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A Rating Tool for Sharing Experiences with Serious Games
The University of Northampton, United Kingdom.
University of Skövde, School of Informatics. University of Skövde, The Informatics Research Centre. (Interaction Lab)ORCID iD: 0000-0001-9287-9507
National Education and Teacher Training Agency, Zagreb, Croatia.
2014 (English)In: International Journal of Games Based Learning, ISSN 2155-6849, E-ISSN 2155-6857, Vol. 4, no 4, p. 1-18Article in journal (Refereed) Published
Abstract [en]

The potential of Computer Games for non-entertainment purposes, such as education, is well established. A wide variety of games have been developed for the educational market, covering subjects such as mathematics and languages. However, while a growing industry developing educational games exist, the practical uptake in schools is not as high as one would expect, based on current evidence of their effectiveness. The EduGameLab project investigates causes and solutions to the relatively low level of uptake in European schools. This paper describes a rating tool for sharing experiences about educational games among educators and parents, developed in the EduGameLab project. The ambition is that sharing knowledge about how games can be used in practice will stimulate practical use and acceptance. The development of this tool is based on a metadata schema for formally describing serious games and experiences with these games.

Place, publisher, year, edition, pages
IGI Global, 2014. Vol. 4, no 4, p. 1-18
National Category
Other Engineering and Technologies
Research subject
Technology; Interaction Lab (ILAB)
Identifiers
URN: urn:nbn:se:his:diva-10622DOI: 10.4018/ijgbl.2014100101Scopus ID: 2-s2.0-84922949811OAI: oai:DiVA.org:his-10622DiVA, id: diva2:784166
Projects
EduGame LabAvailable from: 2015-01-28 Created: 2015-01-28 Last updated: 2018-08-01Bibliographically approved

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Backlund, Per

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  • asciidoc
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