his.sePublications
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Proposal for Non-contact Analysis of Multimodal Inputs to Measure Stress Level in Serious Games
Federal University of Fronteira Sul, Chapecó, Brazil. (Interaction Lab)
University of Skövde, School of Informatics. University of Skövde, The Informatics Research Centre. (Interaction Lab)ORCID iD: 0000-0001-9287-9507
University of Skövde, School of Informatics. University of Skövde, The Informatics Research Centre. (Interaction Lab)
2015 (English)In: VS-Games 2015: 7th International Conference on Games and Virtual Worlds for Serious Applications / [ed] Per Backlund, Henrik Engtröm & Fotis Liarokapis, Red Hook, NY: IEEE Computer Society, 2015, 171-174 p.Conference paper, Published paper (Refereed)
Abstract [en]

The process of monitoring user emotions in serious games or human-computer interaction is usually obtrusive. The work-flow is typically based on sensors that are physically attached to the user. Sometimes those sensors completely disturb the user experience, such as finger sensors that prevent the use of keyboard/mouse. This short paper presents techniques used to remotely measure different signals produced by a person, e.g. heart rate, through the use of a camera and computer vision techniques. The analysis of a combination of such signals (multimodal input) can be used in a variety of applications such as emotion assessment and measurement of cognitive stress. We present a research proposal for measurement of player’s stress level based on a non-contact analysis of multimodal user inputs. Our main contribution is a survey of commonly used methods to remotely measure user input signals related to stress assessment.

Place, publisher, year, edition, pages
Red Hook, NY: IEEE Computer Society, 2015. 171-174 p.
Keyword [en]
Serious Games, Emotion Assessment, Remote Sensing, Computer Vision, Multimodal Input, Affective Computing
National Category
Computer Science Human Computer Interaction Computer Vision and Robotics (Autonomous Systems)
Research subject
Technology
Identifiers
URN: urn:nbn:se:his:diva-11588DOI: 10.1109/VS-GAMES.2015.7295783ISI: 000380426500026Scopus ID: 2-s2.0-84954479671ISBN: 978-1-4799-8102-1 ISBN: 978-1-4799-8101-4 OAI: oai:DiVA.org:his-11588DiVA: diva2:859804
Conference
IEEE 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), Skövde, September 16-18, 2015
Available from: 2015-10-08 Created: 2015-10-08 Last updated: 2016-09-05Bibliographically approved

Open Access in DiVA

No full text

Other links

Publisher's full textScopus

Search in DiVA

By author/editor
Bevilacqua, FernandoBacklund, PerEngström, Henrik
By organisation
School of InformaticsThe Informatics Research Centre
Computer ScienceHuman Computer InteractionComputer Vision and Robotics (Autonomous Systems)

Search outside of DiVA

GoogleGoogle Scholar

Altmetric score

Total: 1207 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf