A comparison of immersion between players playing the same game with and without graphics
2015 (English)In: Proceedings of the International Conferences on Interfaces and Human Computer Interaction 2015, Game and Entertainment Technologies 2015 and Computer Graphics, Visualization, Computer Vision and Image Processing / [ed] Katherine Blashki & Yingcai Xiao, IADIS Press, 2015, 84-92 p.Conference paper (Refereed)
The aim of the project presented in this paper is that visually impaired and sighted players should be able to play the same game and share a gaming experience. The goal is that the game should be accessible to visually impaired players without any additional tools, such as text-to-speech, that may reduce the immersion. At the same time, sighted players should perceive the game as a regular game. This paper presents an evaluation of the game where the player immersion has been evaluated through a post test immersion questionnaire. The study was conducted with three independent groups: sighted players using graphics (n=10), blindfolded sighted players (n=10) and visually impaired players (n=9). Although progress in the game and the reported sense of control differed between groups, player immersion was very high in all groups. There were differences between the three groups only in one out of five immersion factors. The result shows that it has been possible to provide an immersive experience irrespective of whether the players are playing the game with graphics or using audio only.
Place, publisher, year, edition, pages
IADIS Press, 2015. 84-92 p.
Inclusive game design, immersion, questionnaire, audio games
Human Aspects of ICT Computer and Information Science
Research subject Technology
IdentifiersURN: urn:nbn:se:his:diva-11398ISI: 000384141800010ScopusID: 2-s2.0-84969185774ISBN: 978-989-8533-38-8OAI: oai:DiVA.org:his-11398DiVA: diva2:847841
International Conference on Game and Entertainment Technologies
FunderThe Swedish Post and Telecom Authority (PTS)