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Simulating Perception: Perception based colours in virtual environments
University of Skövde, School of Informatics.
2016 (English)Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

This research explores the differences between how game engine cameras and the human visual system (HVS) render colour. The study is motivated by a two part research question: will HVS colours or game camera colours be preferred when experiencing a virtual environment from a 1st-person perspective and how does light intensity relate to preference? While previous research defines perceptual processes which influence the interpretation of colour information this study advances the understanding of how these theories may be applied to 3D colour grading.When evaluating the two colour modes with a combination of quantitative data and qualitative reflections it was possible to establish a correlation between preference and light intensity, in the sense that HVS colours were preferred in high illumination and camera colours in low. The findings implicate that in order to be well received the colours of a virtual environment need to be adjusted according to illumination.

Place, publisher, year, edition, pages
2016. , p. 47
Keywords [en]
colour, colour grading, perception, human visual system, preference
National Category
Media Engineering
Identifiers
URN: urn:nbn:se:his:diva-12362OAI: oai:DiVA.org:his-12362DiVA, id: diva2:934770
Subject / course
Media, Aesthetics and Narration
Educational program
Computer Game Development - Graphics
Supervisors
Examiners
Available from: 2016-06-15 Created: 2016-06-09 Last updated: 2016-06-15Bibliographically approved

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  • apa
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  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
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