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Goal-Directed Hierarchical Dynamic Scripting for RTS Games
University of Skövde, School of Humanities and Informatics. University of Skövde, The Informatics Research Centre.
University of Skövde, School of Humanities and Informatics. University of Skövde, The Informatics Research Centre.
2006 (English)In: Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE -06) / [ed] John Laird & Jonathan Schaeffer, 2006, p. 21-28Conference paper, Published paper (Refereed)
Abstract [en]

Learning how to defeat human players is a challenging task in today’s commercial computer games. This paper suggests a goal-directed hierarchical dynamic scripting approach for incorporating learning into real-time strategy games. Two alternatives for shortening the re-adaptation time when using dynamic scripting are also presented. Finally, this paper presents an effective way of throttling the performance of the adaptive artificial intelligence system. Put together, the approach entails the possibility of an artificial intelligence opponent to be challenging for a human player, but not too challenging.

Place, publisher, year, edition, pages
2006. p. 21-28
Identifiers
URN: urn:nbn:se:his:diva-1477Scopus ID: 2-s2.0-77953797851ISBN: 978-1-57735-280-8 (print)ISBN: 978-1-57735-282-2 (electronic)OAI: oai:DiVA.org:his-1477DiVA, id: diva2:31753
Conference
2nd Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2006, June 20–23, 2006, Marina del Rey, California
Available from: 2007-03-22 Created: 2007-03-22 Last updated: 2018-02-12Bibliographically approved

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Dahlbom, AndersNiklasson, Lars

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  • apa
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  • Other locale
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Output format
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