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Collaborative learning in a simulated environment
University of Skövde, School of Informatics.
2016 (English)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

This thesis purpose is to compare the effectiveness of collaborative learning against individual learning applied at the context of environment awareness. The game consists in a treasure hunt for wastes: the wastes are hidden all over the world; the task is to find them and recycle them correctly. To study the aforementioned situation, the game has two versions: a single player and a multiplayer mode. The latter based on collaboration as essential element to reach the goal. The project idea is to sensitize the player by placing him in a world, which is coherent with his own environment. The world is set up from official sources of what world’s condition are in order to give an immersive sensation; this choice is due to the concept of situated learning for which the learning is set in an environment that is similar to where the learning material will be applied in future.

Place, publisher, year, edition, pages
2016. , p. 53
Keywords [en]
situated learning, collaborative learning, competitive learning, recycling
National Category
Computer Sciences
Identifiers
URN: urn:nbn:se:his:diva-12550OAI: oai:DiVA.org:his-12550DiVA, id: diva2:940838
Subject / course
Informationsteknologi
Educational program
Serious Games - Master's Programme
Presentation
2016-06-01, 16:00 (English)
Supervisors
Examiners
Available from: 2016-06-23 Created: 2016-06-21 Last updated: 2018-01-10Bibliographically approved

Open Access in DiVA

fulltext(2438 kB)308 downloads
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CiteExportLink to record
Permanent link

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Cite
Citation style
  • apa
  • apa-cv
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf