population is a high priority among African communities. Differences were seen mainly in the category of human rights, several companies chose not to inform about this. The indicator communication with indigenous people was rare, only 3 companies did this and it was with the Nigerian indigenous people.

  • 294.
    Berglund, Linda
    University of Skövde, School of Humanities and Informatics.
    KOGNITIVA ARBETSMILJÖPROBLEM OCH TEKNIKSTRESS I EN KOMPLEX VÅRDMILJÖ2012Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesis
    Abstract [sv]

    En god arbetsmiljö kan anses vara nyckeln till en välfungerande verksamhet. Arbetsmiljö som begrepp är dock oerhört komplext där många olika problemaspekter samverkar och påverkar arbetsplatsens miljö. Vissa arbetsmiljörelaterade problem kan härröras till egenskaper som inte tillåter individen att utnyttja sina kognitiva förmågor och benämns därmed som kognitiva arbetsmiljöproblem. Andra faktorer som tekniska arbetsverktyg som skall vara de anställda behjälpliga, kan i de fall de brister, också påverka och störa tankeprocesserna hos individen. Den här rapportens syfte är att utveckla en förståelse om hur komplexa arbetsmiljöer samt interaktion med teknik kan skapa en stress som i förlängningen kan leda till kognitiva arbetsmiljöproblem och teknikstress. En kvalitativ fallstudie utfördes för att få en holistisk överblick över arbetsflödet. Studien genomfördes på en avdelning på ett äldreboende med hjälp av datainsamlingsteknikerna observation och intervju. Resultatet tyder på att kognitiva arbetsmiljöproblem och teknikstress är nära sammanlänkande och förutom tidigare identifierade kognitiva arbetsmiljöproblem, framträdde även en ny dimension.

  • 295.
    Bergman, Anna
    et al.
    University of Skövde, School of Technology and Society.
    Hammar, Sara
    University of Skövde, School of Technology and Society.
    Tårpölar i ögonen: En socialpsykologisk studie om barn i årskurs fem och deras uppfattning om mobbning.2009Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesis
    Abstract [sv]

    Alla barn har en rättighet att känna sig trygga i skolan och inte bli utsatta för kränkande behandling eller mobbning. Mobbning är ett problem som måste uppmärksammas alltmer eftersom det inte alltid tas på allvar trots att varje skola har någon form av antimobbningsplan. Mobbning kan uttryckas i form av fysisk, psykosocial och verbal mobbning. Vårt syfte med undersökningen är att lyfta fram barns uppfattning om mobbning. Då lyder vår problemformulering som följer: Hur uppfattas mobbning av barn i årskurs fem på sex olika skolor? Vårt intresse ligger i att utföra vår undersökning i årskurs fem på sex olika skolor som aktivt arbetar med olika program mot mobbning. Undersökningen är inte avsedd som en jämförande studie. Vår metod är kvalitativ i form av en helt anonym enkätundersökning med öppna frågor då vi anser att ämnet är alltför känsligt för att använda vid intervjuer. Svaren vi får är inte ämnade att föra statistik utan syftet är att analysera och tolka barnens svar för att skapa en förståelse av deras uppfattning. Vi har valt att i analysen av enkätsvaren använda oss av symbolisk interaktionism, social identitetsteori, rollteori och aggression som gruppfenomen.

  • 296.
    Bergman, Catharina
    et al.
    University of Skövde, School of Humanities and Informatics.
    Eriksson, Lada
    University of Skövde, School of Humanities and Informatics.
    Synen på engelskundervisning i årskurs 9 hos en lärare och fem elever: Med fokus på val, användning och utvärdering av läromedel2010Independent thesis Advanced level (professional degree), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The teacher today is offered a great choice of teaching material that can contribute to variation in teaching. The choice of teaching material depends on various elements such as: student group, their performance, interest, motivation, time, and economic means of the school. Our study presents one teacher and her five students´ experiences of their English teaching and their view on teaching material. Qualitative research method based upon interviews with one teacher and her five students was used in the study. Our aim is to illustrate the five students´ and one teacher´s experience of the English teaching in the 9 and evaluation of teaching material.

    The result of the study shows that students strive for more spoken English during their lessons but it seems that teaching materials do not provide for it. In spite of that students have a positive attitude towards the teaching materials used for their English studies and they are aware of advantages with proficiency in this subject. The importance of the English language for global communication points out. The students emphasise the importance of IKT as a teaching material for their education but they argue that its use is limited. The teacher emphasizes the importance of various elements and their influence on choice, planning and structure of the English teaching. These elements are: students´ different needs, their ability to take responsibility, their maturity, economic means and time. Well structured way of English teaching is appreciated by both teacher and the students since it clarifies teaching in the whole class. Apart from that well-structured teaching based upon the textbook it simplifies for the teacher to follow the curriculum. Concerning students´ participation in choice, use and evaluation of the teaching materials the study shows that their participation was little. Students considered that the teacher with her qualifications and expertise is the one who should decide about teaching and that in school there is already a great deal of demand on them.

