Högskolan i Skövde

his.sePublications
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • apa-cv
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Effects of AI on driving experience
University of Skövde, School of Humanities and Informatics.
2013 (English)Independent thesis Advanced level (degree of Master (One Year)), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

Realism is a very sought feature in interactive driving simulators for traffic studies, since a nonrealistic simulation could produce non-realistic human drivers behaviours. Since cars driven by artificial intelligence (AI) are one of the main components of a traffic simulation, they play an important role in making up the overall sense of realism. A good understanding of how the AI influences human drivers is thus important in avoiding biases in traffic studies with simulators, and might also come useful in simulators for traffic education, in order to induce certain behaviours in the students.

The purpose of this study was to build a driving simulation with multiple AI-driven cars, and let human testers use it, in order to analyse if and how a more polite lane-change behaviour, a more realistic lateral alignment, and a slower average speed affect the perception and the behaviour of human drivers.

The simulator was developed upon low-cost hardware infrastructure previously used for other traffic studies. Since the existing software is very specific and hard to modify, a new simulation software was built from scratch for this study, using the Unity3D engine and implementing design patterns developed in previous studies, in order to produce a more flexible and modifiable infrastructure than what had been done in the past studies.

The test subjects gave a generally good feedback on the simulator as a whole, and cars which politely changed lanes were regarded as behaving in a slightly more realistic way. Some insights were also obtained about user perception, mainly consisting in a difficulty in perceiving absolute speeds, whereas relative speeds were estimated more accurately.

Place, publisher, year, edition, pages
2013. , p. 42
Keywords [en]
driving simulator, artificial intelligence, driving behaviour, realism
National Category
Computer Sciences
Identifiers
URN: urn:nbn:se:his:diva-8457OAI: oai:DiVA.org:his-8457DiVA, id: diva2:644397
Subject / course
Computer Science
Educational program
Serious Games - Master's Programme
Uppsok
Technology
Supervisors
Examiners
Available from: 2013-08-30 Created: 2013-08-30 Last updated: 2018-01-11Bibliographically approved

Open Access in DiVA

fulltext(766 kB)988 downloads
File information
File name FULLTEXT01.pdfFile size 766 kBChecksum SHA-512
cbadb17f0ce1670b13b4cbeb87109c0c54c6b57b90114ca77f2dcc6db939224cf23faa8398bfe0a0b36141cdd3a903670c5958c7a266a90cba361b1195c2ac87
Type fulltextMimetype application/pdf

Search in DiVA

By author/editor
Franco, Giulio
By organisation
School of Humanities and Informatics
Computer Sciences

Search outside of DiVA

GoogleGoogle Scholar
Total: 988 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

urn-nbn

Altmetric score

urn-nbn
Total: 1669 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • apa-cv
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf