Comparing expert driving behavior in real world and simulator contextsShow others and affiliations
2013 (English)In: International Journal of Computer Games Technology, ISSN 1687-7047, E-ISSN 1687-7055, article id 891431Article in journal (Refereed) Published
Abstract [en]
Computer games are increasingly used for purposes beyond mere entertainment, and current hi-tech simulators can provide quite, naturalistic contexts for purposes such as traffic education. One of the critical concerns in this area is the validity or transferability of acquired skills from a simulator to the real world context. In this paper, we present our work in which we compared driving in the real world with that in the simulator at two levels, that is, by using performance measures alone, and by combining psychophysiological measures with performance measures. For our study, we gathered data using questionnaires as well as by logging vehicle dynamics, environmental conditions, video data, and users' psychophysiological measurements. For the analysis, we used several novel approaches such as scatter plots to visualize driving tasks of different contexts and to obtain vigilance estimators from electroencephalographic (EEG) data in order to obtain important results about the differences between the driving in the two contexts. Our belief is that both experimental procedures and findings of our experiment are very important to the field of serious games concerning how to evaluate the fitness of driving simulators and measure driving performance. © 2013 Hiran B. Ekanayake et al.
Place, publisher, year, edition, pages
Hindawi Publishing Corporation, 2013. article id 891431
Keywords [en]
Driving behavior, Driving performance, Driving simulator, Electroencephalographic (EEG), Environmental conditions, Experimental procedure, Performance measure, Psychophysiological measures, Automobile drivers, Human computer interaction, Surveys, Simulators
National Category
Computer and Information Sciences
Research subject
Technology
Identifiers
URN: urn:nbn:se:his:diva-8548DOI: 10.1155/2013/891431Scopus ID: 2-s2.0-84884240707OAI: oai:DiVA.org:his-8548DiVA, id: diva2:657027
Note
CC BY 3.0
Correspondence should be addressed to Hiran B. Ekanayake; hbe@ucsc.lk
The authors wish to sincerely thank the staff of InGaMeLab/Interaction Lab at the University of Skövde, staff members who voluntarily participated in the experiment, and Fästningens Trafikskola, Karlsborg. This work has been financed through the NeLC project of SPIDER program and the internal funding of the University of Skövde.
2013-10-172013-10-172023-03-29Bibliographically approved