Serious Games and E-Learning-Learning Standards: Towards an Integrated Experience
2013 (English)In: Journal of Advanced Distributed Learning Technology (JADLeT), ISSN 2285-1070, Vol. 1, no 1, 9-20 p.Article in journal (Refereed) Published
Since the emergence of e-Learning-Learning systems, researchers have explored methods to increase their efficacy, and support a wider range of pedagogical approaches. Similarly, the concept of using Game Based Learning, taken commonly to refer to the use of digital games for education, has also been the subject of a substantial volume of research into their pedagogical design and impact. The popularisation of Game Based Learning has occurred in parallel with the establishment of E-Learning systems; however, questions remain on both technical and pedagogical levels as to how games can effectively be integrated into e-Learning systems. Games can differ substantially from other educational media when used as learning resources, as they may combine high-fidelity audio and video content and employ experiential, social, or exploratory pedagogies. Observing that games are not commonly designed to be included in E-Learning-Learning systems, and that most E-Learning-Learning standards at present do not specifically include affordances for Game Based Learning, this paper explores recent advances in standardisation of Game Based Learning descriptions, and their integration with ELearning- Learning standards.
Place, publisher, year, edition, pages
Romania Advanced Distributed Learning Partnership Lab , 2013. Vol. 1, no 1, 9-20 p.
Standards, e-Learning-Learning, Serious Games, EduGameLab, Metadata
Computer and Information Science
Research subject Technology
IdentifiersURN: urn:nbn:se:his:diva-8369OAI: oai:DiVA.org:his-8369DiVA: diva2:639537