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  • 1.
    Ingvarsson, Jonas
    University of Skövde, School of Informatics. University of Skövde, The Informatics Research Centre.
    Analog nostalgi blåser nytt liv i boken2015In: Svenska Dagbladet, ISSN 1101-2412, no 17 oktArticle, book review (Other (popular science, discussion, etc.))
    Abstract [sv]

    På senare år har författare åter börjat lockas av möjligheterna med skrivmaskiner, klassiskt bokbinderi och andra tekniker som övergetts i digitaliseringens spår. Det sker inte som en flykt från det digitala, utan för att undersöka läsningens förändrade materialitet.

  • 2.
    Siri, Åhman
    University of Skövde, School of Informatics.
    Wait, I'm him now?: Identification and choice in games with more than one protagonist2018Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    This study examines correlations between player choice and identification in a multiple protagonist video game, seeking to determine whether a player’s identification with one or more player characters affects the way they make choices while playing. It discusses various definitions and types of identification as well as ways to create a successful narrative with multiple protagonists. The artefact created for the study is a text-based game with a branching narrative, where the player is required to make choices for three different characters, and a qualitative research method based on interviews with a small group of participants. The results show that players seek to identify with the player character even when there are more than one, and often use this as a basis for the choices they make, either by imagining themselves in the situation of the main character or by imagining that they are the main character. They do not usually base their choices while playing as a character on their identification or lack thereof with another, and regardless of how they made choices, most players made more or less the same ones. However, it did show that lack of identification made making choices more difficult for that character, which lessened their enjoyment of that storyline.

  • 3.
    Thim, Amanda
    University of Skövde, School of Informatics.
    Spoil the Story, Spoil It Not: Spoilers’ Effect on Player Choice in Branching Storyline Games2018Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    Spoilers are in everyday life often seen as something to be strictly avoided. Nonetheless, earlier studies researching short stories found that spoilers can enhance the enjoyment of a story, rather than destroying it. At the same time, there are studies that have reached opposite results, but the placement and style of the spoiler may affect how it is received. When it comes to games there are no, or only a few, studies on the subject. When unspoiled, players generally choose non-aggressive options, but they are also strongly influenced by what role the character they play has in the narrative. The spoiler can upset this. By knowing what may happen players act differently, as well as thinking about the story in other ways than unspoiled players do. 

  • 4.
    Yngvesson, Anna
    et al.
    University of Skövde, School of Informatics.
    Levander, Maria
    University of Skövde, School of Informatics.
    Representation av transpersoner i spelsammanhang: En studie om HBTQ-personers upplevelse av transkaraktärer2019Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesis
    Abstract [sv]

    Det råder en brist på transkaraktärer i spel och dessa efterfrågas ständigt av transpersoner. I denna studie har vi skapat 5 transkaraktärer med både grafisk gestaltning och exempelscen från det påhittade spelet för varje karaktär. Dessa visades sedan för 6 respondenter som identifierar sig inom HBTQ-spektrumet och deltagarnas uppfattning om karaktärerna diskuterades. Resultatet visar att samtliga karaktärer utom en ansågs vara positiv representation i spel, då dessa inte fokuserar på negativa stereotyper som transpersoner får utstå. Som slutsats kan vi konstatera att så länge karaktärerna behandlas med respekt vill respondenterna främst ha fler karaktärer, oavsett personlighet och utseende. Det finns dock vissa aspekter i skapandet av transkaraktärer som bör tänkas över, då de kan påverka synen på transpersoner negativt, men som respondenterna ponerade kan vara gynnande för transpersoner själva att se i spel. Det blir alltså en balansgång över vad som transpersoner själva vill se och vad som transfober kan använda som argument mot den marginaliserade gruppen.

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