Proposal for Non-contact Analysis of Multimodal Inputs to Measure Stress Level in Serious Games
2015 (English)In: VS-Games 2015: 7th International Conference on Games and Virtual Worlds for Serious Applications / [ed] Per Backlund, Henrik Engtröm & Fotis Liarokapis, Red Hook, NY: IEEE Computer Society, 2015, 171-174 p.Conference paper (Refereed)
The process of monitoring user emotions in serious games or human-computer interaction is usually obtrusive. The work-flow is typically based on sensors that are physically attached to the user. Sometimes those sensors completely disturb the user experience, such as finger sensors that prevent the use of keyboard/mouse. This short paper presents techniques used to remotely measure different signals produced by a person, e.g. heart rate, through the use of a camera and computer vision techniques. The analysis of a combination of such signals (multimodal input) can be used in a variety of applications such as emotion assessment and measurement of cognitive stress. We present a research proposal for measurement of player’s stress level based on a non-contact analysis of multimodal user inputs. Our main contribution is a survey of commonly used methods to remotely measure user input signals related to stress assessment.
Place, publisher, year, edition, pages
Red Hook, NY: IEEE Computer Society, 2015. 171-174 p.
Serious Games, Emotion Assessment, Remote Sensing, Computer Vision, Multimodal Input, Affective Computing
Computer Science Human Computer Interaction Computer Vision and Robotics (Autonomous Systems)
Research subject Technology
IdentifiersURN: urn:nbn:se:his:diva-11588DOI: 10.1109/VS-GAMES.2015.7295783ISI: 000380426500026ScopusID: 2-s2.0-84954479671ISBN: 978-1-4799-8102-1ISBN: 978-1-4799-8101-4OAI: oai:DiVA.org:his-11588DiVA: diva2:859804
IEEE 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), Skövde, September 16-18, 2015