     

  • 297.
    Bergman, Sandra
    et al.
    University of Skövde, School of Humanities and Informatics.
    Collberg, Pia
    University of Skövde, School of Humanities and Informatics.
    Lärares val: En studie om undervisningsformer ur lärarperspektiv2010Independent thesis Advanced level (professional degree), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The background to this study is an interest for teacher’s thoughts about choices and teachingmethods and motives for these choices. A question is about the meaning of professional experience and the importance of choices in teachingmethods according to the teachers. The purpose of the study is thru a qualitative study examine teacher’s thoughts and statements about choices of teachingmethods to shed a light on different teachingmethods in early years in school. The teachingmethods that are highlighted are individual work, groupwork and wholeclassteaching. The method in this study is qualitative and based on interviews. The result that can be drawn of the study is that teachers mean that teachingmethods are chosen by ruling factors as studentgroups, contents in teaching and curriculum. A motive that emerged was that the teachers in the study meant that teachingmethods where structure and obvious frames in teaching where used. The conclusion is that teachers with long work experience matters for the choices of teaching methods. The teachers that have been working for a long time mean that they have more experience and more methods to choose from. A discussion about the effect of the increasing use of individualwork is that the school is fostering individualists that are going to a work in an environment where group and team work is prominent. The study establishes that the choice of teaching methods not always can be chosen by visions. The choice has a start from the composition of the group of students, size of the group and the content of teaching.

     

  • 298.
    Bergmark, Allis
    University of Skövde, School of Informatics.
    Kvinnliga spelare och deras uppfattning och val av kvinnliga karaktärer med bred representation: Kroppsform, ras (hudfärg) och ålder2018Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesis
    Abstract [sv]

    Denna undersökning har fokuserat på kvinnliga spelare och deras uppfattning och val av kvinnliga spelkaraktärer då representationen av kvinnliga karaktärer i spel är mindre varierad än den av manliga. Målet med undersökningen var att undersöka vilken av de fyra karaktärerna i undersökningen de valde baserat på utseende, och spelklass, samt ifall de kände sig representerade av någon av karaktärerna och hur de motiverade sina val. Detta för att undersöka vad av utseende och spelklass som väger tyngst hos kvinnliga spelare och, ifall utseende väger tyngre; vilka designval de anser mest viktiga hos karaktären. Resultaten av undersökningen tyder på att spelklass är viktigare vid val av karaktär men att det även finns en efterfrågan gällande en bredare representation av kvinnliga spelkaraktärer.

  • 299.
    Bergqvist, Johan
    et al.
    University of Skövde, School of Technology and Society.
    Falk, Marica
    University of Skövde, School of Technology and Society.
    Linder, Daniel
    University of Skövde, School of Technology and Society.
    Personalrekrytering: Rekryteringsprocessen inom detaljhandeln2007Independent thesis Basic level (university diploma), 10 credits / 15 HE creditsStudent thesis
    Abstract [sv]

    Problem: Det sägs att medarbetarna hör till företagets viktigaste tillgångar och i vår bakgrund kan man läs om problematiken kring att rekrytera nya medarbetare, detta ledde oss till vår problemformulering. Problemformulering: Hur fungerar rekryteringsprocessen inom detaljhandeln och vad tittar rekryterarna på, vid urval bland kandidater till en tjänst?

    Syfte: Syftet med denna rapport är att få en inblick i rekryteringsprocessen inom detaljhandeln för att vi som framtida butikschefer bör ha kunskapen kring detta ämne. Viss önskan finns också om att få kunskaper och information om rekryterarnas tankebanor i processen för vårt framtida sökande av arbete.

    Metod: Vår rapport undersöker hur rekryterare går till väga för att gallra bland kandidaterna till en aktuell tjänst inom detaljhandeln. För att genomföra undersökningen valde vi att göra fyra stycken halvöppna intervjuer i fyra olika detaljhandelskedjor. Vid genomförandet användes hjälpmaterial i form av inspelningsanordning samt gammal hederlig penna och papper.

    Slutsats: Svaren vi fick under våra intervjuer visade att rekryteringsprocessen i stort sett ser likadan ut i alla de företag som vi besökt. Det var bara detaljer i processen som skiljde sig mellan företagen. Det visade sig också att rekryteringsprocessen som helhet inte skiljer sig nämnvärt mellan teori och empiri. Våra huvudsakliga slutsatser är att rekryterarna tittar på CV, kandidatens arbetslivserfarenhet, utseende och familjesituation vid urval till en tjänst.

  • 300.
    Bergsten, Emelie
    University of Skövde, School of Humanities and Informatics.
    Föräldrainflytande i förskolan: Föräldrars uppfattningar om inflytande2013Independent thesis Advanced level (professional degree), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Summary: The overall aim of the study was to examine what it means for parents to formally have the right to influence in preschool. The study had three questions: What do parents want to have influence of in preschool? How much would the parents have the influence in preschool? and In what way would the parents have the influence in preschool?As a data collection method both a quantitative method and a qualitative method were used in the form of questionnaires and interviews. Questionnaires were sent to 126 parents of which 52 participated, nine interviews were conducted one of which was written implemented by email. The study is inspired by the phenomenographic research approach because I wanted to find out parents' attitudes of the influence as a phenomenon.The results showed that the parents’ knowledge of what parental influence in preschool means is inadequate. It also showed that the preschool teachers do not have sufficient knowledge about what parental influence formally means which makes it difficult to convey to the parents’ about their right to influence. The conclusion of the study is that parental influence is a collective work that should be implemented in interaction between parents, school teachers and school authorities.

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