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A Combined Model for the Structuring of Computer Game Audio
University of Skövde, School of Humanities and Informatics. University of Skövde, The Virtual Systems Research Centre.ORCID iD: 0000-0001-5617-9984
Sweden.
2011 (English)In: Game Sound Technology and Player Interaction: Concepts and Developments / [ed] Mark Grimshaw, IGI Global, 2011, 98-132 p.Chapter in book (Refereed)
Abstract [en]

This chapter presents a model for the structuring of computer game audio building on the IEZA-framework (Huiberts & van Tol, 2008), Murch’s (1998) conceptual model for the production of film sound, and the affordance theory put forth by Gibson (1977/1986). This model makes it possible to plan the audio layering of computer games in terms of the relationship between encoded and embodied sounds, cognitive load, the functionality of the sounds in computer games, the relative loudness between sounds, and the dominant frequency range of all the different sounds. The chapter uses the combined model to provide exemplifying analyses of three computer games—F.E.A.R., Warcraft III, and Legend of Zelda—. Furthermore, the chapter shows how a sound designer can use the suggested model as a production toolset to structure computer game audio from a game design document.

Place, publisher, year, edition, pages
IGI Global, 2011. 98-132 p.
National Category
Computer and Information Science
Research subject
Technology
Identifiers
URN: urn:nbn:se:his:diva-4711DOI: 10.4018/978-1-61692-828-5.ch006Scopus ID: 2-s2.0-84900103932ISBN: 978-1-61692-828-5 OAI: oai:DiVA.org:his-4711DiVA: diva2:406515
Available from: 2011-03-25 Created: 2011-02-02 Last updated: 2015-12-17Bibliographically approved

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Publisher's full textScopushttp://www.igi-global.com/chapter/combined-model-structuring-computer-game/46789

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CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf