THE OCULUS RIFT’S EFFECTS ON IMMERSION SURROUNDINGMORAL CHOICE: A study of modern VR technology and itseffects on a user’s spatial immersion in avirtual environment
2014 (English)Independent thesis Advanced level (degree of Master (One Year)), 10 credits / 15 HE credits
Student thesisAlternative title
OCULUS RIFTS PÅVERKAN PÅ IMMERSIONEN KRING MORALISKA VAL : En studie kring modern VR-teknologi och desspåverkan på en användares spatiala immersioni en virtuell miljö (Swedish)
Abstract [en]
This report is about VR and the effects the VR technology Oculus Rift may or may not have on the different kinds of immersion possible in virtual environments, or games. The report is based on the premise that modern games have evolved into more story based adventures with better graphics, often with moral choice as gameplay, and theories regarding new mediums and the dangers of not fully understanding them. It is also done in cooperation with a research team at Högskolan i Skövde, with a focus on moral dilemmas, and is using a virtual environment to test this combined effort. The game engine Unity is used to create a realistic environment and together with the Oculus Rift, is testing what kinds of effects the VR technology has on the users. 20 test participants have shared their experiences and the majority, independent of gaming experience, claims it has a positive effect.
Place, publisher, year, edition, pages
2014. , p. 48
Keywords [en]
Virtual Reality, Oculus Rift, immersion
National Category
Media Engineering
Identifiers
URN: urn:nbn:se:his:diva-10013OAI: oai:DiVA.org:his-10013DiVA, id: diva2:749685
External cooperation
Forskningslag vid HIS
Subject / course
Media, Aesthetics and Narration
Educational program
Media, Esthetics and Narration - Master’s Programme 60 ECTS
Presentation
2014-09-18, Skövde, 19:27 (Swedish)
Supervisors
Examiners
2014-09-292014-09-242014-09-29Bibliographically approved