his.sePublications
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Out of Context: Understanding the Practicalities of Learning Games
University of Skövde, The Informatics Research Centre. University of Skövde, School of Informatics. (Interaction Lab)
2014 (English)In: DiGRA '14 - Proceedings of the 2014 DiGRA International Conference, Snowbird, UT: DiGRA , 2014, , 16 p.Conference paper, (Refereed)
Abstract [en]

The aim of this paper is to highlight the lack of studies examining the contexts in which learning games are used. Learning game research tends to focus heavily on the game artefact by examining how different types of designs foster both engagement and learning and how well the axiomatic definitions of good game design correspond to sound learning principles. While the dissection of the anatomy of games is important, there is an overabundance of studies on learning games as isolated systems at the expense of examinations of the constraints, possibilities, and requirements imposed by their real-world context of use. Learning games that are intended to work in formal settings like K-12 classrooms constitute systems that significantly differ from the traditional game scenarios between game artefacts and their players. As of yet few researchers have set out to survey these systems in their entirety. This paper presents a small literature review of learning game research that highlight the absence of studies focused on understanding the practicalities of the development and use of learning games. The paper also juxtaposes the results of the review with outcomes of a study conducted “within” the identified gap to present arguments for why the current lack of practical research is problematic. 

Place, publisher, year, edition, pages
Snowbird, UT: DiGRA , 2014. , 16 p.
Keyword [en]
Learning games, real-world application, literature review, learning environments, educational games
National Category
Other Engineering and Technologies not elsewhere specified
Research subject
Technology
Identifiers
URN: urn:nbn:se:his:diva-10218OAI: oai:DiVA.org:his-10218DiVA: diva2:765713
Conference
DiGRA 2014 Conference: the of Game
Projects
Scandinavian Game Developers, EU Interreg IV a
Funder
EU, European Research Council
Available from: 2014-11-24 Created: 2014-11-24 Last updated: 2016-09-06Bibliographically approved

Open Access in DiVA

fulltext(711 kB)329 downloads
File information
File name FULLTEXT01.pdfFile size 711 kBChecksum SHA-512
f015b60cfef7993023e6017f581a643443039c415d15e86db5e8fea53065394dadbc0c42a1cb0337d1060db4efee1800fecf315d42da4c2ca764e890c88087be
Type fulltextMimetype application/pdf

Other links

http://www.digra.org/digital-library/publications/out-of-context-understanding-the-practicalities-of-learning-games/

Search in DiVA

By author/editor
Berg Marklund, Björn
By organisation
The Informatics Research CentreSchool of Informatics
Other Engineering and Technologies not elsewhere specified

Search outside of DiVA

GoogleGoogle Scholar
Total: 329 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

Total: 1424 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf