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Games on prescription!: Evaluation of the Elinor console for home-based stroke rehabilitation
University of Skövde, School of Humanities and Informatics. University of Skövde, The Informatics Research Centre.
University of Skövde, School of Humanities and Informatics. University of Skövde, The Informatics Research Centre.
University of Skövde, School of Humanities and Informatics. University of Skövde, The Informatics Research Centre.
University of Skövde, School of Humanities and Informatics. University of Skövde, The Informatics Research Centre.
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2013 (English)In: Transactions on Edutainment IX / [ed] Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Fotis Liarokapis, Springer Berlin/Heidelberg, 2013, 49-64 p.Conference paper, Published paper (Refereed)
Abstract [en]

This paper reports the feasibility of Elinor, a game-based system for stroke rehabilitation in the home. The Elinor prototype has been positively evaluated with respect to its usability, user acceptance and motivational factors as well as its rehabilitation effect. This paper reports the findings from the whole project. To summarize the results, we find that game factors can be used to enhance motivation for rehabilitation. We had positive results with respect to many of the rehabilitation measurements employed. For example, the assessment of motor and process skills was positive as were also the self-reported improvements in daily activities. Furthermore, it seems that an increased self-efficacy with respect to the belief that the treatment can have an effect is positive and expected to increase motivation to undergo necessary rehabilitation. The usability and perceived usefulness of the system were also positively evaluated and the subjects expressed a positive attitude towards the system as well as a belief in its usefulness. © 2013 Springer-Verlag Berlin Heidelberg.

Place, publisher, year, edition, pages
Springer Berlin/Heidelberg, 2013. 49-64 p.
Series
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), ISSN 0302-9743 ; 7544
Keyword [en]
games for health, home-based rehabilitation, serious games, Stroke rehabilitation, Daily activity, Home-based, Perceived usefulness, Positive attitude, Rehabilitation effects, User acceptance, Motivation, Neuromuscular rehabilitation
National Category
Computer and Information Science
Research subject
Technology
Identifiers
URN: urn:nbn:se:his:diva-8361DOI: 10.1007/978-3-642-37042-7_3Scopus ID: 2-s2.0-84875955268ISBN: 978-3-642-37041-0 ISBN: 978-3-642-37042-7 OAI: oai:DiVA.org:his-8361DiVA: diva2:639333
Conference
3rd International Conference on Games and Virtual Worlds for Serious Applications : VS-GAMES 2011 : 4-6 May, 2011, Athens, Greece
Available from: 2013-08-07 Created: 2013-08-07 Last updated: 2015-01-16Bibliographically approved

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