The Mystery of Elin: Incorporating a City Cultural Program on History and Heritage into a Pervasive Game
2014 (English)In: IE2014 Proceedings of the 2014 Conference on Interactive Entertainment / [ed] Karen Blackmore; Keith Nesbitt; Shamus P. Smith, ACM Digital Library, 2014, p. 1-10Conference paper, Published paper (Refereed)
Abstract [en]
This paper reports on the use of mobile terminals in historical spaces to play an adventure game, using a location-based platform to awaken the fantasy and curiosity of children about cultural heritage; the design of a mystery game as the medium to convey content along with features shared by pervasive games, such as mobile exploration, team work, and the combination of virtual and real worlds. It includes the process of adapting history to storytelling and the results of using a method to evaluate the experience.
Place, publisher, year, edition, pages
ACM Digital Library, 2014. p. 1-10
Keywords [en]
alternate reality games and cultural heritage, design experimentation, game technology, games, gamification, human factors, languages, location-based games, mobile games, performance, pervasive gaming theory, tourism, transmediation, user interfaces
National Category
History
Research subject
Technology; Media, Technology and Culture (MTEC)
Identifiers
URN: urn:nbn:se:his:diva-10364DOI: 10.1145/2677758.2677768Scopus ID: 2-s2.0-84955580960ISBN: 978-1-4503-2790-9 (print)OAI: oai:DiVA.org:his-10364DiVA, id: diva2:769830
Conference
2014 Conference on Interactive Entertainment, Newcastle, NSW, Australia — December 02 - 03, 2014
2014-12-092014-12-092023-02-01Bibliographically approved