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  • 1.
    Farhanieh, Iman
    Högskolan i Skövde, Institutionen för informationsteknologi.
    A STUDY IN COGNITIVE TRAINING AND RELAXATION FOR ELDERLY PEOPLE2014Independent thesis Advanced level (degree of Master (One Year)), 10 poäng / 15 hpOppgave
    Abstract [en]

    The goal of the project presented in this study is to provide a rehabilitation system which is game based in a home environment for elderly people in order to reduce the cognitive decline and halting the progression of memory deficit problems. Recently it has been discovered that cognitive training can initiate brain flexibility and strengthen the neuromodulatory system which controls learning. At the same time we need to consider that elderly people may become stressed while using any type of technology, let alone a video game. That said, another main goal of the project is to reduce the stress level of the player while interacting with the game. The results showed that the stress reducing features used in this study was mostly effective but one of the main problems was most of the participants not having much experience with using a computer which made them more stressed.

  • 2.
    Farhanieh, Iman
    Högskolan i Skövde, Institutionen för informationsteknologi.
    A Study in History Teaching Using Serious Games2016Independent thesis Advanced level (degree of Master (Two Years)), 20 poäng / 30 hpOppgave
    Abstract [en]

    The goal of this study is to observe if having more interactivity and media richness in teaching will lead to more meaningful learning and remembering information longer, compared to more traditional teaching such as books and slideshow presentations. It has been revealed that using multimedia tools such as video games, which use different cognitive load-reducing methods, can help the learner use less irrelevant cognitive process. This will lead to more cognitive load being assigned to more relevant materials. Two groups of participants were compared to each other, where one group was asked to play a video game containing historical information about the city of Skövde, while the second group was presented with a slideshow containing the historical information but only as simple text. The results from the experiment suggested that there is a significant difference between the two groups, meaning the participants who were asked to play the video game has less difficulty in recalling information after 7 days compared to the group who only read the slideshow presentation.

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