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  • 1.
    Holloway-Attaway, Lissa
    University of Skövde, School of Informatics. University of Skövde, The Informatics Research Centre.
    Embodying the posthuman subject: Digital humanities and permeable material practice2018In: A Feminist Companion to the Posthumanities / [ed] Cecilia Åsberg, Rosi Braidotti, Cham: Springer, 2018, p. 91-101Chapter in book (Refereed)
  • 2.
    Holloway-Attaway, Lissa
    et al.
    University of Skövde, School of Informatics. University of Skövde, The Informatics Research Centre.
    Rouse, Rebecca
    Rensselaer Polytechnic Institute, Troy, NY, United States.
    Designing Postdigital Curators: Establishing an Interdisciplinary Games and Mixed Reality Cultural Heritage Network2018In: Advances in Digital Cultural Heritage: International Workshop, Funchal, Madeira, Portugal, June 28, 2017, Revised Selected Papers / [ed] Marinos Ioannides, João Martins, Roko Žarnić, Veranika Lim, Springer-Verlag New York, 2018, Vol. 10754, p. 162-173Chapter in book (Refereed)
    Abstract [en]

    As digital technologies have become more integrated in museum and cultural heritage contexts over the past decade, digital museums enter a new phase of coming into their own. This opens up opportunities for the incorporation of cutting-edge multiplayer gaming technologies and immersive mixed reality (MR) systems. To support nuanced and original engagement with the newly pervasive nature of the digital in museums, an interdisciplinary group of international researchers, designers, and museum professionals have established a new network: the Designing Digital Heritage Network (DDHN). The network operates to support research, design production, interdisciplinary collaboration, and the development of innovative new pedagogies and programs to ‘design’ the postdigital curators of the future. This paper outlines the mission and vision of the DDHN, and suggests initial directions for future research in the postdigital heritage field focused on interdisciplinary, performative, and game design approaches to production and exhibition. © 2018, Springer International Publishing AG, part of Springer Nature.

  • 3.
    Svensson, Torbjörn
    et al.
    University of Skövde, School of Informatics. University of Skövde, The Informatics Research Centre.
    Holloway-Attaway, Lissa
    University of Skövde, School of Informatics. University of Skövde, The Informatics Research Centre.
    Etienne, Beroldy
    École d`Ingénieurs de l´université de Nantes, Nantes, France.
    Leaving the Small Screen: Telling News Stories in a VR Simulation of an AR News Service2018In: Interactive Storytelling: 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Dublin, Ireland, December 5–8, 2018, Proceedings / [ed] Rebecca Rouse, Hartmut Koenitz, Mads Haahr, Cham: Springer, 2018, p. 352-355Conference paper (Refereed)
    Abstract [en]

    This paper describes a demo of a Virtual Reality simulation of an AQ1 interactable news service for Augmented Reality. The aim of the prototype is to implement it for user testing of new forms of news-interaction, leaving the small screen of mobile applications and entering into a ‘virtual’ world instead. This system can potentially be used for subjects other than news interactions and would be suitable as a test-platform for other kinds of AR-based digital story- telling. An advantage for a VR simulation is that current AR technology in the form of AR headsets/glasses are still in technical infancy, and therefore they are quite limited, both when it comes to field of view and for handling dynamic outdoor environments.

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