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  • 1.
    Berg Marklund, Björn
    et al.
    Högskolan i Skövde, Institutionen för informationsteknologi. Högskolan i Skövde, Forskningsmiljön Informationsteknologi.
    Goyal, Amit
    Aurora Punks, Sweden.
    Postcolonial Threads in GUX: a Conversation2022Inngår i: What Happens When We Play: A Critical Approach to Games User Experience Design & Education / [ed] Rebecca Rouse; Björn Berg Marklund; Anna-Sofia Alklind Taylor, Pittsburgh, PA: ETC Press, 2022, 1, s. 67-81Kapittel i bok, del av antologi (Annet (populærvitenskap, debatt, mm))
    Abstract [en]

    Videogames have a long, and complex, relationship with “non-Western” countries. Game narratives and ludic symbols are fraught with implicit, or explicit, imperialist history and ideologies. In some games, such as Sid Meier’s Colonization, the connection is fairly obvious. But a game doesn’t have to be about colonization to present a colonialist narrative. Souvik Mukherjee is a game researcher at the front of a growing discussion on this topic. In his work, he analyses games from different perspective (media analysis, philosophy, and sociology) to present a holistic understanding of the way games represent, and constructs, different cultures, people, political systems, ethics, and societal issues. This chapter is an edited transcript of an interview with Souvik, where we talked about everything from his academic work, to how he modded Age of Empires in his childhood.

  • 2.
    Buco, Damir
    Högskolan i Skövde, Institutionen för kommunikation och information.
    Rasism i spel: En undersökning i konsten att balansera på en tråd av kontemporär politisk korrekthet2010Independent thesis Basic level (degree of Bachelor), 20 poäng / 30 hpOppgave
    Abstract [sv]

    Detta är en C-uppsats i ämnet medier: Dataspelsutveckling som ska leda till min filosofie kandidatexamen. Då de etiska frågeställningarna, speciellt rasism, vid utvecklande av spel har väckt mitt intresse valde jag att skriva en C-uppsats med fokus på detta ämne.

    Uppsatsen behandlar frågeställningarna om hur en speldesigner kan undvika stark kritik när hon gör ett spel som utspelas i miljöer och kontexter där det förekommer rasism eller etniska motsättningar samt hur en speldesigner balanserar realism och abstraktion i ett spel som utspelas i verklighetsbaserade miljöer. Teorier och texter som använts för att komma fram till ett svar på frågeställningen är bland annat Rollings och Adams (2003) teori om den etiska dimensionen och diskuterande texter från Chan (2005) och Everett och Watkins (2008) samt Williams m.fl. (2009) som behandlar rasism och rasbaserade stereotyper i spel. De spel som har analyserats närmare är Grand Theft Auto: San Andreas (2004) och Resident Evil 5 (2009) som båda har fått utstå kritik i media för att vara rasistiska eller för att förespråka negative stereotyper.

    Mitt syfte är att föra en diskussion om skildringar av ras och etniska grupper i spel och hur dessa skulle kunna presenteras av en speldesigner på ett fördelaktigt sätt.

    Genom detta arbete kom jag fram till bland hur en speldesigner skulle kunna ändra på vissa variabler för att få ett bredare accepterat spel. Från Andrew och Rollings (2004) teori kunde jag dra slutsatsen att hur kritiskt bemött ett spel blir står i direkt relation till två variabler: kontroversiellt innehåll och visuell realism.

    Fulltekst (pdf)
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  • 3.
    Granström, Helena
    Högskolan i Skövde, Institutionen för kommunikation och information.
    Elements in games for virtual heritage applications2013Independent thesis Advanced level (degree of Master (One Year)), 10 poäng / 15 hpOppgave
    Abstract [en]

    The methods of preserving cultural heritage are becoming increasingly digital, and with this development it is becoming all the more open to public scrutiny. The field of virtual heritage and their applications, which digitally preserve cultural heritage using virtual reality, are struggling to live up to the expectations of the public. The virtual heritage field has begun to look for solutions to their problems in other fields, such as that of video games. This thesis identifies 17 elements which are sought after for incorporation in virtual heritage applications, by conducting a literature review of recent virtual heritage research and organizing the findings into a matrix. The occurrence of the identified elements in four different modern entertainment video games is further analyzed and described. The resulted element matrix and game reviews could be used in the future development of virtual heritage applications, and of cultural heritage or historical video games.

