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What is a Game Ego: or How the embodied mind plays a role in computer game environments
University of Skövde, School of Humanities and Informatics.
2006 (English)In: Affective and Emotional Aspects of Human-Computer Interaction: Game-Based and Innovative Learning Approaches, IOS Press, 2006, 45-58 p.Chapter in book (Other academic)
Abstract [en]

What is a Game Ego (or How the embodied mind plays a role in computer game environments) addresses questions concerning why and how a computer game player identifies her or himself with a Game Ego in computer game environments. The theoretical framework used to address these questions is drawn mainly from three fields of research: film theory (including theories on narration and narratives) theories on visual perception (which are also applicable to sound) and finally experientialist cognitive theory. The central claims of this paper are: the process of identification with a manifestation of a Game Ego has a bodily basis. The Game Ego is primarily a bodily based function that enacts a point of being within the game environment through a tactile motor/kinesthetic link. The human conceptual system shows a relationship to the motor system of the human body and is tightly connected to the emotional system so that no clear-cut boundary can be drawn between them. The more direct and immediate the control of this agent is, the stronger the identification is as well.

Place, publisher, year, edition, pages
IOS Press, 2006. 45-58 p.
Identifiers
URN: urn:nbn:se:his:diva-1812ISBN: 978-1-58603-572-3 OAI: oai:DiVA.org:his-1812DiVA: diva2:32088
Available from: 2007-09-03 Created: 2007-09-03 Last updated: 2013-03-25Bibliographically approved

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