Inclusive game design: audio interface in a graphical adventure game
2014 (English)In: 9th Audio Mostly: A Conference on Interaction With Sound (AM '14). ACM, New York, NY, USA, New York, USA: ACM Digital Library, 2014, 8- p.Conference paper (Refereed)
A lot of video games on the market are inaccessible to players with visual impairments because they rely heavily on use of graphical elements. This paper presents a project aimed at developing a point-and-click adventure game for smart phones and tablets that is equally functional and enjoyable by blind and sighted players. This will be achieved by utilizing audio to give blind players all necessary information and enjoyment without graphics. In addition to creating the game, the aim of the project is to identify design aspects that can be applied to more types of games to include more players. This paper also presents a pilot study that has been conducted on an early version of the game and the preliminary findings are discussed.
Place, publisher, year, edition, pages
New York, USA: ACM Digital Library, 2014. 8- p.
Human Computer Interaction
Research subject Technology
IdentifiersURN: urn:nbn:se:his:diva-10081DOI: 10.1145/2636879.2636909ISBN: 978-1-4503-3032-9OAI: oai:DiVA.org:his-10081DiVA: diva2:753805
9th Audio Mostly: A Conference on Interaction With Sound (AM '14). ACM, New York, NY, USA
FunderThe Swedish Post and Telecom Authority (PTS)