    Fulltekst (pdf)
    Elements in games for virtual heritage applications
  • 4.
    Perichon, Samuel
    et al.
    Department of Geography and Spatial Planning, Rennes 2 University, Rennes, France.
    Adamchuk, Leonora
    Faculty of Food Technology and Quality Control of Agricultural Products, National University of Live and Environment Sciences of Ukraine, Kyiv, Ukraine ; National Science Center PI Prokopovich Institute of Beekeeping, Chair of the Board of the Public Organization “Foundation of Women Beekeepers”, Kyiv, Ukraine.
    Biber, Lejla
    Faculty of Agriculture and Food Science, University of Sarajevo, Bosnia-Herzegovina.
    Božič, Janko
    Biotechnical Faculty, University of Ljubljana, Slovenia.
    Chlebo, Róbert
    Institute of Animal Husbandry, Slovak University of Agriculture, Nitra, Slovakia.
    Filipi, Janja
    Department of Ecology, Agronomy and Aquaculture, University of Zadar, Croatia.
    Leidenberger, Sonja
    Högskolan i Skövde, Institutionen för biovetenskap. Högskolan i Skövde, Forskningsmiljön Systembiologi.
    Mavrofridis, Georgios
    Department of Geography, University HILL, Mytilene, Greece.
    Özgör, Erkay
    Cyprus Bee and Bee Products Research Centre, Cyprus International University, Nicosia, Northern Cyprus.
    Pocol, Cristina Bianca
    Department of Animal Production and Food Safety, University of Agricultural Sciences and Veterinary Medicine, Cluj-Napoca, Romania.
    Porporato, Marco
    Department of Agricultural, Forest and Food Sciences, University of Torino, Italy.
    Rodríguez-Flores, María Shantal
    Department of Plant Biology and Soil Sciences, University of Vigo, Ourense, Spain.
    Vilas-Boas, Miguel
    Mountain Research Center (CIMO), Polytechnic Institute of Bragança, Portugal.
    Zacepins, Aleksejs
    Department of Computer Systems, Latvia University of Life Sciences and Technologies, Jelgava, Latvia.
    Advice on how to start beekeeping, memories with bees and the uses of honey: results of an online questionnaire with European beekeepers2024Inngår i: Journal of Apicultural Research, ISSN 0021-8839, E-ISSN 2078-6913, s. 1-16Artikkel i tidsskrift (Fagfellevurdert)
    Abstract [en]

    Beekeeping is a demanding activity that requires both particular human qualities from those who practise it and an environment that is favourable to bees. This is why the interviewed beekeepers advise to take time to think before starting to keep the bees, to find a mentor, and to always have the desire to get to know the bees even if this is not enough for success. In Northern and Western Europe, beekeepers consider patience and calmness as essential qualities to be a “good beekeeper”, while in Southern Europe, passion for bees is the main driver of success. The reasons for abandonment or failure also include human and environmental factors. To better understand the relationship between beekeepers and their bees, interviewees were encouraged to share their best memories. With years of experience, contemplative memories fade into memorable situations in which bee practices are described, and then in turn, they fade into moments of sociability. Honey harvesting plays an important role. Productive considerations are more expressed in Southern Europe, where it is an exceptional harvest that marks on people’s minds, more than the first honey harvest. The strong connection to their bees and the territory they live in is also expressed in the choice of their favourite honey. Many beekeepers mentioned the local honey production, which they are proud to produce with their own bees, even though they sometimes became criticized for a too high price for this local product.

  • 5.
    Rodin, Lika
    Högskolan i Skövde, Institutionen för hälsa och lärande. Högskolan i Skövde, Forskningsspecialiseringen Hälsa och Lärande.
    ‘Developmental talk’ as confession: The role of trade unions in workplace governance2016Inngår i: Ephemera: Theory & Politics in Organization, ISSN 1473-2866, Vol. 16, nr 2, s. 53-75Artikkel i tidsskrift (Fagfellevurdert)
    Abstract [en]

    With increasing market deregulation, workplace relationships, identities, and functions are gradually transforming. This study problematizes the role of trade union organizations, looking at the phenomenon of performance appraisal interviews or so-called ‘developmental talks’ in the Swedish context. The critical tradition in organizational research and Michel Foucault’s notion of ‘technologies of governance’ (examination and confession) are utilized to scrutinize discourses produced by a trade union’s training video on developmental talk. As I will demonstrate, the trade union appears in the educational materials as an expert-therapist, assisting the worker in the development of a specific identity type — a ‘disciplined entrepreneurial self’ — that fits neoliberal demands addressed to labour. The paper emphasizes the legitimation of normalizing power by means of the video narration and it’s special concern for a particular category of employees, namely workers with non-Swedish background. The study ends with a discussion on a possibility of resistance to the regularity and normalizing effects of the video discourse.

    Fulltekst (pdf)
    fulltext
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