Experiencing Play with Digital Heritage through Mobile AR Technology
2016 (English)Independent thesis Advanced level (degree of Master (One Year)), 20 credits / 30 HE credits
Student thesis
Abstract [en]
The present work is based on the research and design of a mobile AR experiment performed in the context of the emerging interdisciplinary fields of digital heritage and experience design. In an attempt to find a method to support the justification and discovery of elements that can influence the user towards the fulfilment of an objective in a heritage experience, my experimental research reveals that a combination of play moments including elements of embodiment and sensuousness in mobile AR are most suitable to convey a story. Determining suitable gameplay and game mechanics requires an appropriate setting and context for a user’s encounter with digital heritage. My research outlines a design methodology to reveal how the aesthetics of mobile AR technology can be designed to support critical user experiences through play and discovery.
Place, publisher, year, edition, pages
2016. , p. 75
Keywords [en]
designing digital heritage, mobile AR technology, gameplay, user experience methodology, aesthetics of technology, pleasures of play, embodiment
National Category
Engineering and Technology Humanities
Identifiers
URN: urn:nbn:se:his:diva-12740OAI: oai:DiVA.org:his-12740DiVA, id: diva2:950953
Subject / course
Media, Aesthetics and Narration
Educational program
Media, Esthetics and Narration - Master’s Programme 60 ECTS
Presentation
2016-06-03, Högskolan i Skövde at Gothia Science Park. Våning 3, Kaplansgatan 11. 541 34, Skövde, 10:15 (English)
Supervisors
Examiners
Projects
Designing Digital Heritage. Seeing Secrets2016-08-232016-08-042016-08-23Bibliographically approved