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Socialt Spelande: Etik och moral i onlinespel utifrån spelarnas egna upplevelser
University of Skövde, School of Health and Education.
University of Skövde, Health and Education.
2014 (Swedish)Independent thesis Basic level (degree of Bachelor), 15 credits / 22,5 HE creditsStudent thesisAlternative title
Social Gaming : Ethics and morality in online games  based on gamers own experiences (English)
Abstract [sv]

I ett samhälle där datorspelare anses vistas i en högst amoralisk miljö, vill vi med den här studien granska hur etik och moral ter sig i den virtuella världen via ett symboliskt interaktionistiskt perspektiv. Genom kvalitativa intervjuer har elva spelare av onlinespel fått redogöra för sin egen upplevelse av den interaktion de genomgår dagligen. Med hjälp av utförliga teorier kring etik och moral, symbolisk interaktionism och spelkultur har studien ett brett teoretiskt underlag som appliceras i en hermeneutisk analys. Resultatet visar att etik och moral existerar i onlinespel, samtidigt som amoraliteten. Det verkar röra sig om två olika kulturer. Studien lägger sin fokus på den förstnämnda och beskriver både vad fenomenet består i, och hur det ter sig. Essensen handlar om den sociala aspekten, det vi kan kalla för socialitet. Vi fann essensen utifrån fem teman, som alla rör grupp, socialitet och samspel. Slutsatsen visar att det finns en moralisk spelkultur och en amoralisk, baserat på graden av socialitet och inlevelse. Den moraliska spelkulturen skapas och återskapas utifrån spelarnas meningsskapande, sociala behov och den virtuella världens flexibilitet.

 

Nyckelbegrepp: Etik, Moral, Onlinespel, Spelkultur, Symbolisk interaktionism.

Abstract [en]

In a society in which gamers are considered to engage in an amoral environment, we intended with this study to examine how ethics and morality appears in the virtual world through a symbolic interactionist perspective. Through qualitative interviews eleven gamers have been able to give their own views about their experiences of the interaction they undergo daily. With help from detailed theories about ethics and morality, symbolic interactionism and gaming culture, this study has a wide theoretical foundation which applies in a hermeneutical analysis. The results show that ethics and morality exists within online games, as well as an amoral gaming culture. It appears to be two cultures, in which this study puts its focus on the first and describes both what the phenomenon is made of, and how it appears. The essence is about the social aspect, what we call sociality. This essence was found through five themes, all regarding group, sociality and interaction. The conclusion shows that there is a moral gaming culture as well as an amoral one, based on the degree of sociality and immersion. The moral gaming culture is created and recreated from the creation of meaning and social needs through the gamers as well as the flexibility of the virtual world.

 

Keywords: Ethics, Morality, Online game, Game culture, Symbolic interactionism.

Place, publisher, year, edition, pages
2014. , p. 60
Keywords [en]
Ethics, Morality, Online game, Game culture, Symbolic interactionism.
Keywords [sv]
Etik, Moral, Onlinespel, Spelkultur, Symbolisk interaktionism.
National Category
Social Psychology Social Sciences
Identifiers
URN: urn:nbn:se:his:diva-9659OAI: oai:DiVA.org:his-9659DiVA, id: diva2:733473
Subject / course
Social Psychology
Educational program
Social Psychology - Study Programme
Supervisors
Examiners
Available from: 2014-08-11 Created: 2014-07-09 Last updated: 2014-08-11Bibliographically approved

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Socialt spelande(983 kB)964 downloads
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CiteExportLink to record
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