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Välbefinnande i spel: Unga mäns upplevelser av socialt välbefinnande i MMORPG spel
University of Skövde, School of Health and Education.
2015 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesisAlternative title
Well-Being in Games : Young mens experiences of social well- being in MMORPGs (English)
Abstract [sv]

I ett samhälle där unga mäns välbefinnande utges vara utsatt för risk av deras engagemang i en virtuell värld önskar den här studien lyfta fram hur unga män själva upplever välbefinnande ur ett socialpsykologiskt perspektiv. Fem spelare fick i kvalitativa intervjuer framföra sina egna upplevelser ifrån sina erfarenheter av att spela MMORPG-spel. Med detaljrika teorier om subjektivt välbefinnande, socialt välbefinnande och teori angående gemenskap har studien en teoretisk grund som tillämpades i en transcendental analysmetod. Resultatet klargjorde att socialt välbefinnande och gemenskap existerar i spelet och kan uppnås av de unga manliga spelarna.  Essensen  kretsade  kring  socialt  samspel  mellan  de  andra  spelarna  i MMORPG-världen och upptäcktes genom de tre teman grupp, kommunikation och framgång/utveckling. Slutsatsen var att unga män kan uppnå socialt välbefinnande inom MMORPG-spel och att det här har allt att göra med det sociala samspelet mellan alla spelarna i spelet.

Abstract [en]

In a society where young men’s well-being is proclaimed to be at risk due to their involvement in a virtual world this study wants to shed light upon how young men themselves experience well-being from a social psychological perspective. Five players partook  in  qualitative  interviews  to  express  their  own  experiences  from  their  time playing MMORPGs. With detailed theories of subjective well-being, social well-being and theory of fellowship, the study has a theoretical foundation applied in a transcendental analysis. The result made it clear that social well-being and fellowship exist in the MMORPGs and can be achieved by the young male players. The essence revolved around social interaction between the other players in the MMORPG world and was discovered through three themes related to their group, communication and success/development. The conclusion was that young men can achieve social well-being in MMORPGs and this was due to the social interaction between all the players within the game itself.

Place, publisher, year, edition, pages
2015. , p. 38
Keywords [en]
Well-being, Social well-being, MMORPG, Fellowship, Young men
Keywords [sv]
Välbefinnande, Socialt välbefinnande, MMORPG, Gemenskap, Unga män
National Category
Sociology (Excluding Social Work, Social Anthropology, Demography and Criminology)
Identifiers
URN: urn:nbn:se:his:diva-11836OAI: oai:DiVA.org:his-11836DiVA, id: diva2:895128
Subject / course
Social Psychology
Educational program
Social Psychology - Study Programme
Supervisors
Examiners
Available from: 2016-01-25 Created: 2016-01-18 Last updated: 2025-02-17Bibliographically approved

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CiteExportLink to record
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Citation style
  • apa
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