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  • 1.
    Alvarez Díaz, María Guadalupe
    et al.
    University of Skövde, School of Informatics. University of Skövde, The Informatics Research Centre.
    Toftedahl, Marcus
    University of Skövde, School of Informatics. University of Skövde, The Informatics Research Centre.
    Svensson, Torbjörn
    University of Skövde, School of Informatics. University of Skövde, The Informatics Research Centre.
    The Mystery of Elin: Incorporating a City Cultural Program on History and Heritage into a Pervasive Game2014In: IE2014 Proceedings of the 2014 Conference on Interactive Entertainment / [ed] Karen Blackmore, Keith Nesbitt, Shamus P. Smith, ACM Digital Library, 2014, p. 1-10Conference paper (Refereed)
    Abstract [en]

    This paper reports on the use of mobile terminals in historical spaces to play an adventure game, using a location-based platform to awaken the fantasy and curiosity of children about cultural heritage; the design of a mystery game as the medium to convey content along with features shared by pervasive games, such as mobile exploration, team work, and the combination of virtual and real worlds. It includes the process of adapting history to storytelling and the results of using a method to evaluate the experience.

  • 2.
    Svensson, Torbjörn
    University of Skövde, School of Informatics. University of Skövde, The Informatics Research Centre.
    Exploring Engagement: From Games to News: Developing Models of Interaction and Play for Youth with Local News2018Report (Other academic)
    Abstract [en]

    This thesis proposal provides the background and theoretical building blocks for the Level Up project, a study to engage youth in local news by designing game-based interactions to encourage their interests. Within the historical and cultural context of traditional and digital news development, gamification and models for interaction and play are examined and critiqued. Self Determination Theory is proposed as the foundational theory for engaging users in news by increasing their intrinsic motivations and encouraging their interaction and play with content. This is in contrast to traditional models for gamification of digital media content (based, for example, on points, scoring, and leaderboards). Self Determination Theory provides models to explore modes of interactions with news content that can increase user satisfaction, including their feelings of competence autonomy, and relatedness. The thesis proposal also outlines three prototypes/experimentation platforms that will be used to investigate and empirically test the SDT theoretical model. Overall the research provides a foundation for the development of a novel kind of local digital news-service that uses game-based interactions in mutually beneficial ways for both readers and news providers.

  • 3.
    Svensson, Torbjörn
    University of Skövde, School of Informatics. University of Skövde, The Informatics Research Centre.
    User and Player Engagement in Local News and/as Interactive Narratives2017In: Interactive Storytelling: 10th International Conference on Interactive Digital Storytelling, ICIDS 2017 Funchal, Madeira, Portugal, November 14–17, 2017, Proceedings / [ed] Nuno Nunes, Ian Oakley, Valentina Nisi, Springer, 2017, p. 384-387Conference paper (Refereed)
    Abstract [en]

    This paper presents a new approach to the understanding of gamification within the context of local news, foregrounding the varied ways that games and interactable narratives engage player/readers through increased interactability, relationship-building and dynamic storytelling. The research extends a model of Self Determination Theory and applies it to game play as a way to develop news content and build relationships among readers/players. This approach provides a foundation for the development of a new kind of local digital news-service where readers are given more possibilities to interact with the non-fiction narratives of news stories, allowing them to transform and grow over time and to build more personalized connections to news content.

  • 4.
    Svensson, Torbjörn
    et al.
    University of Skövde, School of Informatics. University of Skövde, The Informatics Research Centre.
    Holloway-Attaway, Lissa
    University of Skövde, School of Informatics. University of Skövde, The Informatics Research Centre.
    Etienne, Beroldy
    École d`Ingénieurs de l´université de Nantes, Nantes, France.
    Leaving the Small Screen: Telling News Stories in a VR Simulation of an AR News Service2018In: Interactive Storytelling: 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Dublin, Ireland, December 5–8, 2018, Proceedings / [ed] Rebecca Rouse, Hartmut Koenitz, Mads Haahr, Cham: Springer, 2018, p. 352-355Conference paper (Refereed)
    Abstract [en]

    This paper describes a demo of a Virtual Reality simulation of an AQ1 interactable news service for Augmented Reality. The aim of the prototype is to implement it for user testing of new forms of news-interaction, leaving the small screen of mobile applications and entering into a ‘virtual’ world instead. This system can potentially be used for subjects other than news interactions and would be suitable as a test-platform for other kinds of AR-based digital story- telling. An advantage for a VR simulation is that current AR technology in the form of AR headsets/glasses are still in technical infancy, and therefore they are quite limited, both when it comes to field of view and for handling dynamic outdoor environments.

1 - 4 of 4
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